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fix: increase packet parse/callback budgets to fix Warden module stall
Warden module download (18756 bytes, 38 chunks of 500 bytes) stalled at 32 chunks because the per-pump packet parse budget was 16 — after two 2ms pump cycles (32 packets), the TCP receive buffer filled and the server stopped sending. Character list never arrived. - kDefaultMaxParsedPacketsPerUpdate: 16 → 64 - kDefaultMaxPacketCallbacksPerUpdate: 6 → 48 Also adds WARNING-level diagnostic logs for auth pipeline packets and Warden module download progress (previously DEBUG-only, invisible in production logs).
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3 changed files with 7 additions and 6 deletions
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@ -4104,7 +4104,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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++wardenPacketsAfterGate_;
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}
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if (preLogicalOp && isAuthCharPipelineOpcode(*preLogicalOp)) {
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LOG_DEBUG("AUTH/CHAR RX opcode=0x", std::hex, opcode, std::dec,
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LOG_WARNING("AUTH/CHAR RX opcode=0x", std::hex, opcode, std::dec,
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" logical=", static_cast<uint32_t>(*preLogicalOp),
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" state=", worldStateName(state),
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" size=", packet.getSize());
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}
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@ -4385,7 +4386,7 @@ void GameHandler::sendAuthSession() {
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}
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void GameHandler::handleAuthResponse(network::Packet& packet) {
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LOG_INFO("Handling SMSG_AUTH_RESPONSE");
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LOG_WARNING("Handling SMSG_AUTH_RESPONSE, size=", packet.getSize());
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AuthResponseData response;
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if (!AuthResponseParser::parse(packet, response)) {
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