mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-27 05:23:51 +00:00
refactor: extract toHexString utility, more color constants, final cast cleanup
Add core::toHexString() utility in logger.hpp to replace 11 duplicate hex-dump loops across world_packets, world_socket, and game_handler. Add kColorBrightGreen/kColorDarkGray constants in game_screen.cpp replacing 26 inline literals. Replace remaining ~37 C-style casts in 16 files. Normalize keybinding_manager.hpp to #pragma once.
This commit is contained in:
parent
ba99d505dd
commit
eea205ffc9
5 changed files with 63 additions and 96 deletions
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@ -7,6 +7,8 @@
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#include <fstream>
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#include <fstream>
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#include <chrono>
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#include <chrono>
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#include <atomic>
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#include <atomic>
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#include <cstdio>
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#include <cstdint>
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namespace wowee {
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namespace wowee {
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namespace core {
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namespace core {
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@ -144,6 +146,17 @@ private:
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} \
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} \
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} while (0)
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} while (0)
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inline std::string toHexString(const uint8_t* data, size_t len, bool spaces = false) {
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std::string s;
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s.reserve(len * (spaces ? 3 : 2));
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for (size_t i = 0; i < len; ++i) {
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char buf[4];
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std::snprintf(buf, sizeof(buf), spaces ? "%02x " : "%02x", data[i]);
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s += buf;
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}
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return s;
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}
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} // namespace core
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} // namespace core
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} // namespace wowee
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} // namespace wowee
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@ -703,11 +703,8 @@ bool GameHandler::connect(const std::string& host,
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this->realmId_ = realmId;
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this->realmId_ = realmId;
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// Diagnostic: dump session key for AUTH_REJECT debugging
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// Diagnostic: dump session key for AUTH_REJECT debugging
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{
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LOG_INFO("GameHandler session key (", sessionKey.size(), "): ",
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std::string hex;
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core::toHexString(sessionKey.data(), sessionKey.size()));
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for (uint8_t b : sessionKey) { char buf[4]; snprintf(buf, sizeof(buf), "%02x", b); hex += buf; }
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LOG_INFO("GameHandler session key (", sessionKey.size(), "): ", hex);
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}
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requiresWarden_ = false;
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requiresWarden_ = false;
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wardenGateSeen_ = false;
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wardenGateSeen_ = false;
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wardenGateElapsed_ = 0.0f;
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wardenGateElapsed_ = 0.0f;
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@ -200,15 +200,8 @@ network::Packet AuthSessionPacket::build(uint32_t build,
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LOG_INFO("CMSG_AUTH_SESSION packet built: ", packet.getSize(), " bytes");
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LOG_INFO("CMSG_AUTH_SESSION packet built: ", packet.getSize(), " bytes");
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// Dump full packet for protocol debugging
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// Dump full packet for protocol debugging
