diff --git a/tools/editor/editor_viewport.cpp b/tools/editor/editor_viewport.cpp index 0fa55775..5a5637b4 100644 --- a/tools/editor/editor_viewport.cpp +++ b/tools/editor/editor_viewport.cpp @@ -275,7 +275,7 @@ void EditorViewport::rebuildObjects(const std::vector& objects, // Render NPC creatures as M2 instances if (m2Renderer_ && !npcs.empty()) { - LOG_INFO("Loading ", npcs.size(), " NPC models..."); + LOG_WARNING("NPC rebuild: ", npcs.size(), " creatures to load"); for (const auto& npc : npcs) { if (npc.modelPath.empty()) { LOG_WARNING("NPC has empty modelPath: ", npc.name); continue; } uint32_t modelId; @@ -321,7 +321,7 @@ void EditorViewport::rebuildObjects(const std::vector& objects, pipeline::M2Material mat; mat.flags = 0; mat.blendMode = 0; model.materials.push_back(mat); loaded = true; - LOG_INFO("NPC loaded from WOM: ", prefix, womBase); + LOG_WARNING("NPC loaded from WOM: ", prefix, womBase); break; } } @@ -351,7 +351,7 @@ void EditorViewport::rebuildObjects(const std::vector& objects, " (verts=", model.vertices.size(), " idx=", model.indices.size(), ")"); continue; } - LOG_INFO("NPC M2 loaded: ", npc.modelPath, " (", + LOG_WARNING("NPC M2 OK: ", npc.modelPath, " (", model.vertices.size(), "v ", model.indices.size(), "i ", model.batches.size(), "b)"); if (model.boundRadius < 1.0f) model.boundRadius = 50.0f;