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Fix Stockades crash: suppress area triggers on initial login, handle VK_ERROR_DEVICE_LOST
Root cause: LOGIN_VERIFY_WORLD path did not set areaTriggerCheckTimer_ or areaTriggerSuppressFirst_, so the Stockades exit portal (AT 503) fired immediately on login, teleporting the player back to Stormwind and crashing the GPU during the unexpected map transition. Fixes: - Set 5s area trigger cooldown + suppress-first in handleLoginVerifyWorld (same as SMSG_NEW_WORLD handler already did for teleports) - Add deviceLost_ flag to VkContext so beginFrame returns immediately once VK_ERROR_DEVICE_LOST is detected, preventing infinite retry loops - Track device lost from both fence wait and queue submit paths
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4 changed files with 18 additions and 0 deletions
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@ -3456,6 +3456,12 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
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mountCallback_(0);
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}
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// Suppress area triggers on initial login — prevents exit portals from
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// immediately firing when spawning inside a dungeon/instance.
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activeAreaTriggers_.clear();
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areaTriggerCheckTimer_ = -5.0f;
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areaTriggerSuppressFirst_ = true;
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// Send CMSG_SET_ACTIVE_MOVER (required by some servers)
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if (playerGuid != 0 && socket) {
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auto activeMoverPacket = SetActiveMoverPacket::build(playerGuid);
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