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game: downgrade trainer/initial-spells diagnostic LOG_INFO to LOG_DEBUG
Debug-labeled LOG_INFO calls in handleTrainerList and handleInitialSpells fire every time the trainer window opens or the player logs in, producing noisy output that obscures meaningful events. - handleTrainerList: known spells list dump, hardcoded prerequisite checks (527/25312), and per-spell detail lines → LOG_DEBUG Keep one LOG_INFO for the spell count summary (meaningful lifecycle event) - handleInitialSpells: hardcoded spell presence checks (527/988/1180) → LOG_DEBUG; replace with a single LOG_INFO for spell count summary
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1 changed files with 11 additions and 18 deletions
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@ -12771,11 +12771,9 @@ void GameHandler::handleInitialSpells(network::Packet& packet) {
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knownSpells = {data.spellIds.begin(), data.spellIds.end()};
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// Debug: check if specific spells are in initial spells
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bool has527 = knownSpells.count(527u);
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bool has988 = knownSpells.count(988u);
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bool has1180 = knownSpells.count(1180u);
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LOG_INFO("Initial spells include: 527=", has527, " 988=", has988, " 1180=", has1180);
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LOG_INFO("SMSG_INITIAL_SPELLS: ", knownSpells.size(), " spells");
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LOG_DEBUG("Initial spells include: 527=", knownSpells.count(527u),
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" 988=", knownSpells.count(988u), " 1180=", knownSpells.count(1180u));
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// Ensure Attack (6603) and Hearthstone (8690) are always present
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knownSpells.insert(6603u);
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@ -15011,29 +15009,24 @@ void GameHandler::handleTrainerList(network::Packet& packet) {
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trainerWindowOpen_ = true;
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gossipWindowOpen = false;
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// Debug: log known spells
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LOG_INFO("Known spells count: ", knownSpells.size());
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LOG_INFO("Trainer list: ", currentTrainerList_.spells.size(), " spells");
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LOG_DEBUG("Known spells count: ", knownSpells.size());
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if (knownSpells.size() <= 50) {
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std::string spellList;
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for (uint32_t id : knownSpells) {
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if (!spellList.empty()) spellList += ", ";
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spellList += std::to_string(id);
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}
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LOG_INFO("Known spells: ", spellList);
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LOG_DEBUG("Known spells: ", spellList);
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}
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// Check if specific prerequisite spells are known
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bool has527 = knownSpells.count(527u);
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bool has25312 = knownSpells.count(25312u);
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LOG_INFO("Prerequisite check: 527=", has527, " 25312=", has25312);
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// Debug: log first few trainer spells to see their state
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LOG_INFO("Trainer spells received: ", currentTrainerList_.spells.size(), " spells");
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LOG_DEBUG("Prerequisite check: 527=", knownSpells.count(527u),
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" 25312=", knownSpells.count(25312u));
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for (size_t i = 0; i < std::min(size_t(5), currentTrainerList_.spells.size()); ++i) {
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const auto& s = currentTrainerList_.spells[i];
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LOG_INFO(" Spell[", i, "]: id=", s.spellId, " state=", (int)s.state,
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" cost=", s.spellCost, " reqLvl=", (int)s.reqLevel,
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" chain=(", s.chainNode1, ",", s.chainNode2, ",", s.chainNode3, ")");
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LOG_DEBUG(" Spell[", i, "]: id=", s.spellId, " state=", (int)s.state,
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" cost=", s.spellCost, " reqLvl=", (int)s.reqLevel,
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" chain=(", s.chainNode1, ",", s.chainNode2, ",", s.chainNode3, ")");
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}
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