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Improve performance and tune ramp/planter collision behavior
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12 changed files with 310 additions and 164 deletions
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@ -44,6 +44,7 @@ struct M2ModelGPU {
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float boundRadius = 0.0f;
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bool collisionSteppedFountain = false;
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bool collisionSteppedLowPlatform = false;
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bool collisionPlanter = false;
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bool collisionNoBlock = false;
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std::string name;
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