refactor: replace 8 more inline color literals with existing constants

Replace kYellow (5), kRed (2), kGray (1), kLightGray (1) inline ImVec4
literals in realm_screen, spellbook_screen, talent_screen, game_screen,
and inventory_screen.
This commit is contained in:
Kelsi 2026-03-27 10:14:47 -07:00
parent 4090041431
commit ee20f823f7
5 changed files with 9 additions and 9 deletions

View file

@ -485,12 +485,12 @@ void SpellbookScreen::renderSpellTooltip(const SpellInfo* info, game::GameHandle
ImGui::PushTextWrapPos(320.0f);
// Spell name in yellow
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.3f, 1.0f), "%s", info->name.c_str());
ImGui::TextColored(ui::colors::kYellow, "%s", info->name.c_str());
// Rank in gray
if (!info->rank.empty()) {
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "(%s)", info->rank.c_str());
ImGui::TextColored(ui::colors::kGray, "(%s)", info->rank.c_str());
}
// Passive indicator