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Stabilize player shadows and improve foot contact
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commit
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3 changed files with 110 additions and 30 deletions
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@ -1749,7 +1749,13 @@ void Renderer::renderShadowPass() {
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// Render characters into shadow map
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if (characterRenderer) {
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characterRenderer->renderShadow(shadowShaderProgram);
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// Character shadows need less caster bias to avoid "floating" away from feet.
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glDisable(GL_POLYGON_OFFSET_FILL);
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glCullFace(GL_BACK);
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characterRenderer->renderShadow(lightSpaceMatrix);
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glCullFace(GL_FRONT);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(2.0f, 4.0f);
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}
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// Restore state
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