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refactor: replace 8 more inline color literals with existing constants
Replace kYellow (5), kRed (2), kGray (1), kLightGray (1) inline ImVec4 literals in realm_screen, spellbook_screen, talent_screen, game_screen, and inventory_screen.
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5 changed files with 9 additions and 9 deletions
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@ -3666,8 +3666,8 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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float diff = nv - ev;
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char buf[96];
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if (diff > 0.0f) { std::snprintf(buf, sizeof(buf), "%s: %.0f (▲%.0f)", label, nv, diff); ImGui::TextColored(ImVec4(0.0f,1.0f,0.0f,1.0f), "%s", buf); }
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else if (diff < 0.0f) { std::snprintf(buf, sizeof(buf), "%s: %.0f (▼%.0f)", label, nv, -diff); ImGui::TextColored(ImVec4(1.0f,0.3f,0.3f,1.0f), "%s", buf); }
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else { std::snprintf(buf, sizeof(buf), "%s: %.0f (=)", label, nv); ImGui::TextColored(ImVec4(0.7f,0.7f,0.7f,1.0f), "%s", buf); }
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else if (diff < 0.0f) { std::snprintf(buf, sizeof(buf), "%s: %.0f (▼%.0f)", label, nv, -diff); ImGui::TextColored(ui::colors::kRed, "%s", buf); }
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else { std::snprintf(buf, sizeof(buf), "%s: %.0f (=)", label, nv); ImGui::TextColored(ui::colors::kLightGray, "%s", buf); }
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};
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float ilvlDiff = static_cast<float>(info.itemLevel) - static_cast<float>(eq->item.itemLevel);
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