feat(editor): add --gen-mesh-statue-base monument pedestal

76th procedural mesh primitive. Classic 3-tier square
pedestal for statues / monuments / hero memorials:

  • plinth — bottom block, plinthExtra wider per side than
    the body (the foundation that meets the ground)
  • body — tall central pedestal sitting on the plinth
    (where the inscription would go)
  • capital — small wider cap on top of the body (where
    the statue's feet would rest)

Distinct from --gen-mesh-podium (stepped pyramid with
lectern at back) and --gen-mesh-altar (stacked round
discs) — this is the classic single-statue square
pedestal shape.

Useful for town-square monuments, hero-of-the-revolution
memorials, plaza centerpieces, mausoleum interiors,
saint-statue stands. Watertight under weld (verified 54
manifold edges, 0 boundary, 0 non-manifold).
This commit is contained in:
Kelsi 2026-05-09 13:11:08 -07:00
parent 88ba27f9ea
commit f167e1d2cf
3 changed files with 64 additions and 0 deletions

View file

@ -292,6 +292,8 @@ void printUsage(const char* argv0) {
std::printf(" Hitching rail: long horizontal bar on N evenly-spaced posts (taverns / stockyards / market days)\n");
std::printf(" --gen-mesh-pillar-row <wom-base> [count] [span] [height] [pillarW] [capH] [capExtra]\n");
std::printf(" Pillar row: N evenly-spaced rectangular pillars with optional square caps (colonnade / temple ruin)\n");
std::printf(" --gen-mesh-statue-base <wom-base> [bodyW] [bodyH] [plinthExtra] [plinthH] [capitalExtra] [capitalH]\n");
std::printf(" Statue base: 3-tier pedestal (plinth + body + capital) for monuments / hero memorials\n");
std::printf(" --gen-camp-pack <outDir>\n");
std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
std::printf(" --gen-blacksmith-pack <outDir>\n");