mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
commit
f5386060b6
9 changed files with 451 additions and 116 deletions
7
.gitignore
vendored
7
.gitignore
vendored
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@ -100,3 +100,10 @@ node_modules/
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# Python cache artifacts
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tools/__pycache__/
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*.pyc
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# artifacts
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.codex-loop/
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# Local agent instructions
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AGENTS.md
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codex-loop.sh
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@ -2369,6 +2369,7 @@ private:
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void addCombatText(CombatTextEntry::Type type, int32_t amount, uint32_t spellId, bool isPlayerSource, uint8_t powerType = 0,
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uint64_t srcGuid = 0, uint64_t dstGuid = 0);
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bool shouldLogSpellstealAura(uint64_t casterGuid, uint64_t victimGuid, uint32_t spellId);
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void addSystemChatMessage(const std::string& message);
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/**
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@ -2575,7 +2576,15 @@ private:
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std::unordered_set<uint64_t> hostileAttackers_;
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std::vector<CombatTextEntry> combatText;
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static constexpr size_t MAX_COMBAT_LOG = 500;
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struct RecentSpellstealLogEntry {
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uint64_t casterGuid = 0;
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uint64_t victimGuid = 0;
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uint32_t spellId = 0;
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std::chrono::steady_clock::time_point timestamp{};
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};
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static constexpr size_t MAX_RECENT_SPELLSTEAL_LOGS = 32;
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std::deque<CombatLogEntry> combatLog_;
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std::deque<RecentSpellstealLogEntry> recentSpellstealLogs_;
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std::deque<std::string> areaTriggerMsgs_;
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// unitGuid → sorted threat list (descending by threat value)
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std::unordered_map<uint64_t, std::vector<ThreatEntry>> threatLists_;
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@ -51,16 +51,16 @@ struct ActionBarSlot {
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struct CombatTextEntry {
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enum Type : uint8_t {
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MELEE_DAMAGE, SPELL_DAMAGE, HEAL, MISS, DODGE, PARRY, BLOCK,
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CRIT_DAMAGE, CRIT_HEAL, PERIODIC_DAMAGE, PERIODIC_HEAL, ENVIRONMENTAL,
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ENERGIZE, XP_GAIN, IMMUNE, ABSORB, RESIST, PROC_TRIGGER,
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DISPEL, INTERRUPT
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EVADE, CRIT_DAMAGE, CRIT_HEAL, PERIODIC_DAMAGE, PERIODIC_HEAL, ENVIRONMENTAL,
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ENERGIZE, POWER_DRAIN, XP_GAIN, IMMUNE, ABSORB, RESIST, DEFLECT, REFLECT, PROC_TRIGGER,
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DISPEL, STEAL, INTERRUPT, INSTAKILL
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};
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Type type;
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int32_t amount = 0;
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uint32_t spellId = 0;
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float age = 0.0f; // Seconds since creation (for fadeout)
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bool isPlayerSource = false; // True if player dealt this
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uint8_t powerType = 0; // For ENERGIZE: 0=mana,1=rage,2=focus,3=energy,6=runicpower
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uint8_t powerType = 0; // For ENERGIZE/POWER_DRAIN: 0=mana,1=rage,2=focus,3=energy,6=runicpower
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static constexpr float LIFETIME = 2.5f;
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bool isExpired() const { return age >= LIFETIME; }
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@ -1858,7 +1858,7 @@ public:
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/** SMSG_SPELL_GO data (simplified) */
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struct SpellGoMissEntry {
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uint64_t targetGuid = 0;
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uint8_t missType = 0; // 0=MISS 1=DODGE 2=PARRY 3=BLOCK 4=EVADE 5=IMMUNE 6=DEFLECT 7=ABSORB 8=RESIST
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uint8_t missType = 0; // 0=MISS 1=DODGE 2=PARRY 3=BLOCK 4=EVADE 5=IMMUNE 6=DEFLECT 7=ABSORB 8=RESIST 11=REFLECT
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};
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struct SpellGoData {
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@ -123,6 +123,40 @@ std::string formatCopperAmount(uint32_t amount) {
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return oss.str();
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}
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std::string displaySpellName(GameHandler& handler, uint32_t spellId) {
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if (spellId == 0) return {};
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const std::string& name = handler.getSpellName(spellId);
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if (!name.empty()) return name;
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return "spell " + std::to_string(spellId);
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}
