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Fix heightmap loading detection and widen wall collision radius
- Use explicit loaded flag for heightmap instead of checking height values - Increase player collision radius from 0.50 to 0.55 for better wall collision
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3 changed files with 4 additions and 2 deletions
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@ -1515,7 +1515,7 @@ bool WMORenderer::checkWallCollision(const glm::vec3& from, const glm::vec3& to,
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if (moveDistXY < 0.001f) return false;
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// Player collision parameters
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const float PLAYER_RADIUS = 0.50f; // Slightly narrower to pass tight doorways/interiors
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const float PLAYER_RADIUS = 0.55f; // Slightly wider for better wall collision
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const float PLAYER_HEIGHT = 2.0f; // Player height for wall checks
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const float MAX_STEP_HEIGHT = 0.85f; // Balanced step-up without wall pass-through
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