fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA

FSR EASU and FSR2 sharpen fragment shaders had a manual Y-flip to undo
the now-removed postprocess.vert flip.  Strip those since the vertex
shader no longer flips, making all postprocess paths consistent.

Also flip the default mouse Y-axis to match user expectation (mouse
down = look up / flight-sim style) and make FSR1 disable MSAA on
enable, matching FSR2 behaviour (FSR provides its own spatial AA).
This commit is contained in:
Kelsi 2026-03-12 21:59:41 -07:00
parent f8f57411f2
commit ebaf95cc42
6 changed files with 10 additions and 8 deletions

View file

@ -162,7 +162,7 @@ private:
// Mouse settings
float mouseSensitivity = 0.2f;
bool invertMouse = false;
bool invertMouse = true;
bool mouseButtonDown = false;
bool leftMouseDown = false;
bool rightMouseDown = false;