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fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
FSR EASU and FSR2 sharpen fragment shaders had a manual Y-flip to undo the now-removed postprocess.vert flip. Strip those since the vertex shader no longer flips, making all postprocess paths consistent. Also flip the default mouse Y-axis to match user expectation (mouse down = look up / flight-sim style) and make FSR1 disable MSAA on enable, matching FSR2 behaviour (FSR provides its own spatial AA).
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6 changed files with 10 additions and 8 deletions
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@ -162,7 +162,7 @@ private:
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// Mouse settings
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float mouseSensitivity = 0.2f;
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bool invertMouse = false;
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bool invertMouse = true;
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bool mouseButtonDown = false;
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bool leftMouseDown = false;
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bool rightMouseDown = false;
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