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std::string formatSpellNameList(GameHandler& handler,
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const std::vector<uint32_t>& spellIds,
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size_t maxShown = 3) {
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if (spellIds.empty()) return {};
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const size_t shownCount = std::min(spellIds.size(), maxShown);
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std::ostringstream oss;
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for (size_t i = 0; i < shownCount; ++i) {
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if (i > 0) {
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if (shownCount == 2) {
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oss << " and ";
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} else if (i == shownCount - 1) {
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oss << ", and ";
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} else {
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oss << ", ";
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}
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}
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oss << displaySpellName(handler, spellIds[i]);
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}
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if (spellIds.size() > shownCount) {
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oss << ", and " << (spellIds.size() - shownCount) << " more";
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}
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return oss.str();
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}
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bool readCStringAt(const std::vector<uint8_t>& data, size_t start, std::string& out, size_t& nextPos) {
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out.clear();
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if (start >= data.size()) return false;
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@ -2066,8 +2100,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
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uint64_t victim = readPrGuid();
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if (packet.getSize() - packet.getReadPos() < 4) break;
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uint32_t spellId = packet.readUInt32();
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if (victim == playerGuid)
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if (victim == playerGuid) {
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addCombatText(CombatTextEntry::RESIST, 0, spellId, false, 0, caster, victim);
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} else if (caster == playerGuid) {
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addCombatText(CombatTextEntry::RESIST, 0, spellId, true, 0, caster, victim);
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}
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packet.setReadPos(packet.getSize());
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break;
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}
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@ -2643,33 +2680,34 @@ void GameHandler::handlePacket(network::Packet& packet) {
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// ---- Spell log miss ----
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case Opcode::SMSG_SPELLLOGMISS: {
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// All expansions: uint32 spellId first.
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// WotLK: spellId(4) + packed_guid caster + uint8 unk + uint32 count
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// + count × (packed_guid victim + uint8 missInfo)
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// [missInfo==11(REFLECT): + uint32 reflectSpellId + uint8 reflectResult]
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// TBC/Classic: spellId(4) + uint64 caster + uint8 unk + uint32 count
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// + count × (uint64 victim + uint8 missInfo)
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const bool spellMissTbcLike = isClassicLikeExpansion() || isActiveExpansion("tbc");
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// WotLK/Classic: spellId(4) + packed_guid caster + uint8 unk + uint32 count
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// + count × (packed_guid victim + uint8 missInfo)
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// TBC: spellId(4) + uint64 caster + uint8 unk + uint32 count
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// + count × (uint64 victim + uint8 missInfo)
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// All expansions append uint32 reflectSpellId + uint8 reflectResult when
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// missInfo==11 (REFLECT).
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const bool spellMissUsesFullGuid = isActiveExpansion("tbc");
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auto readSpellMissGuid = [&]() -> uint64_t {
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if (spellMissTbcLike)
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if (spellMissUsesFullGuid)
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return (packet.getSize() - packet.getReadPos() >= 8) ? packet.readUInt64() : 0;
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return UpdateObjectParser::readPackedGuid(packet);
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};
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// spellId prefix present in all expansions
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if (packet.getSize() - packet.getReadPos() < 4) break;
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/*uint32_t spellId =*/ packet.readUInt32();
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if (packet.getSize() - packet.getReadPos() < (spellMissTbcLike ? 8 : 1)) break;
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uint32_t spellId = packet.readUInt32();
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if (packet.getSize() - packet.getReadPos() < (spellMissUsesFullGuid ? 8u : 1u)) break;
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uint64_t casterGuid = readSpellMissGuid();
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if (packet.getSize() - packet.getReadPos() < 5) break;
