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fix(editor): NPC ghost preview, scale control, frame sync for M2 rendering
- Ghost preview now shows in NPC mode (follows cursor with creature model) - Added scale field to CreatureSpawn (default 1.0, slider 0.5-10x) - NPC instances render at their configured scale - Scale included in JSON save format - M2Renderer::update() now runs AFTER beginFrame() so getCurrentFrame() returns the correct frame index — fixes instance SSBO mismatch that caused draws=0 despite loaded models
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5 changed files with 13 additions and 3 deletions
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@ -39,6 +39,9 @@ struct CreatureSpawn {
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uint32_t armor = 0;
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uint32_t faction = 0; // 0 = neutral
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// Display
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float scale = 1.0f;
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// Behavior
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CreatureBehavior behavior = CreatureBehavior::Stationary;
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float wanderRadius = 10.0f;
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