fix(editor): NPC ghost preview, scale control, frame sync for M2 rendering

- Ghost preview now shows in NPC mode (follows cursor with creature model)
- Added scale field to CreatureSpawn (default 1.0, slider 0.5-10x)
- NPC instances render at their configured scale
- Scale included in JSON save format
- M2Renderer::update() now runs AFTER beginFrame() so getCurrentFrame()
  returns the correct frame index — fixes instance SSBO mismatch that
  caused draws=0 despite loaded models
This commit is contained in:
Kelsi 2026-05-05 03:52:43 -07:00
parent 2980ca83e7
commit f38884856f
5 changed files with 13 additions and 3 deletions

View file

@ -458,6 +458,8 @@ void EditorUI::renderNpcPanel(EditorApp& app) {
if (ImGui::InputText("Name##tmpl", nameBuf, sizeof(nameBuf)))
tmpl.name = nameBuf;
ImGui::SliderFloat("Scale", &tmpl.scale, 0.5f, 10.0f, "%.1f");
int lvl = tmpl.level;
if (ImGui::SliderInt("Level", &lvl, 1, 83)) {
tmpl.level = lvl;