Stabilize player shadows and improve foot contact

This commit is contained in:
Kelsi 2026-02-04 16:41:40 -08:00
parent 54eac50c4d
commit ee9efa3478
3 changed files with 110 additions and 30 deletions

View file

@ -57,7 +57,7 @@ public:
void update(float deltaTime);
void render(const Camera& camera, const glm::mat4& view, const glm::mat4& projection);
void renderShadow(GLuint shadowShaderProgram);
void renderShadow(const glm::mat4& lightSpaceMatrix);
void setInstancePosition(uint32_t instanceId, const glm::vec3& position);
void setInstanceRotation(uint32_t instanceId, const glm::vec3& rotation);
@ -176,6 +176,7 @@ public:
private:
std::unique_ptr<Shader> characterShader;
GLuint shadowCasterProgram = 0;
pipeline::AssetManager* assetManager = nullptr;
// Fog parameters