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Stabilize player shadows and improve foot contact
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54eac50c4d
commit
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3 changed files with 110 additions and 30 deletions
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@ -57,7 +57,7 @@ public:
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void update(float deltaTime);
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void render(const Camera& camera, const glm::mat4& view, const glm::mat4& projection);
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void renderShadow(GLuint shadowShaderProgram);
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void renderShadow(const glm::mat4& lightSpaceMatrix);
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void setInstancePosition(uint32_t instanceId, const glm::vec3& position);
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void setInstanceRotation(uint32_t instanceId, const glm::vec3& rotation);
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@ -176,6 +176,7 @@ public:
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private:
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std::unique_ptr<Shader> characterShader;
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GLuint shadowCasterProgram = 0;
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pipeline::AssetManager* assetManager = nullptr;
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// Fog parameters
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