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feat(editor): add --gen-texture-tile square stone tile pattern
Per-cell pattern: each pixel falls into a tile cell with grout on every grid edge. Tiles get a stable per-tile shade jitter (via integer-cell hash) so adjacent tiles look distinct rather than identical. Grout is the constant separator color. First new texture added directly to cli_gen_texture.cpp instead of main.cpp — proves the modular pattern works for new additions, not just extractions. Defaults: tilePx=32, groutPx=2. Useful for floors, plaza paving, dungeon walls. Brings the procedural texture pattern set to 23.
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3 changed files with 101 additions and 1 deletions
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@ -569,7 +569,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-wood", "--gen-texture-grass", "--gen-texture-fabric",
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"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
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"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
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"--gen-texture-lava",
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"--gen-texture-lava", "--gen-texture-tile",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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