Auto-unsheath weapons on combat engage

This commit is contained in:
Kelsi 2026-02-12 00:15:51 -08:00
parent 5d63bb0988
commit ef6be2f186
2 changed files with 12 additions and 0 deletions

View file

@ -192,6 +192,7 @@ private:
uint32_t mountModelId_ = 0;
uint32_t pendingMountDisplayId_ = 0; // Deferred mount load (0 = none pending)
bool weaponsSheathed_ = false;
bool wasAutoAttacking_ = false;
void processPendingMount();
bool creatureLookupsBuilt_ = false;