From f235b8641f5570388ec2e55cdef46fc1c9497146 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Sat, 14 Mar 2026 07:41:50 -0700 Subject: [PATCH] fix(animation): avoid forced stand reset after spline move --- src/rendering/character_renderer.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/rendering/character_renderer.cpp b/src/rendering/character_renderer.cpp index 2fcf2ef7..fc8842f3 100644 --- a/src/rendering/character_renderer.cpp +++ b/src/rendering/character_renderer.cpp @@ -1623,10 +1623,6 @@ void CharacterRenderer::update(float deltaTime, const glm::vec3& cameraPos) { if (t >= 1.0f) { inst.position = inst.moveEnd; inst.isMoving = false; - // Return to idle when movement completes - if (inst.currentAnimationId == 4 || inst.currentAnimationId == 5) { - playAnimation(pair.first, 0, true); - } } else { inst.position = glm::mix(inst.moveStart, inst.moveEnd, t); }