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feat: show raid mark symbols on raid frame cells beside leader crown
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1 changed files with 23 additions and 0 deletions
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@ -8414,6 +8414,29 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
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if (isMemberLeader)
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draw->AddText(ImVec2(cellMax.x - 10.0f, cellMin.y + 2.0f), IM_COL32(255, 215, 0, 255), "*");
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// Raid mark symbol — small, just to the left of the leader crown
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{
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static const struct { const char* sym; ImU32 col; } kCellMarks[] = {
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{ "\xe2\x98\x85", IM_COL32(255, 220, 50, 255) },
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{ "\xe2\x97\x8f", IM_COL32(255, 140, 0, 255) },
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{ "\xe2\x97\x86", IM_COL32(160, 32, 240, 255) },
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{ "\xe2\x96\xb2", IM_COL32( 50, 200, 50, 255) },
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{ "\xe2\x97\x8c", IM_COL32( 80, 160, 255, 255) },
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{ "\xe2\x96\xa0", IM_COL32( 50, 200, 220, 255) },
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{ "\xe2\x9c\x9d", IM_COL32(255, 80, 80, 255) },
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{ "\xe2\x98\xa0", IM_COL32(255, 255, 255, 255) },
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};
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uint8_t rmk = gameHandler.getEntityRaidMark(m.guid);
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if (rmk < game::GameHandler::kRaidMarkCount) {
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ImFont* rmFont = ImGui::GetFont();
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ImVec2 rmsz = rmFont->CalcTextSizeA(9.0f, FLT_MAX, 0.0f, kCellMarks[rmk].sym);
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float rmX = cellMax.x - 10.0f - 2.0f - rmsz.x;
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draw->AddText(rmFont, 9.0f,
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ImVec2(rmX, cellMin.y + 2.0f),
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kCellMarks[rmk].col, kCellMarks[rmk].sym);
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}
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}
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// LFG role badge in bottom-right corner of cell
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if (m.roles & 0x02)
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draw->AddText(ImVec2(cellMax.x - 11.0f, cellMax.y - 11.0f), IM_COL32(80, 130, 255, 230), "T");
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