fix: trade accept dialog not showing (stale state from domain handler split)

GameHandler::hasPendingTradeRequest() and all trade getters were reading
GameHandler's own tradeStatus_/tradeSlots_ which are never written after
the PR #23 split. InventoryHandler owns the canonical trade state.

Delegate all trade getters to InventoryHandler:
- getTradeStatus, hasPendingTradeRequest, isTradeOpen, getTradePeerName
- getMyTradeSlots, getPeerTradeSlots, getMyTradeGold, getPeerTradeGold

Also fix InventoryHandler::isTradeOpen() to include Accepted state.
This commit is contained in:
Kelsi 2026-03-28 11:58:02 -07:00
parent 99ac31987f
commit f37994cc1b
3 changed files with 39 additions and 10 deletions

View file

@ -51,7 +51,7 @@ public:
TradeStatus getTradeStatus() const { return tradeStatus_; }
bool hasPendingTradeRequest() const { return tradeStatus_ == TradeStatus::PendingIncoming; }
bool isTradeOpen() const { return tradeStatus_ == TradeStatus::Open; }
bool isTradeOpen() const { return tradeStatus_ == TradeStatus::Open || tradeStatus_ == TradeStatus::Accepted; }
const std::string& getTradePeerName() const { return tradePeerName_; }
const std::array<TradeSlot, TRADE_SLOT_COUNT>& getMyTradeSlots() const { return myTradeSlots_; }
const std::array<TradeSlot, TRADE_SLOT_COUNT>& getPeerTradeSlots() const { return peerTradeSlots_; }