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fix(editor): NPC ghost preview, scale control, frame sync for M2 rendering
- Ghost preview now shows in NPC mode (follows cursor with creature model) - Added scale field to CreatureSpawn (default 1.0, slider 0.5-10x) - NPC instances render at their configured scale - Scale included in JSON save format - M2Renderer::update() now runs AFTER beginFrame() so getCurrentFrame() returns the correct frame index — fixes instance SSBO mismatch that caused draws=0 despite loaded models
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5 changed files with 13 additions and 3 deletions
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@ -458,6 +458,8 @@ void EditorUI::renderNpcPanel(EditorApp& app) {
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if (ImGui::InputText("Name##tmpl", nameBuf, sizeof(nameBuf)))
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tmpl.name = nameBuf;
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ImGui::SliderFloat("Scale", &tmpl.scale, 0.5f, 10.0f, "%.1f");
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int lvl = tmpl.level;
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if (ImGui::SliderInt("Level", &lvl, 1, 83)) {
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tmpl.level = lvl;
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