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Auto-unsheath weapons on combat engage
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2 changed files with 12 additions and 0 deletions
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@ -192,6 +192,7 @@ private:
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uint32_t mountModelId_ = 0;
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uint32_t pendingMountDisplayId_ = 0; // Deferred mount load (0 = none pending)
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bool weaponsSheathed_ = false;
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bool wasAutoAttacking_ = false;
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void processPendingMount();
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bool creatureLookupsBuilt_ = false;
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