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fix: trade accept dialog not showing (stale state from domain handler split)
GameHandler::hasPendingTradeRequest() and all trade getters were reading GameHandler's own tradeStatus_/tradeSlots_ which are never written after the PR #23 split. InventoryHandler owns the canonical trade state. Delegate all trade getters to InventoryHandler: - getTradeStatus, hasPendingTradeRequest, isTradeOpen, getTradePeerName - getMyTradeSlots, getPeerTradeSlots, getMyTradeGold, getPeerTradeGold Also fix InventoryHandler::isTradeOpen() to include Accepted state.
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3 changed files with 39 additions and 10 deletions
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@ -51,7 +51,7 @@ public:
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TradeStatus getTradeStatus() const { return tradeStatus_; }
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bool hasPendingTradeRequest() const { return tradeStatus_ == TradeStatus::PendingIncoming; }
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bool isTradeOpen() const { return tradeStatus_ == TradeStatus::Open; }
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bool isTradeOpen() const { return tradeStatus_ == TradeStatus::Open || tradeStatus_ == TradeStatus::Accepted; }
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const std::string& getTradePeerName() const { return tradePeerName_; }
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const std::array<TradeSlot, TRADE_SLOT_COUNT>& getMyTradeSlots() const { return myTradeSlots_; }
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const std::array<TradeSlot, TRADE_SLOT_COUNT>& getPeerTradeSlots() const { return peerTradeSlots_; }
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