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const auto& data = packet.getData();
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LOG_DEBUG("CMSG_AUTH_SESSION full dump:\n",
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std::string hexDump;
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core::toHexString(packet.getData().data(), packet.getData().size(), true));
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for (size_t i = 0; i < data.size(); ++i) {
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char buf[4];
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snprintf(buf, sizeof(buf), "%02x ", data[i]);
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hexDump += buf;
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if ((i + 1) % 16 == 0) hexDump += "\n";
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}
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LOG_DEBUG("CMSG_AUTH_SESSION full dump:\n", hexDump);
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return packet;
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return packet;
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}
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}
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@ -249,33 +242,14 @@ std::vector<uint8_t> AuthSessionPacket::computeAuthHash(
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hashInput.insert(hashInput.end(), sessionKey.begin(), sessionKey.end());
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hashInput.insert(hashInput.end(), sessionKey.begin(), sessionKey.end());
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// Diagnostic: dump auth hash inputs for debugging AUTH_REJECT
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// Diagnostic: dump auth hash inputs for debugging AUTH_REJECT
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{
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LOG_DEBUG("AUTH HASH: account='", accountName, "' clientSeed=0x", std::hex, clientSeed,
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auto toHex = [](const uint8_t* data, size_t len) {
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" serverSeed=0x", serverSeed, std::dec);
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std::string s;
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LOG_DEBUG("AUTH HASH: sessionKey=", core::toHexString(sessionKey.data(), sessionKey.size()));
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for (size_t i = 0; i < len; ++i) {
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LOG_DEBUG("AUTH HASH: input(", hashInput.size(), ")=", core::toHexString(hashInput.data(), hashInput.size()));
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char buf[4]; snprintf(buf, sizeof(buf), "%02x", data[i]); s += buf;
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}
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return s;
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};
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LOG_DEBUG("AUTH HASH: account='", accountName, "' clientSeed=0x", std::hex, clientSeed,
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" serverSeed=0x", serverSeed, std::dec);
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LOG_DEBUG("AUTH HASH: sessionKey=", toHex(sessionKey.data(), sessionKey.size()));
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LOG_DEBUG("AUTH HASH: input(", hashInput.size(), ")=", toHex(hashInput.data(), hashInput.size()));
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}
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// Compute SHA1 hash
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// Compute SHA1 hash
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auto result = auth::Crypto::sha1(hashInput);
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auto result = auth::Crypto::sha1(hashInput);
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LOG_DEBUG("AUTH HASH: digest=", core::toHexString(result.data(), result.size()));
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{
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auto toHex = [](const uint8_t* data, size_t len) {
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std::string s;
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for (size_t i = 0; i < len; ++i) {
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char buf[4]; snprintf(buf, sizeof(buf), "%02x", data[i]); s += buf;
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}
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return s;
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};
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LOG_DEBUG("AUTH HASH: digest=", toHex(result.data(), result.size()));
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}
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return result;
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return result;
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}
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}
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@ -420,14 +394,8 @@ network::Packet CharCreatePacket::build(const CharCreateData& data) {