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/*uint8_t unk =*/ packet.readUInt8();
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uint32_t count = packet.readUInt32();
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count = std::min(count, 32u);
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for (uint32_t i = 0; i < count; ++i) {
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if (packet.getSize() - packet.getReadPos() < (spellMissTbcLike ? 9u : 2u)) break;
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if (packet.getSize() - packet.getReadPos() < (spellMissUsesFullGuid ? 9u : 2u)) break;
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uint64_t victimGuid = readSpellMissGuid();
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if (packet.getSize() - packet.getReadPos() < 1) break;
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uint8_t missInfo = packet.readUInt8();
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// REFLECT (11): extra uint32 reflectSpellId + uint8 reflectResult
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if (missInfo == 11 && !spellMissTbcLike) {
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if (missInfo == 11) {
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if (packet.getSize() - packet.getReadPos() >= 5) {
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/*uint32_t reflectSpellId =*/ packet.readUInt32();
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/*uint8_t reflectResult =*/ packet.readUInt8();
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@ -2683,19 +2721,20 @@ void GameHandler::handlePacket(network::Packet& packet) {
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CombatTextEntry::DODGE, // 1=DODGE
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CombatTextEntry::PARRY, // 2=PARRY
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CombatTextEntry::BLOCK, // 3=BLOCK
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CombatTextEntry::MISS, // 4=EVADE
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CombatTextEntry::EVADE, // 4=EVADE
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CombatTextEntry::IMMUNE, // 5=IMMUNE
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CombatTextEntry::MISS, // 6=DEFLECT
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CombatTextEntry::DEFLECT, // 6=DEFLECT
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CombatTextEntry::ABSORB, // 7=ABSORB
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CombatTextEntry::RESIST, // 8=RESIST
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};
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CombatTextEntry::Type ct = (missInfo < 9) ? missTypes[missInfo] : CombatTextEntry::MISS;
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CombatTextEntry::Type ct = (missInfo < 9) ? missTypes[missInfo]
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: (missInfo == 11 ? CombatTextEntry::REFLECT : CombatTextEntry::MISS);
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if (casterGuid == playerGuid) {
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// We cast a spell and it missed the target
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addCombatText(ct, 0, 0, true, 0, casterGuid, victimGuid);
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addCombatText(ct, 0, spellId, true, 0, casterGuid, victimGuid);
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} else if (victimGuid == playerGuid) {
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// Enemy spell missed us (we dodged/parried/blocked/resisted/etc.)
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addCombatText(ct, 0, 0, false, 0, casterGuid, victimGuid);
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addCombatText(ct, 0, spellId, false, 0, casterGuid, victimGuid);
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}
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}
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break;
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@ -3954,13 +3993,20 @@ void GameHandler::handlePacket(network::Packet& packet) {
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} else if (auraType == 98) {
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// PERIODIC_MANA_LEECH: miscValue(powerType) + amount + float multiplier
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if (packet.getSize() - packet.getReadPos() < 12) break;
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/*uint32_t powerType =*/ packet.readUInt32();
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uint8_t powerType = static_cast<uint8_t>(packet.readUInt32());
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uint32_t amount = packet.readUInt32();
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/*float multiplier =*/ packet.readUInt32(); // read as raw uint32 (float bits)
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// Show as periodic damage from victim's perspective (mana drained)
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float multiplier = packet.readFloat();
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if (isPlayerVictim && amount > 0)
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addCombatText(CombatTextEntry::PERIODIC_DAMAGE, static_cast<int32_t>(amount),
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spellId, false, 0, casterGuid, victimGuid);
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addCombatText(CombatTextEntry::POWER_DRAIN, static_cast<int32_t>(amount),
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spellId, false, powerType, casterGuid, victimGuid);
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if (isPlayerCaster && amount > 0 && multiplier > 0.0f && std::isfinite(multiplier)) {
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const uint32_t gainedAmount = static_cast<uint32_t>(
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std::lround(static_cast<double>(amount) * static_cast<double>(multiplier)));
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if (gainedAmount > 0) {
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addCombatText(CombatTextEntry::ENERGIZE, static_cast<int32_t>(gainedAmount),
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spellId, true, powerType, casterGuid, casterGuid);
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}
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}
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} else {
