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feat(editor): visualize patrol path of selected NPC as ribbon with waypoints
Adds setPatrolPath() that draws a multi-segment orange ribbon between the NPC's spawn position and each waypoint, plus diamond markers at each point (green for start = NPC home, white for waypoints). Renders only while the NPC is selected and has a patrol path defined.
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3 changed files with 109 additions and 0 deletions
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@ -53,6 +53,9 @@ public:
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TransformGizmo& getGizmo() { return gizmo_; }
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void setBrushIndicator(const glm::vec3& center, float radius, bool active);
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void setPathPreview(const glm::vec3& start, const glm::vec3& end, float width, bool visible);
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/** Show a multi-segment patrol path as a ribbon. Empty `points` clears it. */
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void setPatrolPath(const std::vector<glm::vec3>& points, float width = 1.5f);
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void clearPatrolPath() { setPatrolPath({}); }
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void setWireframe(bool enabled);
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void setShowNpcMarkers(bool show) { showNpcMarkers_ = show; }
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@ -134,6 +137,11 @@ private:
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VmaAllocation pathVBAlloc_ = VK_NULL_HANDLE;
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uint32_t pathVertCount_ = 0;
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bool pathVisible_ = false;
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// Patrol path ribbon (selected NPC)
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VkBuffer patrolVB_ = VK_NULL_HANDLE;
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VmaAllocation patrolVBAlloc_ = VK_NULL_HANDLE;
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uint32_t patrolVertCount_ = 0;
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};
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} // namespace editor
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