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" facial=", static_cast<int>(data.facialHair));
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" facial=", static_cast<int>(data.facialHair));
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// Dump full packet for protocol debugging
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// Dump full packet for protocol debugging
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const auto& pktData = packet.getData();
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LOG_DEBUG("CMSG_CHAR_CREATE full dump: ",
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std::string hexDump;
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core::toHexString(packet.getData().data(), packet.getData().size(), true));
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for (size_t i = 0; i < pktData.size(); ++i) {
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char buf[4];
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snprintf(buf, sizeof(buf), "%02x ", pktData[i]);
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hexDump += buf;
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}
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LOG_DEBUG("CMSG_CHAR_CREATE full dump: ", hexDump);
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return packet;
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return packet;
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}
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}
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@ -360,13 +360,8 @@ void WorldSocket::send(const Packet& packet) {
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}
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}
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if (kLogSwapItemPackets && (opcode == 0x10C || opcode == 0x10D)) { // CMSG_SWAP_ITEM / CMSG_SWAP_INV_ITEM
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if (kLogSwapItemPackets && (opcode == 0x10C || opcode == 0x10D)) { // CMSG_SWAP_ITEM / CMSG_SWAP_INV_ITEM
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std::string hex;
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LOG_INFO("WS TX opcode=0x", std::hex, opcode, std::dec, " payloadLen=", payloadLen,
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for (size_t i = 0; i < data.size(); i++) {
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" data=[", core::toHexString(data.data(), data.size(), true), "]");
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char buf[4];
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snprintf(buf, sizeof(buf), "%02x ", data[i]);
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hex += buf;
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}
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LOG_INFO("WS TX opcode=0x", std::hex, opcode, std::dec, " payloadLen=", payloadLen, " data=[", hex, "]");
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}
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}
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const auto traceNow = std::chrono::steady_clock::now();
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const auto traceNow = std::chrono::steady_clock::now();
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@ -418,14 +413,8 @@ void WorldSocket::send(const Packet& packet) {
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// Debug: dump packet bytes for AUTH_SESSION
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// Debug: dump packet bytes for AUTH_SESSION
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if (opcode == 0x1ED) {
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if (opcode == 0x1ED) {
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std::string hexDump = "AUTH_SESSION raw bytes: ";
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LOG_DEBUG("AUTH_SESSION raw bytes: ",
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for (size_t i = 0; i < sendData.size(); ++i) {
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core::toHexString(sendData.data(), sendData.size(), true));
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char buf[4];
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snprintf(buf, sizeof(buf), "%02x ", sendData[i]);
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hexDump += buf;
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if ((i + 1) % 32 == 0) hexDump += "\n";
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}
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LOG_DEBUG(hexDump);
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}
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}
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if (isLoginPipelineCmsg(opcode)) {
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if (isLoginPipelineCmsg(opcode)) {
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LOG_INFO("WS TX LOGIN opcode=0x", std::hex, opcode, std::dec,
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LOG_INFO("WS TX LOGIN opcode=0x", std::hex, opcode, std::dec,