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// Unknown/untracked aura type — stop parsing this event safely
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packet.setReadPos(packet.getSize());
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@ -3975,14 +4021,22 @@ void GameHandler::handlePacket(network::Packet& packet) {
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// TBC: full uint64 victim + uint64 caster + uint32 spellId + uint8 powerType + int32 amount
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// Classic/Vanilla: packed_guid (same as WotLK)
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const bool energizeTbc = isActiveExpansion("tbc");
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size_t rem = packet.getSize() - packet.getReadPos();
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if (rem < (energizeTbc ? 8u : 2u)) { packet.setReadPos(packet.getSize()); break; }
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uint64_t victimGuid = energizeTbc
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? packet.readUInt64() : UpdateObjectParser::readPackedGuid(packet);
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uint64_t casterGuid = energizeTbc
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? packet.readUInt64() : UpdateObjectParser::readPackedGuid(packet);
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rem = packet.getSize() - packet.getReadPos();
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if (rem < 6) { packet.setReadPos(packet.getSize()); break; }
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auto readEnergizeGuid = [&]() -> uint64_t {
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if (energizeTbc)
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return (packet.getSize() - packet.getReadPos() >= 8) ? packet.readUInt64() : 0;
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return UpdateObjectParser::readPackedGuid(packet);
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};
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if (packet.getSize() - packet.getReadPos() < (energizeTbc ? 8u : 1u)) {
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packet.setReadPos(packet.getSize()); break;
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}
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uint64_t victimGuid = readEnergizeGuid();
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if (packet.getSize() - packet.getReadPos() < (energizeTbc ? 8u : 1u)) {
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packet.setReadPos(packet.getSize()); break;
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}
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uint64_t casterGuid = readEnergizeGuid();
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if (packet.getSize() - packet.getReadPos() < 9) {
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packet.setReadPos(packet.getSize()); break;
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}
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uint32_t spellId = packet.readUInt32();
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uint8_t energizePowerType = packet.readUInt8();
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int32_t amount = static_cast<int32_t>(packet.readUInt32());
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@ -6087,8 +6141,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
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}
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// ---- Spell combat logs (consume) ----
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case Opcode::SMSG_AURACASTLOG:
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case Opcode::SMSG_SPELLBREAKLOG:
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case Opcode::SMSG_SPELLDAMAGESHIELD: {
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// Classic/TBC: uint64 victim + uint64 caster + spellId(4) + damage(4) + schoolMask(4)
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// WotLK: packed_guid victim + packed_guid caster + spellId(4) + damage(4) + absorbed(4) + schoolMask(4)
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@ -6119,6 +6171,12 @@ void GameHandler::handlePacket(network::Packet& packet) {
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}
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break;
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}
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case Opcode::SMSG_AURACASTLOG:
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case Opcode::SMSG_SPELLBREAKLOG:
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// These packets are not damage-shield events. Consume them without
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// synthesizing reflected damage entries or misattributing GUIDs.
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packet.setReadPos(packet.getSize());
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break;
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case Opcode::SMSG_SPELLORDAMAGE_IMMUNE: {
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// WotLK: packed casterGuid + packed victimGuid + uint32 spellId + uint8 saveType
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// TBC/Classic: full uint64 casterGuid + full uint64 victimGuid + uint32 + uint8
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@ -6160,37 +6218,68 @@ void GameHandler::handlePacket(network::Packet& packet) {
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/*uint32_t dispelSpell =*/ packet.readUInt32();
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uint8_t isStolen = packet.readUInt8();
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uint32_t count = packet.readUInt32();
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// Collect first dispelled spell id/name; process all entries for combat log
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// Each entry: uint32 spellId + uint8 isPositive (5 bytes in WotLK/TBC/Classic)
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uint32_t firstDispelledId = 0;
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std::string firstSpellName;
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for (uint32_t i = 0; i < count && packet.getSize() - packet.getReadPos() >= 5; ++i) {
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// Preserve every dispelled aura in the combat log instead of collapsing
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// multi-aura packets down to the first entry only.
