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Revert "Fix geoset filtering using correct geosetId from M2 batch"
This reverts commit 45048757ef.
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parent
45048757ef
commit
ec6c575894
3 changed files with 4 additions and 6 deletions
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@ -1179,7 +1179,7 @@ void CharacterRenderer::render(const Camera& camera, const glm::mat4& view, cons
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int rendered = 0, skipped = 0;
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for (const auto& b : gpuModel.data.batches) {
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bool filtered = !instance.activeGeosets.empty() &&
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instance.activeGeosets.find(b.geosetId) == instance.activeGeosets.end();
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instance.activeGeosets.find(b.submeshId) == instance.activeGeosets.end();
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GLuint resolvedTex = whiteTexture;
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std::string texInfo = "white(fallback)";
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@ -1219,7 +1219,7 @@ void CharacterRenderer::render(const Camera& camera, const glm::mat4& view, cons
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for (const auto& batch : gpuModel.data.batches) {
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// Filter by active geosets (if set)
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if (!instance.activeGeosets.empty() &&
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instance.activeGeosets.find(batch.geosetId) == instance.activeGeosets.end()) {
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instance.activeGeosets.find(batch.submeshId) == instance.activeGeosets.end()) {
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continue;
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}
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