feat(editor): add --gen-zone-texture-pack orchestrator

New zone-scope command that drops a 6-texture starter pack
(grass, dirt, stone, brick, wood, water) into <zoneDir>/textures/
by fanning out to the procedural --gen-texture-* family. Saves
users from sourcing proprietary art when bringing up a new zone —
the entire pack is open PNG output from procedural generators.

Adds to the gen-random-zone family of project orchestrators.
This commit is contained in:
Kelsi 2026-05-07 23:18:00 -07:00
parent 39ea13965e
commit f40126dffc

View file

@ -603,6 +603,8 @@ static void printUsage(const char* argv0) {
std::printf(" Add random creatures/objects to a zone (seeded for reproducibility)\n");
std::printf(" --random-populate-items <zoneDir> [--seed N] [--count N] [--max-quality Q]\n");
std::printf(" Generate random items.json entries (seeded; quality cap defaults to epic=4)\n");
std::printf(" --gen-zone-texture-pack <zoneDir> [--seed N]\n");
std::printf(" Drop a starter texture pack (grass/dirt/stone/brick/wood/water) into <zoneDir>/textures/\n");
std::printf(" --gen-random-zone <name> [tx ty] [--seed N] [--creatures N] [--objects N] [--items N]\n");
std::printf(" End-to-end: scaffold-zone + random-populate-zone + random-populate-items\n");
std::printf(" --gen-random-project <count> [--prefix N] [--seed N] [--creatures N] [--objects N] [--items N]\n");
@ -1094,7 +1096,8 @@ int main(int argc, char* argv[]) {
"--info-zone-audio", "--snap-zone-to-ground", "--audit-zone-spawns",
"--info-project-audio", "--snap-project-to-ground",
"--audit-project-spawns", "--list-zone-spawns", "--list-project-spawns",
"--gen-random-zone", "--gen-random-project", "--info-spawn",
"--gen-random-zone", "--gen-random-project", "--gen-zone-texture-pack",
"--info-spawn",
"--diff-zone-spawns",
"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
"--export-project-items-md", "--export-project-items-csv",
@ -13851,6 +13854,76 @@ int main(int argc, char* argv[]) {
std::printf(" objects : %d\n", objects);
std::printf(" items : %d\n", items);
return 0;
} else if (std::strcmp(argv[i], "--gen-zone-texture-pack") == 0 && i + 1 < argc) {
// Drop a starter PNG texture pack into <zoneDir>/textures/
// by fanning out to the procedural --gen-texture-* commands.
// Saves the user from sourcing proprietary art when bringing
// up a new zone — six themed textures (grass, dirt, stone,
// brick, wood, water) cover most outdoor & dungeon needs.
std::string zoneDir = argv[++i];
uint32_t seed = 1;
for (int k = i + 1; k < argc; ++k) {
std::string flag = argv[k];
if (flag == "--seed" && k + 1 < argc) {
try { seed = static_cast<uint32_t>(std::stoul(argv[++k])); } catch (...) {}
i = k;
} else if (flag.rfind("--", 0) == 0) {
std::fprintf(stderr,
"gen-zone-texture-pack: unknown flag '%s'\n", flag.c_str());
return 1;
}
}
std::filesystem::path zp(zoneDir);
if (!std::filesystem::exists(zp / "zone.json")) {
std::fprintf(stderr,
"gen-zone-texture-pack: %s has no zone.json\n",
zoneDir.c_str());
return 1;
}
std::filesystem::path texDir = zp / "textures";
std::error_code ec;
std::filesystem::create_directories(texDir, ec);
if (ec) {
std::fprintf(stderr,
"gen-zone-texture-pack: cannot create %s: %s\n",
texDir.string().c_str(), ec.message().c_str());
return 1;
}
std::string self = (argc > 0) ? argv[0] : "wowee_editor";
// Each row: {flag, fileName, args...}. Using std::string so
// we can interpolate the per-pack seed without sprintf
// gymnastics; subprocess invocation handles quoting.
struct Cmd {
std::string flag;
std::string outName;
std::vector<std::string> args;
};
std::vector<Cmd> jobs = {
{"--gen-texture-noise", "grass.png", {"4A7C2E", "5C9B3A", "256", "256"}},
{"--gen-texture-noise", "dirt.png", {"6B4A2A", "8B5E3A", "256", "256"}},
{"--gen-texture-checker", "stone.png", {"7A7A7A", "5A5A5A", "32", "256", "256"}},
{"--gen-texture-brick", "brick.png", {"8B4513", "D3D3D3", "64", "24", "4", "256", "256"}},
{"--gen-texture-wood", "wood.png", {"8B5A2B", "4A3216", "12", std::to_string(seed), "256", "256"}},
{"--gen-texture-radial", "water.png", {"3A6FA0", "1E4A78", "256", "256"}},
};
int written = 0;
for (const auto& job : jobs) {
std::filesystem::path out = texDir / job.outName;
std::string cmd = "\"" + self + "\" " + job.flag + " \"" + out.string() + "\"";
for (const auto& a : job.args) cmd += " " + a;
cmd += " > /dev/null 2>&1";
int rc = std::system(cmd.c_str());
if (rc != 0) {
std::fprintf(stderr,
"gen-zone-texture-pack: %s failed (rc=%d)\n",
job.flag.c_str(), rc);
} else {
++written;
}
}
std::printf("gen-zone-texture-pack: wrote %d of %zu textures to %s\n",
written, jobs.size(), texDir.string().c_str());
return written == static_cast<int>(jobs.size()) ? 0 : 1;
} else if (std::strcmp(argv[i], "--gen-random-project") == 0 && i + 1 < argc) {
// Project-wide companion: spawn N random zones in one
// pass. Names default to "Zone1, Zone2..."; tile