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refactor: replace magic slot offset 23 with NUM_EQUIP_SLOTS, simplify channel search
- Replace all 11 occurrences of magic number 23 in backpack slot calculations with Inventory::NUM_EQUIP_SLOTS across inventory_handler, spell_handler, and inventory.cpp - Add why-comment to NUM_EQUIP_SLOTS explaining WoW slot layout (equipment 0-22, backpack starts at 23 in bag 0xFF) - Add why-comment on 0x80000000 bit mask in item query response (high bit flags negative/missing entry response) - Replace manual channel membership loops with std::find in chat_handler.cpp (YOU_JOINED and PLAYER_ALREADY_MEMBER cases) - Add why-comment on PLAYER_ALREADY_MEMBER reconnect edge case
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5 changed files with 21 additions and 23 deletions
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@ -471,8 +471,8 @@ void SpellHandler::useItemBySlot(int backpackIndex) {
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if (itemGuid != 0 && owner_.state == WorldState::IN_WORLD && owner_.socket) {
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uint32_t useSpellId = findOnUseSpellId(slot.item.itemId);
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auto packet = owner_.packetParsers_
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? owner_.packetParsers_->buildUseItem(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid, useSpellId)
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: UseItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid, useSpellId);
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? owner_.packetParsers_->buildUseItem(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex), itemGuid, useSpellId)
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: UseItemPacket::build(0xFF, static_cast<uint8_t>(Inventory::NUM_EQUIP_SLOTS + backpackIndex), itemGuid, useSpellId);
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owner_.socket->send(packet);
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} else if (itemGuid == 0) {
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owner_.addSystemChatMessage("Cannot use that item right now.");
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