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feat(editor): add --gen-mesh-rune-stone standing monolith
91st procedural mesh: a wide flat base block with a tall narrow monolith standing on top. Reads as a small carved standing-stone marker. Distinct from existing ritual-prop primitives: • --gen-mesh-altar — table-shaped, has flat top • --gen-mesh-shrine — multi-tier with cap • --gen-mesh-tombstone — narrower, curved-top silhouette • --gen-mesh-pillar — round column, no base block • --gen-mesh-statue — has figure on top Useful for: druid groves (boundary markers), witch shrines, ancient ruins (pre-civilization monuments), graveyard boundary stones, faction territory markers, Stonehenge-style ring formations (use 4-8 instances around a center point). 48 verts / 24 tris from two simple boxes — minimal vertex budget, suitable for placing in dense clusters.
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@ -120,6 +120,7 @@ const char* const kArgRequired[] = {
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"--gen-mesh-standing-torch", "--gen-mesh-scroll-case",
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"--gen-mesh-stove", "--gen-mesh-well-pail",
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"--gen-mesh-mug", "--gen-mesh-mortar-pestle",
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"--gen-mesh-rune-stone",
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"--gen-camp-pack", "--gen-blacksmith-pack", "--gen-village-pack",
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"--gen-temple-pack", "--gen-graveyard-pack",
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"--gen-garden-pack", "--gen-dock-pack", "--gen-tavern-pack",
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