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refactor: replace 8 more inline color literals with existing constants
Replace kYellow (5), kRed (2), kGray (1), kLightGray (1) inline ImVec4 literals in realm_screen, spellbook_screen, talent_screen, game_screen, and inventory_screen.
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4090041431
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5 changed files with 9 additions and 9 deletions
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@ -185,7 +185,7 @@ void TalentScreen::renderTalentTrees(game::GameHandler& gameHandler) {
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}
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if (ImGui::BeginPopupModal("Learn Talent?##talent_confirm", nullptr,
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) {
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.3f, 1.0f), "%s", pendingTalentName_.c_str());
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ImGui::TextColored(ui::colors::kYellow, "%s", pendingTalentName_.c_str());
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ImGui::Text("Rank %u", pendingTalentRank_ + 1);
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ImGui::Spacing();
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ImGui::TextWrapped("Spend a talent point?");
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@ -524,9 +524,9 @@ void TalentScreen::renderTalent(game::GameHandler& gameHandler,
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// Spell name
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const std::string& spellName = gameHandler.getSpellName(spellId);
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if (!spellName.empty()) {
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.3f, 1.0f), "%s", spellName.c_str());
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ImGui::TextColored(ui::colors::kYellow, "%s", spellName.c_str());
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} else {
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.3f, 1.0f), "Talent #%u", talent.talentId);
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ImGui::TextColored(ui::colors::kYellow, "Talent #%u", talent.talentId);
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}
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// Rank display
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