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chore(editor): cap texture-not-found warnings at 5 with suppression count
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Character body/skin textures live in CharSections-composed paths that don't exist as standalone BLPs. Exporting a zone with many character NPCs would spam hundreds of warnings. Now logs the first 5, suppresses the rest, and reports the total skipped count in the summary line.
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1 changed files with 7 additions and 2 deletions
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@ -95,10 +95,14 @@ int TextureExporter::exportTexturesAsPng(pipeline::AssetManager* am,
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namespace fs = std::filesystem;
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int exported = 0;
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int notFound = 0;
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for (const auto& texPath : texturePaths) {
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auto blpImage = am->loadTexture(texPath);
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if (!blpImage.isValid()) {
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LOG_WARNING("Texture not found or invalid: ", texPath);
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// Many character/dynamic textures legitimately don't exist as files
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// (composed at runtime from CharSections.dbc); don't spam.
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++notFound;
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if (notFound <= 5) LOG_WARNING("Texture not found or invalid: ", texPath);
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continue;
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}
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@ -125,7 +129,8 @@ int TextureExporter::exportTexturesAsPng(pipeline::AssetManager* am,
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}
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}
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LOG_INFO("Exported ", exported, "/", texturePaths.size(), " textures as PNG to ", outputDir);
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LOG_INFO("Exported ", exported, "/", texturePaths.size(), " textures as PNG to ", outputDir,
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notFound > 5 ? " (" + std::to_string(notFound - 5) + " more not-found warnings suppressed)" : "");
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return exported;
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}
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