Revert "Fix geoset filtering using correct geosetId from M2 batch"

This reverts commit 45048757ef.
This commit is contained in:
Kelsi 2026-02-05 23:27:59 -08:00
parent 45048757ef
commit ec6c575894
3 changed files with 4 additions and 6 deletions

View file

@ -104,10 +104,9 @@ struct M2Batch {
uint32_t vertexStart; // First vertex
uint32_t vertexCount; // Number of vertices
// Geoset info
uint16_t submeshId = 0; // Submesh ID from skin file
// Geoset info (from submesh)
uint16_t submeshId = 0; // Submesh/geoset ID (determines body part group)
uint16_t submeshLevel = 0; // Submesh level (0=base, 1+=LOD/alternate mesh)
uint16_t geosetId = 0; // Geoset ID for filtering (0-18=body, 1xx=hair, etc.)
};
// Attachment point (bone-anchored position for weapons, effects, etc.)