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@ -588,11 +577,9 @@ void WorldSocket::pumpNetworkIO() {
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}
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}
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// Hex dump received bytes for auth debugging (debug-only to avoid per-frame string work)
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// Hex dump received bytes for auth debugging (debug-only to avoid per-frame string work)
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if (debugLog && bytesReadThisTick <= 128) {
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if (debugLog && bytesReadThisTick <= 128) {
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std::string hex;
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LOG_DEBUG("World socket raw bytes: ",
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for (size_t i = receiveReadOffset_; i < receiveBuffer.size(); ++i) {
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core::toHexString(receiveBuffer.data() + receiveReadOffset_,
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char buf[4]; snprintf(buf, sizeof(buf), "%02x ", receiveBuffer[i]); hex += buf;
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receiveBuffer.size() - receiveReadOffset_, true));
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}
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LOG_DEBUG("World socket raw bytes: ", hex);
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}
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}
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tryParsePackets();
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tryParsePackets();
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if (debugLog && connected && bufferedBytes() > 0) {
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if (debugLog && connected && bufferedBytes() > 0) {
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@ -50,10 +50,12 @@
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namespace {
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namespace {
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// Common ImGui colors
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// Common ImGui colors
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constexpr ImVec4 kColorRed = {1.0f, 0.3f, 0.3f, 1.0f};
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constexpr ImVec4 kColorRed = {1.0f, 0.3f, 0.3f, 1.0f};
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constexpr ImVec4 kColorGreen = {0.4f, 1.0f, 0.4f, 1.0f};
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constexpr ImVec4 kColorGreen = {0.4f, 1.0f, 0.4f, 1.0f};
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constexpr ImVec4 kColorYellow = {1.0f, 1.0f, 0.3f, 1.0f};
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constexpr ImVec4 kColorBrightGreen= {0.3f, 1.0f, 0.3f, 1.0f};
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constexpr ImVec4 kColorGray = {0.6f, 0.6f, 0.6f, 1.0f};
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constexpr ImVec4 kColorYellow = {1.0f, 1.0f, 0.3f, 1.0f};
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constexpr ImVec4 kColorGray = {0.6f, 0.6f, 0.6f, 1.0f};
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constexpr ImVec4 kColorDarkGray = {0.5f, 0.5f, 0.5f, 1.0f};
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// Common ImGui window flags for popup dialogs
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// Common ImGui window flags for popup dialogs
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const ImGuiWindowFlags kDialogFlags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
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const ImGuiWindowFlags kDialogFlags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
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@ -1146,7 +1148,7 @@ void GameScreen::renderPlayerInfo(game::GameHandler& gameHandler) {
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auto state = gameHandler.getState();
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auto state = gameHandler.getState();
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switch (state) {
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switch (state) {
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case game::WorldState::IN_WORLD:
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case game::WorldState::IN_WORLD:
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ImGui::TextColored(ImVec4(0.3f, 1.0f, 0.3f, 1.0f), "In World");
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ImGui::TextColored(kColorBrightGreen, "In World");
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break;
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break;
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case game::WorldState::AUTHENTICATED:
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case game::WorldState::AUTHENTICATED:
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ImGui::TextColored(kColorYellow, "Authenticated");
