Add player death handling, race-aware faction hostility, and all-race texture support

- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
This commit is contained in:
Kelsi 2026-02-06 17:27:20 -08:00
parent 462afd6bce
commit f20ef1f20d
9 changed files with 270 additions and 102 deletions

View file

@ -164,6 +164,9 @@ enum class Opcode : uint16_t {
SMSG_ITEM_QUERY_SINGLE_RESPONSE = 0x058,
CMSG_AUTOEQUIP_ITEM = 0x10A,
SMSG_INVENTORY_CHANGE_FAILURE = 0x112,
// ---- Death/Respawn ----
CMSG_REPOP_REQUEST = 0x015A,
};
} // namespace game