Implement SMSG_SPELLENERGIZELOG and fix missing combat text cases

Parse SPELLENERGIZELOG (victim/caster packed GUIDs + spellId + powerType +
amount) and emit ENERGIZE combat text for mana/energy gains.  Add ENERGIZE
to CombatTextEntry::Type enum (blue +N text).

Also add explicit renderCombatText cases for BLOCK, PERIODIC_DAMAGE,
PERIODIC_HEAL, and ENVIRONMENTAL — previously all fell through to the
colourless default handler.
This commit is contained in:
Kelsi 2026-03-09 16:55:23 -07:00
parent 22bc5954d7
commit f1d31643fc
3 changed files with 43 additions and 2 deletions

View file

@ -3067,7 +3067,24 @@ void GameHandler::handlePacket(network::Packet& packet) {
packet.setReadPos(packet.getSize());
break;
}
case Opcode::SMSG_SPELLENERGIZELOG:
case Opcode::SMSG_SPELLENERGIZELOG: {
// packed victim GUID, packed caster GUID, uint32 spellId, uint8 powerType, int32 amount
size_t rem = packet.getSize() - packet.getReadPos();
if (rem < 4) { packet.setReadPos(packet.getSize()); break; }
uint64_t victimGuid = UpdateObjectParser::readPackedGuid(packet);
uint64_t casterGuid = UpdateObjectParser::readPackedGuid(packet);
rem = packet.getSize() - packet.getReadPos();
if (rem < 6) { packet.setReadPos(packet.getSize()); break; }
uint32_t spellId = packet.readUInt32();
/*uint8_t powerType =*/ packet.readUInt8();
int32_t amount = static_cast<int32_t>(packet.readUInt32());
bool isPlayerVictim = (victimGuid == playerGuid);
bool isPlayerCaster = (casterGuid == playerGuid);
if ((isPlayerVictim || isPlayerCaster) && amount > 0)
addCombatText(CombatTextEntry::ENERGIZE, amount, spellId, isPlayerCaster);
packet.setReadPos(packet.getSize());
break;
}
case Opcode::SMSG_ENVIRONMENTAL_DAMAGE_LOG:
case Opcode::SMSG_SET_PROFICIENCY:
packet.setReadPos(packet.getSize());

View file

@ -4470,6 +4470,29 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
color = outgoing ? ImVec4(0.6f, 0.6f, 0.6f, alpha)
: ImVec4(0.4f, 0.9f, 1.0f, alpha);
break;
case game::CombatTextEntry::BLOCK:
snprintf(text, sizeof(text), outgoing ? "Block" : "You Block");
color = outgoing ? ImVec4(0.6f, 0.6f, 0.6f, alpha)
: ImVec4(0.4f, 0.9f, 1.0f, alpha);
break;
case game::CombatTextEntry::PERIODIC_DAMAGE:
snprintf(text, sizeof(text), "-%d", entry.amount);
color = outgoing ?
ImVec4(1.0f, 0.9f, 0.3f, alpha) : // Outgoing DoT = pale yellow
ImVec4(1.0f, 0.4f, 0.4f, alpha); // Incoming DoT = pale red
break;
case game::CombatTextEntry::PERIODIC_HEAL:
snprintf(text, sizeof(text), "+%d", entry.amount);
color = ImVec4(0.4f, 1.0f, 0.5f, alpha);
break;
case game::CombatTextEntry::ENVIRONMENTAL:
snprintf(text, sizeof(text), "-%d", entry.amount);
color = ImVec4(0.9f, 0.5f, 0.2f, alpha); // Orange for environmental
break;
case game::CombatTextEntry::ENERGIZE:
snprintf(text, sizeof(text), "+%d", entry.amount);
color = ImVec4(0.3f, 0.6f, 1.0f, alpha); // Blue for mana/energy
break;
default:
snprintf(text, sizeof(text), "%d", entry.amount);
color = ImVec4(1.0f, 1.0f, 1.0f, alpha);