Fix heightmap loading detection and widen wall collision radius

- Use explicit loaded flag for heightmap instead of checking height values
- Increase player collision radius from 0.50 to 0.55 for better wall collision
This commit is contained in:
Kelsi 2026-02-05 18:01:16 -08:00
parent f1bdf0bb67
commit f3f97cf9de
3 changed files with 4 additions and 2 deletions

View file

@ -377,6 +377,7 @@ void ADTLoader::parseMCVT(const uint8_t* data, size_t size, MapChunk& chunk) {
if (height < minHeight) minHeight = height;
if (height > maxHeight) maxHeight = height;
}
chunk.heightMap.loaded = true;
// Log height range for first chunk only
static bool logged = false;