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ImGui::TextColored(kColorYellow, "Authenticated");
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@ -1205,7 +1207,7 @@ void GameScreen::renderEntityList(game::GameHandler& gameHandler) {
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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switch (entity->getType()) {
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switch (entity->getType()) {
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case game::ObjectType::PLAYER:
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case game::ObjectType::PLAYER:
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ImGui::TextColored(ImVec4(0.3f, 1.0f, 0.3f, 1.0f), "Player");
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ImGui::TextColored(kColorBrightGreen, "Player");
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break;
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break;
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case game::ObjectType::UNIT:
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case game::ObjectType::UNIT:
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ImGui::TextColored(kColorYellow, "Unit");
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ImGui::TextColored(kColorYellow, "Unit");
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@ -2587,10 +2589,10 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
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switch (selectedChatType) {
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switch (selectedChatType) {
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case 1: inputColor = kColorRed; break; // YELL - red
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case 1: inputColor = kColorRed; break; // YELL - red
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case 2: inputColor = ImVec4(0.4f, 0.6f, 1.0f, 1.0f); break; // PARTY - blue
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case 2: inputColor = ImVec4(0.4f, 0.6f, 1.0f, 1.0f); break; // PARTY - blue
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case 3: inputColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f); break; // GUILD - green
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case 3: inputColor = kColorBrightGreen; break; // GUILD - green
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case 4: inputColor = ImVec4(1.0f, 0.5f, 1.0f, 1.0f); break; // WHISPER - pink
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case 4: inputColor = ImVec4(1.0f, 0.5f, 1.0f, 1.0f); break; // WHISPER - pink
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case 5: inputColor = ImVec4(1.0f, 0.5f, 0.0f, 1.0f); break; // RAID - orange
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case 5: inputColor = ImVec4(1.0f, 0.5f, 0.0f, 1.0f); break; // RAID - orange
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case 6: inputColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f); break; // OFFICER - green
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case 6: inputColor = kColorBrightGreen; break; // OFFICER - green
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case 7: inputColor = ImVec4(1.0f, 0.5f, 0.0f, 1.0f); break; // BG - orange
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case 7: inputColor = ImVec4(1.0f, 0.5f, 0.0f, 1.0f); break; // BG - orange
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case 8: inputColor = ImVec4(1.0f, 0.3f, 0.0f, 1.0f); break; // RAID WARNING - red-orange
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case 8: inputColor = ImVec4(1.0f, 0.3f, 0.0f, 1.0f); break; // RAID WARNING - red-orange
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case 9: inputColor = ImVec4(0.4f, 0.6f, 1.0f, 1.0f); break; // INSTANCE - blue
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case 9: inputColor = ImVec4(0.4f, 0.6f, 1.0f, 1.0f); break; // INSTANCE - blue
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const bool inCombatConfirmed = gameHandler.isInCombat();
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const bool inCombatConfirmed = gameHandler.isInCombat();
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const bool attackIntentOnly = gameHandler.hasAutoAttackIntent() && !inCombatConfirmed;
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const bool attackIntentOnly = gameHandler.hasAutoAttackIntent() && !inCombatConfirmed;
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ImVec4 playerBorder = isDead
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ImVec4 playerBorder = isDead
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? ImVec4(0.5f, 0.5f, 0.5f, 1.0f)
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? kColorDarkGray
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: (inCombatConfirmed
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: (inCombatConfirmed
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? ImVec4(1.0f, 0.2f, 0.2f, 1.0f)
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? ImVec4(1.0f, 0.2f, 0.2f, 1.0f)
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: (attackIntentOnly
