Tune FSR2 defaults and simplify jitter controls

This commit is contained in:
Kelsi 2026-03-08 21:08:17 -07:00
parent 2e71c768db
commit eccbfb6a5f
4 changed files with 4 additions and 25 deletions

View file

@ -202,10 +202,7 @@ void PerformanceHUD::render(const Renderer* renderer, const Camera* camera) {
}
if (renderer->isFSR2Enabled()) {
ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "FSR 2.2: ON");
ImGui::Text(" JitterSign=%.2f MVScale=(%.2f, %.2f)",
renderer->getFSR2JitterSign(),
renderer->getFSR2MotionVecScaleX(),
renderer->getFSR2MotionVecScaleY());
ImGui::Text(" JitterSign=%.2f", renderer->getFSR2JitterSign());
}
ImGui::Spacing();