From f3415c2aff016dc07ae6bb7012428a61ac0b49d2 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 11 Mar 2026 09:05:17 -0700 Subject: [PATCH] feat: implement TOGGLE_INVENTORY keybinding for I key in game_screen - Add inventory window toggle on I key press - Integrates with keybinding manager system for customizable inventory key --- src/ui/game_screen.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 5da57eda..8bd9968e 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -1471,6 +1471,10 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) { } // Toggle nameplates (customizable keybinding, default V) + if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_INVENTORY)) { + inventoryScreen.toggle(); + } + if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_NAMEPLATES)) { showNameplates_ = !showNameplates_; }