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refactor: replace 8 more inline color literals with existing constants
Replace kYellow (5), kRed (2), kGray (1), kLightGray (1) inline ImVec4 literals in realm_screen, spellbook_screen, talent_screen, game_screen, and inventory_screen.
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5 changed files with 9 additions and 9 deletions
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@ -5254,7 +5254,7 @@ void GameScreen::renderFocusFrame(game::GameHandler& gameHandler) {
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int fRank = gameHandler.getCreatureRank(focusUnit->getEntry());
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if (fRank == 1) { ImGui::SameLine(0,4); ImGui::TextColored(ImVec4(1.0f,0.8f,0.2f,1.0f), "[Elite]"); }
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else if (fRank == 2) { ImGui::SameLine(0,4); ImGui::TextColored(ImVec4(0.8f,0.4f,1.0f,1.0f), "[Rare Elite]"); }
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else if (fRank == 3) { ImGui::SameLine(0,4); ImGui::TextColored(ImVec4(1.0f,0.3f,0.3f,1.0f), "[Boss]"); }
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else if (fRank == 3) { ImGui::SameLine(0,4); ImGui::TextColored(colors::kRed, "[Boss]"); }
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else if (fRank == 4) { ImGui::SameLine(0,4); ImGui::TextColored(ImVec4(0.5f,0.9f,1.0f,1.0f), "[Rare]"); }
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// Creature type
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