fix(editor): NPC ghost preview, scale control, frame sync for M2 rendering

- Ghost preview now shows in NPC mode (follows cursor with creature model)
- Added scale field to CreatureSpawn (default 1.0, slider 0.5-10x)
- NPC instances render at their configured scale
- Scale included in JSON save format
- M2Renderer::update() now runs AFTER beginFrame() so getCurrentFrame()
  returns the correct frame index — fixes instance SSBO mismatch that
  caused draws=0 despite loaded models
This commit is contained in:
Kelsi 2026-05-05 03:52:43 -07:00
parent 2980ca83e7
commit f38884856f
5 changed files with 13 additions and 3 deletions

View file

@ -39,6 +39,9 @@ struct CreatureSpawn {
uint32_t armor = 0;
uint32_t faction = 0; // 0 = neutral
// Display
float scale = 1.0f;
// Behavior
CreatureBehavior behavior = CreatureBehavior::Stationary;
float wanderRadius = 10.0f;