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: (attackIntentOnly
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// Derive class color via shared helper
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// Derive class color via shared helper
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ImVec4 classColor = activeChar
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ImVec4 classColor = activeChar
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? classColorVec4(static_cast<uint8_t>(activeChar->characterClass))
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? classColorVec4(static_cast<uint8_t>(activeChar->characterClass))
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: ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
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: kColorBrightGreen;
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// Name in class color — clickable for self-target, right-click for menu
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// Name in class color — clickable for self-target, right-click for menu
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ImGui::PushStyleColor(ImGuiCol_Text, classColor);
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ImGui::PushStyleColor(ImGuiCol_Text, classColor);
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@ -3515,7 +3517,7 @@ void GameScreen::renderPlayerFrame(game::GameHandler& gameHandler) {
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float pct = static_cast<float>(playerHp) / static_cast<float>(playerMaxHp);
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float pct = static_cast<float>(playerHp) / static_cast<float>(playerMaxHp);
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ImVec4 hpColor;
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ImVec4 hpColor;
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if (isDead) {
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if (isDead) {
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hpColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
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hpColor = kColorDarkGray;
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} else if (pct > 0.5f) {
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} else if (pct > 0.5f) {
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hpColor = ImVec4(0.2f, 0.8f, 0.2f, 1.0f); // green
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hpColor = ImVec4(0.2f, 0.8f, 0.2f, 1.0f); // green
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} else if (pct > 0.2f) {
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} else if (pct > 0.2f) {
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@ -4240,11 +4242,11 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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// Determine hostility/level color for border and name (WoW-canonical)
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// Determine hostility/level color for border and name (WoW-canonical)
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ImVec4 hostileColor(0.7f, 0.7f, 0.7f, 1.0f);
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ImVec4 hostileColor(0.7f, 0.7f, 0.7f, 1.0f);
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if (target->getType() == game::ObjectType::PLAYER) {
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if (target->getType() == game::ObjectType::PLAYER) {
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hostileColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
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hostileColor = kColorBrightGreen;
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} else if (target->getType() == game::ObjectType::UNIT) {
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} else if (target->getType() == game::ObjectType::UNIT) {
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auto u = std::static_pointer_cast<game::Unit>(target);
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auto u = std::static_pointer_cast<game::Unit>(target);
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if (u->getHealth() == 0 && u->getMaxHealth() > 0) {
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if (u->getHealth() == 0 && u->getMaxHealth() > 0) {
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hostileColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
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hostileColor = kColorDarkGray;
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} else if (u->isHostile()) {
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} else if (u->isHostile()) {
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// Check tapped-by-other: grey name for mobs tagged by someone else
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// Check tapped-by-other: grey name for mobs tagged by someone else
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uint32_t tgtDynFlags = u->getDynamicFlags();
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uint32_t tgtDynFlags = u->getDynamicFlags();
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@ -4269,12 +4271,12 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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} else if (diff >= -2) {
|
} else if (diff >= -2) {
|
||||||
hostileColor = ImVec4(1.0f, 1.0f, 0.1f, 1.0f); // Yellow - even
|
hostileColor = ImVec4(1.0f, 1.0f, 0.1f, 1.0f); // Yellow - even
|
||||||
} else {
|
} else {
|
||||||
hostileColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f); // Green - easy
|
hostileColor = kColorBrightGreen; // Green - easy
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} // end tapped else
|
} // end tapped else
|
||||||
} else {
|
} else {
|
||||||
hostileColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f); // Friendly
|
hostileColor = kColorBrightGreen; // Friendly
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -4682,7 +4684,7 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
|
||||||
if (totGuid == gameHandler.getPlayerGuid()) {
|
if (totGuid == gameHandler.getPlayerGuid()) {
|
||||||
auto playerEnt = gameHandler.getEntityManager().getEntity(totGuid);
|
auto playerEnt = gameHandler.getEntityManager().getEntity(totGuid);
|
||||||
totName = playerEnt ? getEntityName(playerEnt) : "You";
|
totName = playerEnt ? getEntityName(playerEnt) : "You";
|
||||||
totColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
|
totColor = kColorBrightGreen;
|
||||||
} else if (totEnt) {
|
} else if (totEnt) {
|
||||||
totName = getEntityName(totEnt);
|
totName = getEntityName(totEnt);
|
||||||
uint8_t cid = entityClassId(totEnt.get());
|
uint8_t cid = entityClassId(totEnt.get());
|
||||||
|
|
@ -5191,11 +5193,11 @@ void GameScreen::renderFocusFrame(game::GameHandler& gameHandler) {
|
||||||
if (focus->getType() == game::ObjectType::PLAYER) {
|
if (focus->getType() == game::ObjectType::PLAYER) {
|
||||||
// Use class color for player focus targets
|
// Use class color for player focus targets
|
||||||
uint8_t cid = entityClassId(focus.get());
|
uint8_t cid = entityClassId(focus.get());
|
||||||
focusColor = (cid != 0) ? classColorVec4(cid) : ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
|
focusColor = (cid != 0) ? classColorVec4(cid) : kColorBrightGreen;
|
||||||
} else if (focus->getType() == game::ObjectType::UNIT) {
|
} else if (focus->getType() == game::ObjectType::UNIT) {
|
||||||
auto u = std::static_pointer_cast<game::Unit>(focus);
|
auto u = std::static_pointer_cast<game::Unit>(focus);
|
||||||
if (u->getHealth() == 0 && u->getMaxHealth() > 0) {
|
if (u->getHealth() == 0 && u->getMaxHealth() > 0) {
|
||||||
focusColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
|
focusColor = kColorDarkGray;
|
||||||
} else if (u->isHostile()) {
|
} else if (u->isHostile()) {
|
||||||
// Tapped-by-other: grey focus frame name
|
// Tapped-by-other: grey focus frame name
|
||||||
uint32_t focDynFlags = u->getDynamicFlags();
|
uint32_t focDynFlags = u->getDynamicFlags();
|
||||||
|
|
@ -5218,11 +5220,11 @@ void GameScreen::renderFocusFrame(game::GameHandler& gameHandler) {
|
||||||
else if (diff >= -2)
|
else if (diff >= -2)
|
||||||
focusColor = ImVec4(1.0f, 1.0f, 0.1f, 1.0f);
|
focusColor = ImVec4(1.0f, 1.0f, 0.1f, 1.0f);
|
||||||
else
|
else
|
||||||
focusColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
|
focusColor = kColorBrightGreen;
|
||||||
}
|
}
|
||||||
} // end tapped else
|
} // end tapped else
|
||||||
} else {
|
} else {
|
||||||
focusColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
|
focusColor = kColorBrightGreen;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -5647,7 +5649,7 @@ void GameScreen::renderFocusFrame(game::GameHandler& gameHandler) {
|
||||||
ImVec4 fofColor(0.7f, 0.7f, 0.7f, 1.0f);
|
ImVec4 fofColor(0.7f, 0.7f, 0.7f, 1.0f);
|
||||||
if (fofGuid == gameHandler.getPlayerGuid()) {
|
if (fofGuid == gameHandler.getPlayerGuid()) {
|
||||||
fofName = "You";
|
fofName = "You";
|
||||||
fofColor = ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
|
fofColor = kColorBrightGreen;
|
||||||
} else if (fofEnt) {
|
} else if (fofEnt) {
|
||||||
fofName = getEntityName(fofEnt);
|
fofName = getEntityName(fofEnt);
|
||||||
uint8_t fcid = entityClassId(fofEnt.get());
|
uint8_t fcid = entityClassId(fofEnt.get());
|
||||||
|
|
@ -8340,7 +8342,7 @@ ImVec4 GameScreen::getChatTypeColor(game::ChatType type) const {
|
||||||
case game::ChatType::PARTY:
|
case game::ChatType::PARTY:
|
||||||
return ImVec4(0.5f, 0.5f, 1.0f, 1.0f); // Light blue
|
return ImVec4(0.5f, 0.5f, 1.0f, 1.0f); // Light blue
|
||||||
case game::ChatType::GUILD:
|
case game::ChatType::GUILD:
|
||||||
return ImVec4(0.3f, 1.0f, 0.3f, 1.0f); // Green
|
return kColorBrightGreen; // Green
|
||||||
case game::ChatType::OFFICER:
|
case game::ChatType::OFFICER:
|
||||||
return ImVec4(0.3f, 0.8f, 0.3f, 1.0f); // Dark green
|
return ImVec4(0.3f, 0.8f, 0.3f, 1.0f); // Dark green
|
||||||
case game::ChatType::RAID:
|
case game::ChatType::RAID:
|
||||||
|
|
@ -12721,7 +12723,7 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
|
||||||
case 4: powerColor = ImVec4(0.5f, 0.9f, 0.3f, 1.0f); break; // Happiness (green)
|
case 4: powerColor = ImVec4(0.5f, 0.9f, 0.3f, 1.0f); break; // Happiness (green)
|
||||||
case 6: powerColor = ImVec4(0.8f, 0.1f, 0.2f, 1.0f); break; // Runic Power (crimson)
|
case 6: powerColor = ImVec4(0.8f, 0.1f, 0.2f, 1.0f); break; // Runic Power (crimson)
|
||||||
case 7: powerColor = ImVec4(0.4f, 0.1f, 0.6f, 1.0f); break; // Soul Shards (purple)
|
case 7: powerColor = ImVec4(0.4f, 0.1f, 0.6f, 1.0f); break; // Soul Shards (purple)
|
||||||
default: powerColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f); break;
|
default: powerColor = kColorDarkGray; break;
|
||||||
}
|
}
|
||||||
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, powerColor);
|
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, powerColor);
|
||||||
ImGui::ProgressBar(powerPct, ImVec2(-1, 8), "");
|
ImGui::ProgressBar(powerPct, ImVec2(-1, 8), "");
|
||||||
|
|
@ -14108,7 +14110,7 @@ void GameScreen::renderLootRollPopup(game::GameHandler& gameHandler) {
|
||||||
ImVec4(0.2f, 0.9f, 0.2f, 1.0f), // Need — green
|
ImVec4(0.2f, 0.9f, 0.2f, 1.0f), // Need — green
|
||||||
ImVec4(0.3f, 0.6f, 1.0f, 1.0f), // Greed — blue
|
ImVec4(0.3f, 0.6f, 1.0f, 1.0f), // Greed — blue
|
||||||
ImVec4(0.7f, 0.3f, 0.9f, 1.0f), // Disenchant — purple
|
ImVec4(0.7f, 0.3f, 0.9f, 1.0f), // Disenchant — purple
|
||||||
ImVec4(0.5f, 0.5f, 0.5f, 1.0f), // Pass — gray
|
kColorDarkGray, // Pass — gray
|
||||||
};
|
};
|
||||||
auto rollTypeIndex = [](uint8_t t) -> int {
|
auto rollTypeIndex = [](uint8_t t) -> int {
|
||||||
if (t == 0) return 0;
|
if (t == 0) return 0;
|
||||||
|
|
@ -14653,7 +14655,7 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
|
||||||
for (const auto& m : sortedMembers) {
|
for (const auto& m : sortedMembers) {
|
||||||
ImGui::TableNextRow();
|
ImGui::TableNextRow();
|
||||||
ImVec4 textColor = m.online ? ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
|
ImVec4 textColor = m.online ? ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
|
||||||
: ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
|
: kColorDarkGray;
|
||||||
ImVec4 nameColor = m.online ? classColorVec4(m.classId) : textColor;
|
ImVec4 nameColor = m.online ? classColorVec4(m.classId) : textColor;
|
||||||
|
|
||||||
ImGui::TableNextColumn();
|
ImGui::TableNextColumn();
|
||||||
|
|
@ -14832,7 +14834,7 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
|
||||||
if (!roster.motd.empty()) {
|
if (!roster.motd.empty()) {
|
||||||
ImGui::TextWrapped("%s", roster.motd.c_str());
|
ImGui::TextWrapped("%s", roster.motd.c_str());
|
||||||
} else {
|
} else {
|
||||||
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "(not set)");
|
ImGui::TextColored(kColorDarkGray, "(not set)");
|
||||||
}
|
}
|
||||||
if (ImGui::Button("Set MOTD")) {
|
if (ImGui::Button("Set MOTD")) {
|
||||||
showMotdEdit_ = true;
|
showMotdEdit_ = true;
|
||||||
|
|
@ -14885,7 +14887,7 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
|
||||||
ImGui::Text(" %zu. %s", i + 1, rankNames[i].c_str());
|
ImGui::Text(" %zu. %s", i + 1, rankNames[i].c_str());
|
||||||
if (!perms.empty()) {
|
if (!perms.empty()) {
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "[%s]", perms.c_str());
|
ImGui::TextColored(kColorDarkGray, "[%s]", perms.c_str());
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
ImGui::Text(" %zu. %s", i + 1, rankNames[i].c_str());
|
ImGui::Text(" %zu. %s", i + 1, rankNames[i].c_str());
|
||||||
|
|
@ -15201,7 +15203,7 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) {
|
||||||
const char* displayName = c.name.empty() ? "(unknown)" : c.name.c_str();
|
const char* displayName = c.name.empty() ? "(unknown)" : c.name.c_str();
|
||||||
ImVec4 nameCol = c.isOnline()
|
ImVec4 nameCol = c.isOnline()
|
||||||
? classColorVec4(static_cast<uint8_t>(c.classId))
|
? classColorVec4(static_cast<uint8_t>(c.classId))
|
||||||
: ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
|
: kColorDarkGray;
|
||||||
ImGui::TextColored(nameCol, "%s", displayName);
|
ImGui::TextColored(nameCol, "%s", displayName);
|
||||||
|
|
||||||
if (c.isOnline() && c.level > 0) {
|
if (c.isOnline() && c.level > 0) {
|
||||||
|
|
@ -24072,7 +24074,7 @@ void GameScreen::renderInstanceLockouts(game::GameHandler& gameHandler) {
|
||||||
static_cast<unsigned long long>(mins));
|
static_cast<unsigned long long>(mins));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "Expired");
|
ImGui::TextColored(kColorDarkGray, "Expired");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Locked / Extended status
|
// Locked / Extended status
|
||||||
|
|
@ -24446,7 +24448,7 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
|
||||||
snprintf(desc, sizeof(desc), "%s critically heals %s for %d! (%s)", src, tgt, e.amount, spell);
|
snprintf(desc, sizeof(desc), "%s critically heals %s for %d! (%s)", src, tgt, e.amount, spell);
|
||||||
else
|
else
|
||||||
snprintf(desc, sizeof(desc), "%s critically heals %s for %d!", src, tgt, e.amount);
|
snprintf(desc, sizeof(desc), "%s critically heals %s for %d!", src, tgt, e.amount);
|
||||||
color = ImVec4(0.3f, 1.0f, 0.3f, 1.0f);
|
color = kColorBrightGreen;
|
||||||
break;
|
break;
|
||||||
case T::PERIODIC_HEAL:
|
case T::PERIODIC_HEAL:
|
||||||
if (spell)
|
if (spell)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue