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fix: stabilize classic/turtle world session handling
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This commit is contained in:
parent
43ebae217c
commit
f0a515ff9c
6 changed files with 522 additions and 179 deletions
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@ -1045,9 +1045,27 @@ void GameHandler::update(float deltaTime) {
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const bool classicLikeCombatSync =
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autoAttackRequested_ && (isClassicLikeExpansion() || isActiveExpansion("tbc"));
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const uint32_t locomotionFlags =
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static_cast<uint32_t>(MovementFlags::FORWARD) |
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static_cast<uint32_t>(MovementFlags::BACKWARD) |
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static_cast<uint32_t>(MovementFlags::STRAFE_LEFT) |
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static_cast<uint32_t>(MovementFlags::STRAFE_RIGHT) |
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static_cast<uint32_t>(MovementFlags::TURN_LEFT) |
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static_cast<uint32_t>(MovementFlags::TURN_RIGHT) |
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static_cast<uint32_t>(MovementFlags::ASCENDING) |
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static_cast<uint32_t>(MovementFlags::FALLING) |
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static_cast<uint32_t>(MovementFlags::FALLINGFAR);
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const bool classicLikeStationaryCombatSync =
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classicLikeCombatSync &&
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!onTaxiFlight_ &&
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!taxiActivatePending_ &&
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!taxiClientActive_ &&
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(movementInfo.flags & locomotionFlags) == 0;
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float heartbeatInterval = (onTaxiFlight_ || taxiActivatePending_ || taxiClientActive_)
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? 0.25f
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: (classicLikeCombatSync ? 0.05f : moveHeartbeatInterval_);
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: (classicLikeStationaryCombatSync ? 0.75f
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: (classicLikeCombatSync ? 0.20f
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: moveHeartbeatInterval_));
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if (timeSinceLastMoveHeartbeat_ >= heartbeatInterval) {
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sendMovement(Opcode::MSG_MOVE_HEARTBEAT);
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timeSinceLastMoveHeartbeat_ = 0.0f;
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@ -1310,26 +1328,28 @@ void GameHandler::update(float deltaTime) {
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autoAttackResendTimer_ += deltaTime;
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autoAttackFacingSyncTimer_ += deltaTime;
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// Re-request swing more aggressively until server confirms active loop.
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float resendInterval = 1.0f;
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if (!autoAttacking || autoAttackOutOfRange_) {
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resendInterval = classicLike ? 0.25f : 0.50f;
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}
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if (autoAttackResendTimer_ >= resendInterval) {
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// Classic/Turtle servers do not tolerate steady attack-start
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// reissues well. Only retry once after local start or an
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// explicit server-side attack stop while intent is still set.
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const float resendInterval = classicLike ? 1.0f : 0.50f;
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if (!autoAttacking && !autoAttackOutOfRange_ && autoAttackRetryPending_ &&
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autoAttackResendTimer_ >= resendInterval) {
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autoAttackResendTimer_ = 0.0f;
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autoAttackRetryPending_ = false;
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auto pkt = AttackSwingPacket::build(autoAttackTarget);
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socket->send(pkt);
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}
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// Keep server-facing aligned with our current melee target.
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// Some vanilla-family realms become strict about front-arc checks unless
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// the client sends explicit facing updates while stationary.
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const float facingSyncInterval = classicLike ? 0.10f : 0.20f;
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if (autoAttackFacingSyncTimer_ >= facingSyncInterval) {
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// Keep server-facing aligned while trying to acquire melee.
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// Once the server confirms auto-attack, rely on explicit
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// bad-facing feedback instead of periodic steady-state facing spam.
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const float facingSyncInterval = classicLike ? 0.25f : 0.20f;
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const bool allowPeriodicFacingSync = !classicLike || !autoAttacking;
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if (allowPeriodicFacingSync &&
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autoAttackFacingSyncTimer_ >= facingSyncInterval) {
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autoAttackFacingSyncTimer_ = 0.0f;
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float toTargetX = targetX - movementInfo.x;
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float toTargetY = targetY - movementInfo.y;
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bool sentMovement = false;
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if (std::abs(toTargetX) > 0.01f || std::abs(toTargetY) > 0.01f) {
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float desired = std::atan2(-toTargetY, toTargetX);
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float diff = desired - movementInfo.orientation;
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@ -1339,20 +1359,7 @@ void GameHandler::update(float deltaTime) {
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if (std::abs(diff) > facingThreshold) {
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movementInfo.orientation = desired;
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sendMovement(Opcode::MSG_MOVE_SET_FACING);
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// Follow facing update with a heartbeat to tighten server range/facing checks.
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sendMovement(Opcode::MSG_MOVE_HEARTBEAT);
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sentMovement = true;
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}
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} else if (classicLike) {
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// Keep stationary melee position/facing fresh for strict vanilla-family checks.
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sendMovement(Opcode::MSG_MOVE_HEARTBEAT);
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sentMovement = true;
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}
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// Even when facing is already correct, keep position fresh while
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// trying to connect melee hits so servers don't require a step.
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if (!sentMovement && (!autoAttacking || autoAttackOutOfRange_)) {
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sendMovement(Opcode::MSG_MOVE_HEARTBEAT);
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}
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}
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}
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@ -3129,21 +3136,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
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addSystemChatMessage("Target is too far away.");
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autoAttackRangeWarnCooldown_ = 1.25f;
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}
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if (autoAttackRequested_ && autoAttackTarget != 0 && socket) {
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// Avoid blind immediate resend loops when target is clearly out of melee range.
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bool likelyInRange = true;
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if (auto target = entityManager.getEntity(autoAttackTarget)) {
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float dx = movementInfo.x - target->getLatestX();
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float dy = movementInfo.y - target->getLatestY();
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float dz = movementInfo.z - target->getLatestZ();
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float dist3d = std::sqrt(dx * dx + dy * dy + dz * dz);
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likelyInRange = (dist3d <= 7.5f);
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}
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if (likelyInRange) {
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auto pkt = AttackSwingPacket::build(autoAttackTarget);
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socket->send(pkt);
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}
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}
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break;
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case Opcode::SMSG_ATTACKSWING_BADFACING:
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if (autoAttackRequested_ && autoAttackTarget != 0) {
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@ -3154,13 +3146,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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if (std::abs(toTargetX) > 0.01f || std::abs(toTargetY) > 0.01f) {
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movementInfo.orientation = std::atan2(-toTargetY, toTargetX);
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sendMovement(Opcode::MSG_MOVE_SET_FACING);
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sendMovement(Opcode::MSG_MOVE_HEARTBEAT);
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}
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}
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if (socket) {
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auto pkt = AttackSwingPacket::build(autoAttackTarget);
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socket->send(pkt);
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}
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}
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break;
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case Opcode::SMSG_ATTACKSWING_NOTSTANDING:
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@ -5361,6 +5348,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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}
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// ---- Teleport / Transfer ----
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case Opcode::MSG_MOVE_TELEPORT:
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case Opcode::MSG_MOVE_TELEPORT_ACK:
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handleTeleportAck(packet);
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break;
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@ -8968,7 +8956,7 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
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// can close the session before our default 30s ping cadence fires.
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timeSinceLastPing = 0.0f;
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if (socket) {
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LOG_WARNING("World entry keepalive: sending immediate ping after LOGIN_VERIFY_WORLD");
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LOG_DEBUG("World entry keepalive: sending immediate ping after LOGIN_VERIFY_WORLD");
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sendPing();
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}
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@ -10000,8 +9988,8 @@ void GameHandler::sendPing() {
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// Increment sequence number
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pingSequence++;
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LOG_WARNING("Sending CMSG_PING: sequence=", pingSequence,
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" latencyHintMs=", lastLatency);
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LOG_DEBUG("Sending CMSG_PING: sequence=", pingSequence,
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" latencyHintMs=", lastLatency);
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// Record send time for RTT measurement
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pingTimestamp_ = std::chrono::steady_clock::now();
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@ -10051,7 +10039,7 @@ void GameHandler::sendMinimapPing(float wowX, float wowY) {
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}
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void GameHandler::handlePong(network::Packet& packet) {
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LOG_WARNING("Handling SMSG_PONG");
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LOG_DEBUG("Handling SMSG_PONG");
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PongData data;
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if (!PongParser::parse(packet, data)) {
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@ -10071,8 +10059,8 @@ void GameHandler::handlePong(network::Packet& packet) {
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lastLatency = static_cast<uint32_t>(
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std::chrono::duration_cast<std::chrono::milliseconds>(rtt).count());
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LOG_WARNING("SMSG_PONG acknowledged: sequence=", data.sequence,
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" latencyMs=", lastLatency);
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LOG_DEBUG("SMSG_PONG acknowledged: sequence=", data.sequence,
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" latencyMs=", lastLatency);
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}
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uint32_t GameHandler::nextMovementTimestampMs() {
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@ -10116,7 +10104,21 @@ void GameHandler::sendMovement(Opcode opcode) {
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if (resurrectPending_ && !taxiAllowed) return;
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// Always send a strictly increasing non-zero client movement clock value.
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movementInfo.time = nextMovementTimestampMs();
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const uint32_t movementTime = nextMovementTimestampMs();
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movementInfo.time = movementTime;
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if (opcode == Opcode::MSG_MOVE_SET_FACING &&
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(isClassicLikeExpansion() || isActiveExpansion("tbc"))) {
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const float facingDelta = core::coords::normalizeAngleRad(
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movementInfo.orientation - lastFacingSentOrientation_);
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const uint32_t sinceLastFacingMs =
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lastFacingSendTimeMs_ != 0 && movementTime >= lastFacingSendTimeMs_
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? (movementTime - lastFacingSendTimeMs_)
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: std::numeric_limits<uint32_t>::max();
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if (std::abs(facingDelta) < 0.02f && sinceLastFacingMs < 200U) {
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return;
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}
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}
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// Update movement flags based on opcode
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switch (opcode) {
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@ -10190,6 +10192,7 @@ void GameHandler::sendMovement(Opcode opcode) {
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break;
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case Opcode::MSG_MOVE_HEARTBEAT:
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// No flag changes — just sends current position
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timeSinceLastMoveHeartbeat_ = 0.0f;
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break;
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case Opcode::MSG_MOVE_START_ASCEND:
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movementInfo.flags |= static_cast<uint32_t>(MovementFlags::ASCENDING);
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@ -10206,6 +10209,11 @@ void GameHandler::sendMovement(Opcode opcode) {
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break;
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}
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if (opcode == Opcode::MSG_MOVE_SET_FACING) {
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lastFacingSendTimeMs_ = movementInfo.time;
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lastFacingSentOrientation_ = movementInfo.orientation;
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}
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// Keep fallTime current: it must equal the elapsed milliseconds since FALLING
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// was set, so the server can compute fall damage correctly.
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if (isFalling_ && movementInfo.hasFlag(MovementFlags::FALLING)) {
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@ -10278,6 +10286,49 @@ void GameHandler::sendMovement(Opcode opcode) {
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movementInfo.transportSeat = -1;
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}
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if (opcode == Opcode::MSG_MOVE_HEARTBEAT && isClassicLikeExpansion()) {
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const uint32_t locomotionFlags =
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static_cast<uint32_t>(MovementFlags::FORWARD) |
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static_cast<uint32_t>(MovementFlags::BACKWARD) |
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static_cast<uint32_t>(MovementFlags::STRAFE_LEFT) |
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static_cast<uint32_t>(MovementFlags::STRAFE_RIGHT) |
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static_cast<uint32_t>(MovementFlags::TURN_LEFT) |
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static_cast<uint32_t>(MovementFlags::TURN_RIGHT) |
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static_cast<uint32_t>(MovementFlags::ASCENDING) |
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static_cast<uint32_t>(MovementFlags::FALLING) |
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static_cast<uint32_t>(MovementFlags::FALLINGFAR) |
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static_cast<uint32_t>(MovementFlags::SWIMMING);
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const bool stationaryIdle =
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!onTaxiFlight_ &&
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!taxiMountActive_ &&
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!taxiActivatePending_ &&
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!taxiClientActive_ &&
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!includeTransportInWire &&
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(movementInfo.flags & locomotionFlags) == 0;
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const uint32_t sinceLastHeartbeatMs =
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lastHeartbeatSendTimeMs_ != 0 && movementTime >= lastHeartbeatSendTimeMs_
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? (movementTime - lastHeartbeatSendTimeMs_)
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: std::numeric_limits<uint32_t>::max();
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const bool unchangedState =
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std::abs(movementInfo.x - lastHeartbeatX_) < 0.01f &&
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std::abs(movementInfo.y - lastHeartbeatY_) < 0.01f &&
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std::abs(movementInfo.z - lastHeartbeatZ_) < 0.01f &&
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movementInfo.flags == lastHeartbeatFlags_ &&
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movementInfo.transportGuid == lastHeartbeatTransportGuid_;
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if (stationaryIdle && unchangedState && sinceLastHeartbeatMs < 1500U) {
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timeSinceLastMoveHeartbeat_ = 0.0f;
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return;
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}
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const uint32_t sinceLastNonHeartbeatMoveMs =
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lastNonHeartbeatMoveSendTimeMs_ != 0 && movementTime >= lastNonHeartbeatMoveSendTimeMs_
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? (movementTime - lastNonHeartbeatMoveSendTimeMs_)
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: std::numeric_limits<uint32_t>::max();
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if (sinceLastNonHeartbeatMoveMs < 350U) {
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timeSinceLastMoveHeartbeat_ = 0.0f;
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return;
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}
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}
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LOG_DEBUG("Sending movement packet: opcode=0x", std::hex,
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wireOpcode(opcode), std::dec,
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(includeTransportInWire ? " ONTRANSPORT" : ""));
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@ -10308,6 +10359,17 @@ void GameHandler::sendMovement(Opcode opcode) {
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? packetParsers_->buildMovementPacket(opcode, wireInfo, playerGuid)
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: MovementPacket::build(opcode, wireInfo, playerGuid);
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socket->send(packet);
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if (opcode == Opcode::MSG_MOVE_HEARTBEAT) {
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lastHeartbeatSendTimeMs_ = movementInfo.time;
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lastHeartbeatX_ = movementInfo.x;
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lastHeartbeatY_ = movementInfo.y;
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lastHeartbeatZ_ = movementInfo.z;
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lastHeartbeatFlags_ = movementInfo.flags;
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lastHeartbeatTransportGuid_ = movementInfo.transportGuid;
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} else {
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lastNonHeartbeatMoveSendTimeMs_ = movementInfo.time;
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}
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}
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void GameHandler::sanitizeMovementForTaxi() {
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@ -14692,6 +14754,7 @@ void GameHandler::startAutoAttack(uint64_t targetGuid) {
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}
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autoAttackRequested_ = true;
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autoAttackRetryPending_ = true;
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// Keep combat animation/state server-authoritative. We only flip autoAttacking
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// on SMSG_ATTACKSTART where attackerGuid == playerGuid.
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autoAttacking = false;
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@ -14711,6 +14774,7 @@ void GameHandler::stopAutoAttack() {
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if (!autoAttacking && !autoAttackRequested_) return;
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autoAttackRequested_ = false;
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autoAttacking = false;
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autoAttackRetryPending_ = false;
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autoAttackTarget = 0;
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autoAttackOutOfRange_ = false;
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autoAttackOutOfRangeTime_ = 0.0f;
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@ -14805,6 +14869,7 @@ void GameHandler::handleAttackStart(network::Packet& packet) {
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if (data.attackerGuid == playerGuid) {
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autoAttackRequested_ = true;
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autoAttacking = true;
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autoAttackRetryPending_ = false;
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autoAttackTarget = data.victimGuid;
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} else if (data.victimGuid == playerGuid && data.attackerGuid != 0) {
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hostileAttackers_.insert(data.attackerGuid);
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@ -14842,13 +14907,9 @@ void GameHandler::handleAttackStop(network::Packet& packet) {
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// Keep intent, but clear server-confirmed active state until ATTACKSTART resumes.
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if (data.attackerGuid == playerGuid) {
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autoAttacking = false;
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autoAttackRetryPending_ = autoAttackRequested_;
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autoAttackResendTimer_ = 0.0f;
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LOG_DEBUG("SMSG_ATTACKSTOP received (keeping auto-attack intent)");
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if (autoAttackRequested_ && autoAttackTarget != 0 && socket) {
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// Classic-family servers may emit transient ATTACKSTOP when range/facing jitters.
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// Reassert melee intent immediately instead of waiting for periodic resend.
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auto pkt = AttackSwingPacket::build(autoAttackTarget);
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socket->send(pkt);
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}
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} else if (data.victimGuid == playerGuid) {
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hostileAttackers_.erase(data.attackerGuid);
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}
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@ -1,5 +1,8 @@
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#include "game/packet_parsers.hpp"
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#include "core/logger.hpp"
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#include <cstdio>
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#include <functional>
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#include <string>
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namespace wowee {
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namespace game {
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@ -22,6 +25,99 @@ bool hasFullPackedGuid(const network::Packet& packet) {
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return packet.getSize() - packet.getReadPos() >= guidBytes;
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}
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std::string formatPacketBytes(const network::Packet& packet, size_t startPos) {
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const auto& rawData = packet.getData();
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if (startPos >= rawData.size()) {
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return {};
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}
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std::string hex;
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hex.reserve((rawData.size() - startPos) * 3);
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for (size_t i = startPos; i < rawData.size(); ++i) {
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char buf[4];
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std::snprintf(buf, sizeof(buf), "%02x ", rawData[i]);
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hex += buf;
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}
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if (!hex.empty()) {
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hex.pop_back();
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}
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return hex;
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}
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bool skipClassicSpellCastTargets(network::Packet& packet, uint64_t* primaryTargetGuid = nullptr) {
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if (packet.getSize() - packet.getReadPos() < 2) {
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return false;
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}
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const uint16_t targetFlags = packet.readUInt16();
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const auto readPackedTargetGuid = [&](bool capture) -> bool {
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if (!hasFullPackedGuid(packet)) {
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return false;
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}
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const uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
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if (capture && primaryTargetGuid && *primaryTargetGuid == 0) {
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*primaryTargetGuid = guid;
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}
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return true;
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};
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// Common Classic/Turtle SpellCastTargets payloads.
|
||||
if ((targetFlags & 0x0002) != 0 && !readPackedTargetGuid(true)) { // UNIT
|
||||
return false;
|
||||
}
|
||||
if ((targetFlags & 0x0004) != 0 && !readPackedTargetGuid(false)) { // UNIT_MINIPET/extra guid
|
||||
return false;
|
||||
}
|
||||
if ((targetFlags & 0x0010) != 0 && !readPackedTargetGuid(false)) { // ITEM
|
||||
return false;
|
||||
}
|
||||
if ((targetFlags & 0x0800) != 0 && !readPackedTargetGuid(true)) { // OBJECT
|
||||
return false;
|
||||
}
|
||||
if ((targetFlags & 0x8000) != 0 && !readPackedTargetGuid(false)) { // CORPSE
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((targetFlags & 0x0020) != 0) { // SOURCE_LOCATION
|
||||
if (packet.getSize() - packet.getReadPos() < 12) {
|
||||
return false;
|
||||
}
|
||||
(void)packet.readFloat();
|
||||
(void)packet.readFloat();
|
||||
(void)packet.readFloat();
|
||||
}
|
||||
if ((targetFlags & 0x0040) != 0) { // DEST_LOCATION
|
||||
if (packet.getSize() - packet.getReadPos() < 12) {
|
||||
return false;
|
||||
}
|
||||
(void)packet.readFloat();
|
||||
(void)packet.readFloat();
|
||||
(void)packet.readFloat();
|
||||
}
|
||||
|
||||
if ((targetFlags & 0x1000) != 0) { // TRADE_ITEM
|
||||
if (packet.getSize() - packet.getReadPos() < 1) {
|
||||
return false;
|
||||
}
|
||||
(void)packet.readUInt8();
|
||||
}
|
||||
|
||||
if ((targetFlags & 0x2000) != 0) { // STRING
|
||||
const auto& rawData = packet.getData();
|
||||
size_t pos = packet.getReadPos();
|
||||
while (pos < rawData.size() && rawData[pos] != 0) {
|
||||
++pos;
|
||||
}
|
||||
if (pos >= rawData.size()) {
|
||||
return false;
|
||||
}
|
||||
packet.setReadPos(pos + 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* updateTypeName(UpdateType type) {
|
||||
switch (type) {
|
||||
case UpdateType::VALUES: return "VALUES";
|
||||
|
|
@ -53,6 +149,36 @@ namespace ClassicMoveFlags {
|
|||
constexpr uint32_t SPLINE_ELEVATION = 0x04000000; // Same as TBC
|
||||
}
|
||||
|
||||
uint32_t classicWireMoveFlags(uint32_t internalFlags) {
|
||||
uint32_t wireFlags = internalFlags;
|
||||
|
||||
// Internal movement state is tracked with WotLK-era bits. Classic/Turtle
|
||||
// movement packets still use the older transport/jump flag layout.
|
||||
const uint32_t kInternalOnTransport = static_cast<uint32_t>(MovementFlags::ONTRANSPORT);
|
||||
const uint32_t kInternalFalling =
|
||||
static_cast<uint32_t>(MovementFlags::FALLING) |
|
||||
static_cast<uint32_t>(MovementFlags::FALLINGFAR);
|
||||
const uint32_t kClassicConflicts =
|
||||
static_cast<uint32_t>(MovementFlags::ASCENDING) |
|
||||
static_cast<uint32_t>(MovementFlags::CAN_FLY) |
|
||||
static_cast<uint32_t>(MovementFlags::FLYING) |
|
||||
static_cast<uint32_t>(MovementFlags::HOVER);
|
||||
|
||||
wireFlags &= ~kClassicConflicts;
|
||||
|
||||
if ((internalFlags & kInternalOnTransport) != 0) {
|
||||
wireFlags &= ~kInternalOnTransport;
|
||||
wireFlags |= ClassicMoveFlags::ONTRANSPORT;
|
||||
}
|
||||
|
||||
if ((internalFlags & kInternalFalling) != 0) {
|
||||
wireFlags &= ~kInternalFalling;
|
||||
wireFlags |= ClassicMoveFlags::JUMPING;
|
||||
}
|
||||
|
||||
return wireFlags;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Classic parseMovementBlock
|
||||
// Key differences from TBC:
|
||||
|
|
@ -226,8 +352,10 @@ bool ClassicPacketParsers::parseMovementBlock(network::Packet& packet, UpdateBlo
|
|||
// - Pitch: only SWIMMING (no ONTRANSPORT pitch)
|
||||
// ============================================================================
|
||||
void ClassicPacketParsers::writeMovementPayload(network::Packet& packet, const MovementInfo& info) {
|
||||
const uint32_t wireFlags = classicWireMoveFlags(info.flags);
|
||||
|
||||
// Movement flags (uint32)
|
||||
packet.writeUInt32(info.flags);
|
||||
packet.writeUInt32(wireFlags);
|
||||
|
||||
// Classic: NO flags2 byte (TBC has u8, WotLK has u16)
|
||||
|
||||
|
|
@ -241,7 +369,7 @@ void ClassicPacketParsers::writeMovementPayload(network::Packet& packet, const M
|
|||
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.orientation), sizeof(float));
|
||||
|
||||
// Transport data (Classic ONTRANSPORT = 0x02000000, no timestamp)
|
||||
if (info.flags & ClassicMoveFlags::ONTRANSPORT) {
|
||||
if (wireFlags & ClassicMoveFlags::ONTRANSPORT) {
|
||||
// Packed transport GUID
|
||||
uint8_t transMask = 0;
|
||||
uint8_t transGuidBytes[8];
|
||||
|
|
@ -269,7 +397,7 @@ void ClassicPacketParsers::writeMovementPayload(network::Packet& packet, const M
|
|||
}
|
||||
|
||||
// Pitch (Classic: only SWIMMING)
|
||||
if (info.flags & ClassicMoveFlags::SWIMMING) {
|
||||
if (wireFlags & ClassicMoveFlags::SWIMMING) {
|
||||
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.pitch), sizeof(float));
|
||||
}
|
||||
|
||||
|
|
@ -277,7 +405,7 @@ void ClassicPacketParsers::writeMovementPayload(network::Packet& packet, const M
|
|||
packet.writeUInt32(info.fallTime);
|
||||
|
||||
// Jump data (Classic JUMPING = 0x2000)
|
||||
if (info.flags & ClassicMoveFlags::JUMPING) {
|
||||
if (wireFlags & ClassicMoveFlags::JUMPING) {
|
||||
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.jumpVelocity), sizeof(float));
|
||||
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.jumpSinAngle), sizeof(float));
|
||||
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.jumpCosAngle), sizeof(float));
|
||||
|
|
@ -362,7 +490,7 @@ network::Packet ClassicPacketParsers::buildUseItem(uint8_t bagIndex, uint8_t slo
|
|||
// - castFlags is uint16 (NOT uint32 as in TBC/WotLK).
|
||||
// - SpellCastTargets uses uint16 targetFlags (NOT uint32 as in TBC).
|
||||
//
|
||||
// Format: PackedGuid(casterObj) + PackedGuid(casterUnit) + uint8(castCount)
|
||||
// Format: PackedGuid(casterObj) + PackedGuid(casterUnit)
|
||||
// + uint32(spellId) + uint16(castFlags) + uint32(castTime)
|
||||
// + uint16(targetFlags) [+ PackedGuid(unitTarget) if TARGET_FLAG_UNIT]
|
||||
// ============================================================================
|
||||
|
|
@ -384,9 +512,10 @@ bool ClassicPacketParsers::parseSpellStart(network::Packet& packet, SpellStartDa
|
|||
}
|
||||
data.casterUnit = UpdateObjectParser::readPackedGuid(packet);
|
||||
|
||||
// uint8 castCount + uint32 spellId + uint16 castFlags + uint32 castTime = 11 bytes
|
||||
if (rem() < 11) return false;
|
||||
data.castCount = packet.readUInt8();
|
||||
// Vanilla/Turtle SMSG_SPELL_START does not include castCount here.
|
||||
// Layout after the two packed GUIDs is spellId(u32) + castFlags(u16) + castTime(u32).
|
||||
if (rem() < 10) return false;
|
||||
data.castCount = 0;
|
||||
data.spellId = packet.readUInt32();
|
||||
data.castFlags = packet.readUInt16(); // uint16 in Vanilla (uint32 in TBC/WotLK)
|
||||
data.castTime = packet.readUInt32();
|
||||
|
|
@ -419,7 +548,7 @@ bool ClassicPacketParsers::parseSpellStart(network::Packet& packet, SpellStartDa
|
|||
// - castFlags is uint16 (not uint32)
|
||||
// - Hit/miss target GUIDs are also PackedGuid in Vanilla
|
||||
//
|
||||
// Format: PackedGuid(casterObj) + PackedGuid(casterUnit) + uint8(castCount)
|
||||
// Format: PackedGuid(casterObj) + PackedGuid(casterUnit)
|
||||
// + uint32(spellId) + uint16(castFlags)
|
||||
// + uint8(hitCount) + [PackedGuid(hitTarget) × hitCount]
|
||||
// + uint8(missCount) + [PackedGuid(missTarget) + uint8(missType)] × missCount
|
||||
|
|
@ -430,6 +559,24 @@ bool ClassicPacketParsers::parseSpellGo(network::Packet& packet, SpellGoData& da
|
|||
|
||||
auto rem = [&]() { return packet.getSize() - packet.getReadPos(); };
|
||||
const size_t startPos = packet.getReadPos();
|
||||
const bool traceSmallSpellGo = (packet.getSize() - startPos) <= 48;
|
||||
const auto traceFailure = [&](const char* stage, size_t pos, uint32_t value = 0) {
|
||||
if (!traceSmallSpellGo) {
|
||||
return;
|
||||
}
|
||||
static uint32_t smallSpellGoTraceCount = 0;
|
||||
++smallSpellGoTraceCount;
|
||||
if (smallSpellGoTraceCount > 12 && (smallSpellGoTraceCount % 50) != 0) {
|
||||
return;
|
||||
}
|
||||
LOG_WARNING("[Classic] Spell go trace: stage=", stage,
|
||||
" pos=", pos,
|
||||
" size=", packet.getSize() - startPos,
|
||||
" spell=", data.spellId,
|
||||
" castFlags=0x", std::hex, data.castFlags, std::dec,
|
||||
" value=", value,
|
||||
" bytes=[", formatPacketBytes(packet, startPos), "]");
|
||||
};
|
||||
if (rem() < 2) return false;
|
||||
|
||||
if (!hasFullPackedGuid(packet)) return false;
|
||||
|
|
@ -437,113 +584,186 @@ bool ClassicPacketParsers::parseSpellGo(network::Packet& packet, SpellGoData& da
|
|||
if (!hasFullPackedGuid(packet)) return false;
|
||||
data.casterUnit = UpdateObjectParser::readPackedGuid(packet);
|
||||
|
||||
// uint8 castCount + uint32 spellId + uint16 castFlags = 7 bytes
|
||||
if (rem() < 7) return false;
|
||||
data.castCount = packet.readUInt8();
|
||||
// Vanilla/Turtle SMSG_SPELL_GO does not include castCount here.
|
||||
// Layout after the two packed GUIDs is spellId(u32) + castFlags(u16).
|
||||
if (rem() < 6) return false;
|
||||
data.castCount = 0;
|
||||
data.spellId = packet.readUInt32();
|
||||
data.castFlags = packet.readUInt16(); // uint16 in Vanilla (uint32 in TBC/WotLK)
|
||||
|
||||
// hitCount is mandatory in SMSG_SPELL_GO. Missing byte means truncation.
|
||||
if (rem() < 1) {
|
||||
LOG_WARNING("[Classic] Spell go: missing hitCount after fixed fields");
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
const uint8_t rawHitCount = packet.readUInt8();
|
||||
if (rawHitCount > 128) {
|
||||
LOG_WARNING("[Classic] Spell go: hitCount capped (requested=", (int)rawHitCount, ")");
|
||||
}
|
||||
// Packed GUIDs are variable length, but each target needs at least 1 byte (mask).
|
||||
// Require the minimum bytes before entering per-target parsing loops.
|
||||
if (rem() < static_cast<size_t>(rawHitCount) + 1u) { // +1 for mandatory missCount byte
|
||||
static uint32_t badHitCountTrunc = 0;
|
||||
++badHitCountTrunc;
|
||||
if (badHitCountTrunc <= 10 || (badHitCountTrunc % 100) == 0) {
|
||||
LOG_WARNING("[Classic] Spell go: invalid hitCount/remaining (hits=", (int)rawHitCount,
|
||||
" remaining=", rem(), " occurrence=", badHitCountTrunc, ")");
|
||||
}
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
const uint8_t storedHitLimit = std::min<uint8_t>(rawHitCount, 128);
|
||||
data.hitTargets.reserve(storedHitLimit);
|
||||
bool truncatedTargets = false;
|
||||
for (uint16_t i = 0; i < rawHitCount; ++i) {
|
||||
if (!hasFullPackedGuid(packet)) {
|
||||
LOG_WARNING("[Classic] Spell go: truncated hit targets at index ", i,
|
||||
"/", (int)rawHitCount);
|
||||
truncatedTargets = true;
|
||||
break;
|
||||
}
|
||||
const uint64_t targetGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
if (i < storedHitLimit) {
|
||||
data.hitTargets.push_back(targetGuid);
|
||||
}
|
||||
}
|
||||
if (truncatedTargets) {
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
data.hitCount = static_cast<uint8_t>(data.hitTargets.size());
|
||||
const size_t countsPos = packet.getReadPos();
|
||||
uint64_t ignoredTargetGuid = 0;
|
||||
std::function<bool(bool)> parseHitAndMissLists = [&](bool allowTargetsFallback) -> bool {
|
||||
packet.setReadPos(countsPos);
|
||||
data.hitTargets.clear();
|
||||
data.missTargets.clear();
|
||||
ignoredTargetGuid = 0;
|
||||
|
||||
// missCount is mandatory in SMSG_SPELL_GO. Missing byte means truncation.
|
||||
if (rem() < 1) {
|
||||
LOG_WARNING("[Classic] Spell go: missing missCount after hit target list");
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
const uint8_t rawMissCount = packet.readUInt8();
|
||||
if (rawMissCount > 128) {
|
||||
LOG_WARNING("[Classic] Spell go: missCount capped (requested=", (int)rawMissCount, ")");
|
||||
}
|
||||
// Each miss entry needs at least packed-guid mask (1) + missType (1).
|
||||
if (rem() < static_cast<size_t>(rawMissCount) * 2u) {
|
||||
static uint32_t badMissCountTrunc = 0;
|
||||
++badMissCountTrunc;
|
||||
if (badMissCountTrunc <= 10 || (badMissCountTrunc % 100) == 0) {
|
||||
LOG_WARNING("[Classic] Spell go: invalid missCount/remaining (misses=", (int)rawMissCount,
|
||||
" remaining=", rem(), " occurrence=", badMissCountTrunc, ")");
|
||||
}
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
const uint8_t storedMissLimit = std::min<uint8_t>(rawMissCount, 128);
|
||||
data.missTargets.reserve(storedMissLimit);
|
||||
for (uint16_t i = 0; i < rawMissCount; ++i) {
|
||||
if (!hasFullPackedGuid(packet)) {
|
||||
LOG_WARNING("[Classic] Spell go: truncated miss targets at index ", i,
|
||||
"/", (int)rawMissCount);
|
||||
truncatedTargets = true;
|
||||
break;
|
||||
}
|
||||
SpellGoMissEntry m;
|
||||
m.targetGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
// hitCount is mandatory in SMSG_SPELL_GO. Missing byte means truncation.
|
||||
if (rem() < 1) {
|
||||
LOG_WARNING("[Classic] Spell go: missing missType at miss index ", i,
|
||||
"/", (int)rawMissCount);
|
||||
truncatedTargets = true;
|
||||
break;
|
||||
LOG_WARNING("[Classic] Spell go: missing hitCount after fixed fields");
|
||||
traceFailure("missing_hit_count", packet.getReadPos());
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
m.missType = packet.readUInt8();
|
||||
if (m.missType == 11) {
|
||||
if (rem() < 5) {
|
||||
LOG_WARNING("[Classic] Spell go: truncated reflect payload at miss index ", i,
|
||||
"/", (int)rawMissCount);
|
||||
truncatedTargets = true;
|
||||
break;
|
||||
const uint8_t rawHitCount = packet.readUInt8();
|
||||
if (rawHitCount > 128) {
|
||||
LOG_WARNING("[Classic] Spell go: hitCount capped (requested=", (int)rawHitCount, ")");
|
||||
}
|
||||
if (rem() < static_cast<size_t>(rawHitCount) + 1u) {
|
||||
static uint32_t badHitCountTrunc = 0;
|
||||
++badHitCountTrunc;
|
||||
if (badHitCountTrunc <= 10 || (badHitCountTrunc % 100) == 0) {
|
||||
LOG_WARNING("[Classic] Spell go: invalid hitCount/remaining (hits=", (int)rawHitCount,
|
||||
" remaining=", rem(), " occurrence=", badHitCountTrunc, ")");
|
||||
}
|
||||
(void)packet.readUInt32();
|
||||
(void)packet.readUInt8();
|
||||
traceFailure("invalid_hit_count", packet.getReadPos(), rawHitCount);
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
if (i < storedMissLimit) {
|
||||
data.missTargets.push_back(m);
|
||||
|
||||
const auto parseHitList = [&](bool usePackedGuids) -> bool {
|
||||
packet.setReadPos(countsPos + 1); // after hitCount
|
||||
data.hitTargets.clear();
|
||||
const uint8_t storedHitLimit = std::min<uint8_t>(rawHitCount, 128);
|
||||
data.hitTargets.reserve(storedHitLimit);
|
||||
for (uint16_t i = 0; i < rawHitCount; ++i) {
|
||||
uint64_t targetGuid = 0;
|
||||
if (usePackedGuids) {
|
||||
if (!hasFullPackedGuid(packet)) {
|
||||
return false;
|
||||
}
|
||||
targetGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
} else {
|
||||
if (rem() < 8) {
|
||||
return false;
|
||||
}
|
||||
targetGuid = packet.readUInt64();
|
||||
}
|
||||
if (i < storedHitLimit) {
|
||||
data.hitTargets.push_back(targetGuid);
|
||||
}
|
||||
}
|
||||
data.hitCount = static_cast<uint8_t>(data.hitTargets.size());
|
||||
return true;
|
||||
};
|
||||
|
||||
if (!parseHitList(false) && !parseHitList(true)) {
|
||||
LOG_WARNING("[Classic] Spell go: truncated hit targets at index 0/", (int)rawHitCount);
|
||||
traceFailure("truncated_hit_target", packet.getReadPos(), rawHitCount);
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (truncatedTargets) {
|
||||
packet.setReadPos(startPos);
|
||||
|
||||
std::function<bool(size_t, bool)> parseMissListFrom = [&](size_t missStartPos,
|
||||
bool allowMidTargetsFallback) -> bool {
|
||||
packet.setReadPos(missStartPos);
|
||||
data.missTargets.clear();
|
||||
|
||||
if (rem() < 1) {
|
||||
LOG_WARNING("[Classic] Spell go: missing missCount after hit target list");
|
||||
traceFailure("missing_miss_count", packet.getReadPos());
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
const uint8_t rawMissCount = packet.readUInt8();
|
||||
if (rawMissCount > 128) {
|
||||
LOG_WARNING("[Classic] Spell go: missCount capped (requested=", (int)rawMissCount, ")");
|
||||
traceFailure("miss_count_capped", packet.getReadPos() - 1, rawMissCount);
|
||||
}
|
||||
if (rem() < static_cast<size_t>(rawMissCount) * 2u) {
|
||||
if (allowMidTargetsFallback) {
|
||||
packet.setReadPos(missStartPos);
|
||||
if (skipClassicSpellCastTargets(packet, &ignoredTargetGuid)) {
|
||||
traceFailure("mid_targets_fallback", missStartPos, ignoredTargetGuid != 0 ? 1u : 0u);
|
||||
return parseMissListFrom(packet.getReadPos(), false);
|
||||
}
|
||||
}
|
||||
if (allowTargetsFallback) {
|
||||
packet.setReadPos(countsPos);
|
||||
if (skipClassicSpellCastTargets(packet, &ignoredTargetGuid)) {
|
||||
traceFailure("pre_targets_fallback", countsPos, ignoredTargetGuid != 0 ? 1u : 0u);
|
||||
return parseHitAndMissLists(false);
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t badMissCountTrunc = 0;
|
||||
++badMissCountTrunc;
|
||||
if (badMissCountTrunc <= 10 || (badMissCountTrunc % 100) == 0) {
|
||||
LOG_WARNING("[Classic] Spell go: invalid missCount/remaining (misses=", (int)rawMissCount,
|
||||
" remaining=", rem(), " occurrence=", badMissCountTrunc, ")");
|
||||
}
|
||||
traceFailure("invalid_miss_count", packet.getReadPos(), rawMissCount);
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint8_t storedMissLimit = std::min<uint8_t>(rawMissCount, 128);
|
||||
data.missTargets.reserve(storedMissLimit);
|
||||
bool truncatedMissTargets = false;
|
||||
const auto parseMissEntry = [&](SpellGoMissEntry& m, bool usePackedGuid) -> bool {
|
||||
if (usePackedGuid) {
|
||||
if (!hasFullPackedGuid(packet)) {
|
||||
return false;
|
||||
}
|
||||
m.targetGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
} else {
|
||||
if (rem() < 8) {
|
||||
return false;
|
||||
}
|
||||
m.targetGuid = packet.readUInt64();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
for (uint16_t i = 0; i < rawMissCount; ++i) {
|
||||
SpellGoMissEntry m;
|
||||
const size_t missEntryPos = packet.getReadPos();
|
||||
if (!parseMissEntry(m, false)) {
|
||||
packet.setReadPos(missEntryPos);
|
||||
if (!parseMissEntry(m, true)) {
|
||||
LOG_WARNING("[Classic] Spell go: truncated miss targets at index ", i,
|
||||
"/", (int)rawMissCount);
|
||||
traceFailure("truncated_miss_target", packet.getReadPos(), i);
|
||||
truncatedMissTargets = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (rem() < 1) {
|
||||
LOG_WARNING("[Classic] Spell go: missing missType at miss index ", i,
|
||||
"/", (int)rawMissCount);
|
||||
traceFailure("missing_miss_type", packet.getReadPos(), i);
|
||||
truncatedMissTargets = true;
|
||||
break;
|
||||
}
|
||||
m.missType = packet.readUInt8();
|
||||
if (m.missType == 11) {
|
||||
if (rem() < 1) {
|
||||
LOG_WARNING("[Classic] Spell go: truncated reflect payload at miss index ", i,
|
||||
"/", (int)rawMissCount);
|
||||
traceFailure("truncated_reflect", packet.getReadPos(), i);
|
||||
truncatedMissTargets = true;
|
||||
break;
|
||||
}
|
||||
(void)packet.readUInt8();
|
||||
}
|
||||
if (i < storedMissLimit) {
|
||||
data.missTargets.push_back(m);
|
||||
}
|
||||
}
|
||||
if (truncatedMissTargets) {
|
||||
packet.setReadPos(startPos);
|
||||
return false;
|
||||
}
|
||||
data.missCount = static_cast<uint8_t>(data.missTargets.size());
|
||||
return true;
|
||||
};
|
||||
|
||||
return parseMissListFrom(packet.getReadPos(), true);
|
||||
};
|
||||
|
||||
if (!parseHitAndMissLists(true)) {
|
||||
return false;
|
||||
}
|
||||
data.missCount = static_cast<uint8_t>(data.missTargets.size());
|
||||
|
||||
LOG_DEBUG("[Classic] Spell go: spell=", data.spellId, " hits=", (int)data.hitCount,
|
||||
" misses=", (int)data.missCount);
|
||||
|
|
|
|||
|
|
@ -1883,15 +1883,16 @@ network::Packet RequestPlayedTimePacket::build(bool sendToChat) {
|
|||
}
|
||||
|
||||
bool PlayedTimeParser::parse(network::Packet& packet, PlayedTimeData& data) {
|
||||
// Validate minimum packet size: totalTime(4) + levelTime(4) + triggerMsg(1)
|
||||
if (packet.getSize() - packet.getReadPos() < 9) {
|
||||
// Classic/Turtle may omit the trailing trigger-message byte and send only
|
||||
// totalTime(4) + levelTime(4). Later expansions append triggerMsg(1).
|
||||
if (packet.getSize() - packet.getReadPos() < 8) {
|
||||
LOG_WARNING("SMSG_PLAYED_TIME: packet too small (", packet.getSize(), " bytes)");
|
||||
return false;
|
||||
}
|
||||
|
||||
data.totalTimePlayed = packet.readUInt32();
|
||||
data.levelTimePlayed = packet.readUInt32();
|
||||
data.triggerMessage = packet.readUInt8() != 0;
|
||||
data.triggerMessage = (packet.getSize() - packet.getReadPos() >= 1) && (packet.readUInt8() != 0);
|
||||
LOG_DEBUG("Parsed SMSG_PLAYED_TIME: total=", data.totalTimePlayed, " level=", data.levelTimePlayed);
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,6 +25,9 @@ constexpr int kMaxRecvCallsPerUpdate = 64;
|
|||
constexpr size_t kMaxRecvBytesPerUpdate = 512 * 1024;
|
||||
constexpr size_t kMaxQueuedPacketCallbacks = 4096;
|
||||
constexpr int kAsyncPumpSleepMs = 2;
|
||||
constexpr size_t kRecentPacketHistoryLimit = 96;
|
||||
constexpr auto kRecentPacketHistoryWindow = std::chrono::seconds(15);
|
||||
constexpr const char* kCloseTraceEnv = "WOWEE_NET_CLOSE_TRACE";
|
||||
|
||||
inline int parsedPacketsBudgetPerUpdate() {
|
||||
static int budget = []() {
|
||||
|
|
@ -250,8 +253,8 @@ void WorldSocket::tracePacketsFor(std::chrono::milliseconds duration, const std:
|
|||
packetTraceStart_ = std::chrono::steady_clock::now();
|
||||
packetTraceUntil_ = packetTraceStart_ + duration;
|
||||
packetTraceReason_ = reason;
|
||||
LOG_WARNING("WS TRACE enabled: reason='", packetTraceReason_,
|
||||
"' durationMs=", duration.count());
|
||||
LOG_DEBUG("WS TRACE enabled: reason='", packetTraceReason_,
|
||||
"' durationMs=", duration.count());
|
||||
}
|
||||
|
||||
bool WorldSocket::isConnected() const {
|
||||
|
|
@ -267,6 +270,40 @@ void WorldSocket::closeSocketNoJoin() {
|
|||
connected = false;
|
||||
}
|
||||
|
||||
void WorldSocket::recordRecentPacket(bool outbound, uint16_t opcode, uint16_t payloadLen) {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
recentPacketHistory_.push_back(RecentPacketTrace{now, outbound, opcode, payloadLen});
|
||||
while (!recentPacketHistory_.empty() &&
|
||||
(recentPacketHistory_.size() > kRecentPacketHistoryLimit ||
|
||||
(now - recentPacketHistory_.front().when) > kRecentPacketHistoryWindow)) {
|
||||
recentPacketHistory_.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSocket::dumpRecentPacketHistoryLocked(const char* reason, size_t bufferedBytes) {
|
||||
static const bool closeTraceEnabled = envFlagEnabled(kCloseTraceEnv, false);
|
||||
if (!closeTraceEnabled) return;
|
||||
|
||||
if (recentPacketHistory_.empty()) {
|
||||
LOG_DEBUG("WS CLOSE TRACE reason='", reason, "' buffered=", bufferedBytes,
|
||||
" no recent packet history");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto lastWhen = recentPacketHistory_.back().when;
|
||||
LOG_DEBUG("WS CLOSE TRACE reason='", reason, "' buffered=", bufferedBytes,
|
||||
" recentPackets=", recentPacketHistory_.size());
|
||||
for (const auto& entry : recentPacketHistory_) {
|
||||
const auto ageMs = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
lastWhen - entry.when).count();
|
||||
LOG_DEBUG("WS CLOSE TRACE ", entry.outbound ? "TX" : "RX",
|
||||
" -", ageMs, "ms opcode=0x",
|
||||
std::hex, entry.opcode, std::dec,
|
||||
" logical=", opcodeNameForTrace(entry.opcode),
|
||||
" payload=", entry.payloadLen);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSocket::send(const Packet& packet) {
|
||||
static const bool kLogCharCreatePayload = envFlagEnabled("WOWEE_NET_LOG_CHAR_CREATE", false);
|
||||
static const bool kLogSwapItemPackets = envFlagEnabled("WOWEE_NET_LOG_SWAP_ITEM", false);
|
||||
|
|
@ -336,14 +373,15 @@ void WorldSocket::send(const Packet& packet) {
|
|||
}
|
||||
|
||||
const auto traceNow = std::chrono::steady_clock::now();
|
||||
recordRecentPacket(true, opcode, payloadLen);
|
||||
if (packetTraceUntil_ > traceNow) {
|
||||
const auto elapsedMs = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
traceNow - packetTraceStart_).count();
|
||||
LOG_WARNING("WS TRACE TX +", elapsedMs, "ms opcode=0x",
|
||||
std::hex, opcode, std::dec,
|
||||
" logical=", opcodeNameForTrace(opcode),
|
||||
" payload=", payloadLen,
|
||||
" reason='", packetTraceReason_, "'");
|
||||
LOG_DEBUG("WS TRACE TX +", elapsedMs, "ms opcode=0x",
|
||||
std::hex, opcode, std::dec,
|
||||
" logical=", opcodeNameForTrace(opcode),
|
||||
" payload=", payloadLen,
|
||||
" reason='", packetTraceReason_, "'");
|
||||
}
|
||||
|
||||
// WotLK 3.3.5 CMSG header (6 bytes total):
|
||||
|
|
@ -572,6 +610,7 @@ void WorldSocket::pumpNetworkIO() {
|
|||
}
|
||||
|
||||
if (sawClose) {
|
||||
dumpRecentPacketHistoryLocked("peer_closed", bufferedBytes());
|
||||
LOG_INFO("World server connection closed (receivedAny=", receivedAny,
|
||||
" buffered=", bufferedBytes(), ")");
|
||||
closeSocketNoJoin();
|
||||
|
|
@ -673,15 +712,16 @@ void WorldSocket::tryParsePackets() {
|
|||
" buffered=", (receiveBuffer.size() - parseOffset),
|
||||
" enc=", encryptionEnabled ? "yes" : "no");
|
||||
}
|
||||
recordRecentPacket(false, opcode, payloadLen);
|
||||
const auto traceNow = std::chrono::steady_clock::now();
|
||||
if (packetTraceUntil_ > traceNow) {
|
||||
const auto elapsedMs = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
traceNow - packetTraceStart_).count();
|
||||
LOG_WARNING("WS TRACE RX +", elapsedMs, "ms opcode=0x",
|
||||
std::hex, opcode, std::dec,
|
||||
" logical=", opcodeNameForTrace(opcode),
|
||||
" payload=", payloadLen,
|
||||
" reason='", packetTraceReason_, "'");
|
||||
LOG_DEBUG("WS TRACE RX +", elapsedMs, "ms opcode=0x",
|
||||
std::hex, opcode, std::dec,
|
||||
" logical=", opcodeNameForTrace(opcode),
|
||||
" payload=", payloadLen,
|
||||
" reason='", packetTraceReason_, "'");
|
||||
}
|
||||
|
||||
if ((receiveBuffer.size() - parseOffset) < totalSize) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue