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Fix quest required item display and add NPC spawn diagnostics
- Fix SMSG_QUESTGIVER_REQUEST_ITEMS: read emoteDelay(u32)+emoteId(u32)+autoFinish(u8) instead of 5 uint32s — the 11-byte over-read corrupted requiredMoney, itemCount, and all item data (itemId/count/displayInfoId) - Fix garbled CSV fallback in asset_manager: return nullptr instead of silently returning garbled DBC data when binary fallback is unavailable - Add NPC spawn diagnostics: log when UNIT blocks have displayId=0 (wrong field index) and when spawn callback fires with displayId + position - Improve getModelPathForDisplayId failure logging: distinguish displayDataMap_ miss vs modelIdToPath_ miss, and include map sizes for context
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4 changed files with 26 additions and 26 deletions
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@ -2950,11 +2950,18 @@ std::string Application::getModelPathForDisplayId(uint32_t displayId) const {
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}
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if (displayId == 30412) return "Creature\\Gryphon\\Gryphon.m2";
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if (displayId == 30413) return "Creature\\Wyvern\\Wyvern.m2";
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LOG_WARNING("No display data for displayId ", displayId,
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" (displayDataMap_ has ", displayDataMap_.size(), " entries)");
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return "";
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}
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auto itPath = modelIdToPath_.find(itData->second.modelId);
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if (itPath == modelIdToPath_.end()) return "";
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if (itPath == modelIdToPath_.end()) {
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LOG_WARNING("No model path for modelId ", itData->second.modelId,
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" from displayId ", displayId,
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" (modelIdToPath_ has ", modelIdToPath_.size(), " entries)");
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return "";
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}
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return itPath->second;
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}
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