mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-26 16:50:15 +00:00
Revert "Fix geoset filtering using correct geosetId from M2 batch"
This reverts commit 45048757ef.
This commit is contained in:
parent
45048757ef
commit
ec6c575894
3 changed files with 4 additions and 6 deletions
|
|
@ -104,10 +104,9 @@ struct M2Batch {
|
|||
uint32_t vertexStart; // First vertex
|
||||
uint32_t vertexCount; // Number of vertices
|
||||
|
||||
// Geoset info
|
||||
uint16_t submeshId = 0; // Submesh ID from skin file
|
||||
// Geoset info (from submesh)
|
||||
uint16_t submeshId = 0; // Submesh/geoset ID (determines body part group)
|
||||
uint16_t submeshLevel = 0; // Submesh level (0=base, 1+=LOD/alternate mesh)
|
||||
uint16_t geosetId = 0; // Geoset ID for filtering (0-18=body, 1xx=hair, etc.)
|
||||
};
|
||||
|
||||
// Attachment point (bone-anchored position for weapons, effects, etc.)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue