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fix: delegate all 113 stale GameHandler getters to domain handlers
PR #23 split GameHandler into 8 domain handlers but left 113 inline getters reading stale duplicate member variables. Every feature that relied on these getters was silently broken (showing empty/stale data): InventoryHandler (32): bank, mail, auction house, guild bank, trainer, loot rolls, vendor, buyback, item text, master loot candidates SocialHandler (43): guild roster, battlegrounds, LFG, duels, petitions, arena teams, instance lockouts, ready check, who results, played time SpellHandler (10): talents, craft queue, GCD, pet unlearn, queued spell QuestHandler (13): quest log, gossip POIs, quest offer/request windows, tracked quests, shared quests, NPC quest statuses MovementHandler (15): all 8 server speeds, taxi state, taxi nodes/data All converted from inline `{ return member_; }` to out-of-line delegations: `return handler_ ? handler_->getter() : fallback;`
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3 changed files with 752 additions and 172 deletions
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@ -205,6 +205,11 @@ public:
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// Instance lockouts
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const std::vector<InstanceLockout>& getInstanceLockouts() const { return instanceLockouts_; }
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// Instance difficulty
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uint32_t getInstanceDifficulty() const { return instanceDifficulty_; }
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bool isInstanceHeroic() const { return instanceIsHeroic_; }
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bool isInInstance() const { return inInstance_; }
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// Minimap ping
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void sendMinimapPing(float wowX, float wowY);
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