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https://github.com/Kelsidavis/WoWee.git
synced 2026-04-15 00:43:52 +00:00
refactor: make DBC name caches mutable to eliminate 13 const_cast hacks
Mark spellNameCache_, titleNameCache_, factionNameCache_, areaNameCache_, mapNameCache_, lfgDungeonNameCache_ and their loaded flags as mutable. Update 6 lazy-load methods to const. Removes all 13 const_cast<GameHandler*> calls, allowing const getters to lazily populate caches without UB.
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fe043b5da8
commit
f02fa10126
2 changed files with 39 additions and 39 deletions
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@ -22035,7 +22035,7 @@ void GameHandler::closeTrainer() {
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trainerTabs_.clear();
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}
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void GameHandler::loadSpellNameCache() {
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void GameHandler::loadSpellNameCache() const {
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if (spellNameCacheLoaded_) return;
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spellNameCacheLoaded_ = true;
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@ -22388,13 +22388,13 @@ void GameHandler::loadTalentDbc() {
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static const std::string EMPTY_STRING;
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const int32_t* GameHandler::getSpellEffectBasePoints(uint32_t spellId) const {
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.effectBasePoints : nullptr;
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}
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float GameHandler::getSpellDuration(uint32_t spellId) const {
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.durationSec : 0.0f;
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}
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@ -22410,7 +22410,7 @@ const std::string& GameHandler::getSpellRank(uint32_t spellId) const {
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}
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const std::string& GameHandler::getSpellDescription(uint32_t spellId) const {
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.description : EMPTY_STRING;
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}
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@ -22431,14 +22431,14 @@ std::string GameHandler::getEnchantName(uint32_t enchantId) const {
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}
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uint8_t GameHandler::getSpellDispelType(uint32_t spellId) const {
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.dispelType : 0;
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}
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bool GameHandler::isSpellInterruptible(uint32_t spellId) const {
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if (spellId == 0) return true;
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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if (it == spellNameCache_.end()) return true; // assume interruptible if unknown
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// SPELL_ATTR_EX_NOT_INTERRUPTIBLE = bit 4 of AttributesEx (0x00000010)
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@ -22447,7 +22447,7 @@ bool GameHandler::isSpellInterruptible(uint32_t spellId) const {
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uint32_t GameHandler::getSpellSchoolMask(uint32_t spellId) const {
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if (spellId == 0) return 0;
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.schoolMask : 0;
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}
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@ -25596,7 +25596,7 @@ void GameHandler::sendLootRoll(uint64_t objectGuid, uint32_t slot, uint8_t rollT
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// PackedTime date — uint32 bitfield (seconds since epoch)
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// uint32 realmFirst — how many on realm also got it (0 = realm first)
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// ---------------------------------------------------------------------------
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void GameHandler::loadTitleNameCache() {
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void GameHandler::loadTitleNameCache() const {
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if (titleNameCacheLoaded_) return;
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titleNameCacheLoaded_ = true;
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@ -25624,7 +25624,7 @@ void GameHandler::loadTitleNameCache() {
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}
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std::string GameHandler::getFormattedTitle(uint32_t bit) const {
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const_cast<GameHandler*>(this)->loadTitleNameCache();
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loadTitleNameCache();
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auto it = titleNameCache_.find(bit);
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if (it == titleNameCache_.end() || it->second.empty()) return {};
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@ -25840,7 +25840,7 @@ void GameHandler::handleRespondInspectAchievements(network::Packet& packet) {
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// Faction name cache (lazily loaded from Faction.dbc)
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// ---------------------------------------------------------------------------
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void GameHandler::loadFactionNameCache() {
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void GameHandler::loadFactionNameCache() const {
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if (factionNameCacheLoaded_) return;
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factionNameCacheLoaded_ = true;
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@ -25897,13 +25897,13 @@ void GameHandler::loadFactionNameCache() {
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}
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uint32_t GameHandler::getFactionIdByRepListId(uint32_t repListId) const {
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const_cast<GameHandler*>(this)->loadFactionNameCache();
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loadFactionNameCache();
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auto it = factionRepListToId_.find(repListId);
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return (it != factionRepListToId_.end()) ? it->second : 0u;
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}
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uint32_t GameHandler::getRepListIdByFactionId(uint32_t factionId) const {
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const_cast<GameHandler*>(this)->loadFactionNameCache();
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loadFactionNameCache();
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auto it = factionIdToRepList_.find(factionId);
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return (it != factionIdToRepList_.end()) ? it->second : 0xFFFFFFFFu;
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}
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@ -25930,7 +25930,7 @@ std::string GameHandler::getFactionName(uint32_t factionId) const {
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}
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const std::string& GameHandler::getFactionNamePublic(uint32_t factionId) const {
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const_cast<GameHandler*>(this)->loadFactionNameCache();
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loadFactionNameCache();
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auto it = factionNameCache_.find(factionId);
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if (it != factionNameCache_.end()) return it->second;
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static const std::string empty;
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@ -25941,7 +25941,7 @@ const std::string& GameHandler::getFactionNamePublic(uint32_t factionId) const {
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// Area name cache (lazy-loaded from WorldMapArea.dbc)
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// ---------------------------------------------------------------------------
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void GameHandler::loadAreaNameCache() {
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void GameHandler::loadAreaNameCache() const {
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if (areaNameCacheLoaded_) return;
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areaNameCacheLoaded_ = true;
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@ -25971,12 +25971,12 @@ void GameHandler::loadAreaNameCache() {
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std::string GameHandler::getAreaName(uint32_t areaId) const {
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if (areaId == 0) return {};
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const_cast<GameHandler*>(this)->loadAreaNameCache();
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loadAreaNameCache();
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auto it = areaNameCache_.find(areaId);
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return (it != areaNameCache_.end()) ? it->second : std::string{};
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}
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void GameHandler::loadMapNameCache() {
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void GameHandler::loadMapNameCache() const {
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if (mapNameCacheLoaded_) return;
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mapNameCacheLoaded_ = true;
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@ -26000,7 +26000,7 @@ void GameHandler::loadMapNameCache() {
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std::string GameHandler::getMapName(uint32_t mapId) const {
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if (mapId == 0) return {};
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const_cast<GameHandler*>(this)->loadMapNameCache();
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loadMapNameCache();
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auto it = mapNameCache_.find(mapId);
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return (it != mapNameCache_.end()) ? it->second : std::string{};
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}
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@ -26009,7 +26009,7 @@ std::string GameHandler::getMapName(uint32_t mapId) const {
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// LFG dungeon name cache (WotLK: LFGDungeons.dbc)
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// ---------------------------------------------------------------------------
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void GameHandler::loadLfgDungeonDbc() {
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void GameHandler::loadLfgDungeonDbc() const {
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if (lfgDungeonNameCacheLoaded_) return;
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lfgDungeonNameCacheLoaded_ = true;
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@ -26036,7 +26036,7 @@ void GameHandler::loadLfgDungeonDbc() {
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std::string GameHandler::getLfgDungeonName(uint32_t dungeonId) const {
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if (dungeonId == 0) return {};
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const_cast<GameHandler*>(this)->loadLfgDungeonDbc();
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loadLfgDungeonDbc();
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auto it = lfgDungeonNameCache_.find(dungeonId);
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return (it != lfgDungeonNameCache_.end()) ? it->second : std::string{};
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}
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