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fix: replace fragile heuristic in SMSG_INITIAL_SPELLS with explicit Classic format flag
Classic 1.12 uses uint16 spellId + uint16 slot (4 bytes/spell); TBC and WotLK use uint32 spellId + uint16 unknown (6 bytes/spell). The old size-based heuristic could misdetect TBC packets that happened to fit both layouts. Add a vanillaFormat parameter to InitialSpellsParser::parse and override parseInitialSpells in ClassicPacketParsers to always pass true, eliminating the ambiguity.
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3 changed files with 12 additions and 10 deletions
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@ -2901,18 +2901,13 @@ bool XpGainParser::parse(network::Packet& packet, XpGainData& data) {
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// Phase 3: Spells, Action Bar, Auras
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// ============================================================
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bool InitialSpellsParser::parse(network::Packet& packet, InitialSpellsData& data) {
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size_t packetSize = packet.getSize();
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bool InitialSpellsParser::parse(network::Packet& packet, InitialSpellsData& data,
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bool vanillaFormat) {
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data.talentSpec = packet.readUInt8();
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uint16_t spellCount = packet.readUInt16();
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// Detect vanilla (uint16 spellId) vs WotLK (uint32 spellId) format
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// Vanilla: 4 bytes/spell (uint16 id + uint16 slot), WotLK: 6 bytes/spell (uint32 id + uint16 unk)
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size_t remainingAfterHeader = packetSize - 3; // subtract talentSpec(1) + spellCount(2)
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bool vanillaFormat = remainingAfterHeader < static_cast<size_t>(spellCount) * 6 + 2;
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LOG_DEBUG("SMSG_INITIAL_SPELLS: packetSize=", packetSize, " bytes, spellCount=", spellCount,
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vanillaFormat ? " (vanilla uint16 format)" : " (WotLK uint32 format)");
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LOG_DEBUG("SMSG_INITIAL_SPELLS: spellCount=", spellCount,
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vanillaFormat ? " (vanilla uint16 format)" : " (TBC/WotLK uint32 format)");
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data.spellIds.reserve(spellCount);
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for (uint16_t i = 0; i < spellCount; ++i) {
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