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const size_t dispelEntrySize = dispelTbcLike ? 8u : 5u;
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std::vector<uint32_t> dispelledIds;
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dispelledIds.reserve(count);
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for (uint32_t i = 0; i < count && packet.getSize() - packet.getReadPos() >= dispelEntrySize; ++i) {
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uint32_t dispelledId = packet.readUInt32();
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/*uint8_t isPositive =*/ packet.readUInt8();
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if (i == 0) {
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firstDispelledId = dispelledId;
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const std::string& nm = getSpellName(dispelledId);
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firstSpellName = nm.empty() ? ("spell " + std::to_string(dispelledId)) : nm;
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if (dispelTbcLike) {
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/*uint32_t unk =*/ packet.readUInt32();
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} else {
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/*uint8_t isPositive =*/ packet.readUInt8();
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}
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if (dispelledId != 0) {
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dispelledIds.push_back(dispelledId);
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}
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}
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// Show system message if player was victim or caster
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if (victimGuid == playerGuid || casterGuid == playerGuid) {
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const char* verb = isStolen ? "stolen" : "dispelled";
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if (!firstSpellName.empty()) {
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std::vector<uint32_t> loggedIds;
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if (isStolen) {
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loggedIds.reserve(dispelledIds.size());
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for (uint32_t dispelledId : dispelledIds) {
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if (shouldLogSpellstealAura(casterGuid, victimGuid, dispelledId))
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loggedIds.push_back(dispelledId);
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}
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} else {
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loggedIds = dispelledIds;
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}
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const std::string displaySpellNames = formatSpellNameList(*this, loggedIds);
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if (!displaySpellNames.empty()) {
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char buf[256];
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if (victimGuid == playerGuid && casterGuid != playerGuid)
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std::snprintf(buf, sizeof(buf), "%s was %s.", firstSpellName.c_str(), verb);
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else if (casterGuid == playerGuid)
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std::snprintf(buf, sizeof(buf), "You %s %s.", verb, firstSpellName.c_str());
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else
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std::snprintf(buf, sizeof(buf), "%s %s.", firstSpellName.c_str(), verb);
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const char* passiveVerb = loggedIds.size() == 1 ? "was" : "were";
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if (isStolen) {
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if (victimGuid == playerGuid && casterGuid != playerGuid)
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std::snprintf(buf, sizeof(buf), "%s %s stolen.",
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displaySpellNames.c_str(), passiveVerb);
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else if (casterGuid == playerGuid)
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std::snprintf(buf, sizeof(buf), "You steal %s.", displaySpellNames.c_str());
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else
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std::snprintf(buf, sizeof(buf), "%s %s stolen.",
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displaySpellNames.c_str(), passiveVerb);
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} else {
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if (victimGuid == playerGuid && casterGuid != playerGuid)
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std::snprintf(buf, sizeof(buf), "%s %s dispelled.",
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displaySpellNames.c_str(), passiveVerb);
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else if (casterGuid == playerGuid)
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std::snprintf(buf, sizeof(buf), "You dispel %s.", displaySpellNames.c_str());
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else
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std::snprintf(buf, sizeof(buf), "%s %s dispelled.",
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displaySpellNames.c_str(), passiveVerb);
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}
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addSystemChatMessage(buf);
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}
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// Add dispel event to combat log
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if (firstDispelledId != 0) {
|
||||
// Preserve stolen auras as spellsteal events so the log wording stays accurate.
|
||||
if (!loggedIds.empty()) {
|
||||
bool isPlayerCaster = (casterGuid == playerGuid);
|
||||
addCombatText(CombatTextEntry::DISPEL, 0, firstDispelledId, isPlayerCaster, 0,
|
||||
casterGuid, victimGuid);
|
||||
for (uint32_t dispelledId : loggedIds) {
|
||||
addCombatText(isStolen ? CombatTextEntry::STEAL : CombatTextEntry::DISPEL,
|
||||
0, dispelledId, isPlayerCaster, 0,
|
||||
casterGuid, victimGuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
packet.setReadPos(packet.getSize());
|
||||
|
|
@ -6219,47 +6308,69 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
/*uint32_t stealSpellId =*/ packet.readUInt32();
|
||||
/*uint8_t isStolen =*/ packet.readUInt8();
|
||||
uint32_t stealCount = packet.readUInt32();
|
||||
// Collect stolen spell info; show feedback when we are caster or victim
|
||||
uint32_t firstStolenId = 0;
|
||||
std::string stolenName;
|
||||
for (uint32_t i = 0; i < stealCount && packet.getSize() - packet.getReadPos() >= 5; ++i) {
|
||||
// Preserve every stolen aura in the combat log instead of only the first.
|
||||
const size_t stealEntrySize = stealTbcLike ? 8u : 5u;
|
||||
std::vector<uint32_t> stolenIds;
|
||||
stolenIds.reserve(stealCount);
|
||||
for (uint32_t i = 0; i < stealCount && packet.getSize() - packet.getReadPos() >= stealEntrySize; ++i) {
|
||||
uint32_t stolenId = packet.readUInt32();
|
||||
/*uint8_t isPos =*/ packet.readUInt8();
|
||||
if (i == 0) {
|
||||
firstStolenId = stolenId;
|
||||
const std::string& nm = getSpellName(stolenId);
|
||||
stolenName = nm.empty() ? ("spell " + std::to_string(stolenId)) : nm;
|
||||
if (stealTbcLike) {
|
||||
/*uint32_t unk =*/ packet.readUInt32();
|
||||
} else {
|
||||
/*uint8_t isPos =*/ packet.readUInt8();
|
||||
}
|
||||
if (stolenId != 0) {
|
||||
stolenIds.push_back(stolenId);
|
||||
}
|
||||
}
|
||||
if (stealCaster == playerGuid || stealVictim == playerGuid) {
|
||||
if (!stolenName.empty()) {
|
||||
std::vector<uint32_t> loggedIds;
|
||||
loggedIds.reserve(stolenIds.size());
|
||||
for (uint32_t stolenId : stolenIds) {
|
||||
if (shouldLogSpellstealAura(stealCaster, stealVictim, stolenId))
|
||||
loggedIds.push_back(stolenId);
|
||||
}
|
||||
|
||||
const std::string displaySpellNames = formatSpellNameList(*this, loggedIds);
|
||||
if (!displaySpellNames.empty()) {
|
||||
char buf[256];
|
||||
if (stealCaster == playerGuid)
|
||||
std::snprintf(buf, sizeof(buf), "You stole %s.", stolenName.c_str());
|
||||
std::snprintf(buf, sizeof(buf), "You stole %s.", displaySpellNames.c_str());
|
||||
else
|
||||
std::snprintf(buf, sizeof(buf), "%s was stolen.", stolenName.c_str());
|
||||
std::snprintf(buf, sizeof(buf), "%s %s stolen.", displaySpellNames.c_str(),
|
||||
loggedIds.size() == 1 ? "was" : "were");
|
||||
addSystemChatMessage(buf);
|
||||
}
|
||||
// Add dispel/steal to combat log using DISPEL type (isStolen=true for steals)
|
||||
if (firstStolenId != 0) {
|
||||
// Some servers emit both SPELLDISPELLOG(isStolen=1) and SPELLSTEALLOG
|
||||
// for the same aura. Keep the first event and suppress the duplicate.
|
||||
if (!loggedIds.empty()) {
|
||||
bool isPlayerCaster = (stealCaster == playerGuid);
|
||||
addCombatText(CombatTextEntry::DISPEL, 0, firstStolenId, isPlayerCaster, 0,
|
||||
stealCaster, stealVictim);
|
||||
for (uint32_t stolenId : loggedIds) {
|
||||
addCombatText(CombatTextEntry::STEAL, 0, stolenId, isPlayerCaster, 0,
|
||||
stealCaster, stealVictim);
|
||||
}
|
||||
}
|
||||
}
|
||||
packet.setReadPos(packet.getSize());
|
||||
break;
|
||||
}
|
||||
case Opcode::SMSG_SPELL_CHANCE_PROC_LOG: {
|
||||
// Format (all expansions): PackedGuid target + PackedGuid caster + uint32 spellId + ...
|
||||
if (packet.getSize() - packet.getReadPos() < 3) {
|
||||
// WotLK: packed_guid target + packed_guid caster + uint32 spellId + ...
|
||||
// TBC/Classic: uint64 target + uint64 caster + uint32 spellId + ...
|
||||
const bool procChanceTbcLike = isClassicLikeExpansion() || isActiveExpansion("tbc");
|
||||
auto readProcChanceGuid = [&]() -> uint64_t {
|
||||
if (procChanceTbcLike)
|
||||
return (packet.getSize() - packet.getReadPos() >= 8) ? packet.readUInt64() : 0;
|
||||
return UpdateObjectParser::readPackedGuid(packet);
|
||||
};
|
||||
if (packet.getSize() - packet.getReadPos() < (procChanceTbcLike ? 8u : 1u)) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
uint64_t procTargetGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
if (packet.getSize() - packet.getReadPos() < 2) {
|
||||
uint64_t procTargetGuid = readProcChanceGuid();
|
||||
if (packet.getSize() - packet.getReadPos() < (procChanceTbcLike ? 8u : 1u)) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
uint64_t procCasterGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
uint64_t procCasterGuid = readProcChanceGuid();
|
||||
if (packet.getSize() - packet.getReadPos() < 4) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
|
|
@ -6286,11 +6397,9 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
uint32_t ikSpell = (ik_rem() >= 4) ? packet.readUInt32() : 0;
|
||||
// Show kill/death feedback for the local player
|
||||
if (ikCaster == playerGuid) {
|
||||
// We killed a target instantly — show a KILL combat text hit
|
||||
addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, true, 0, ikCaster, ikVictim);
|
||||
addCombatText(CombatTextEntry::INSTAKILL, 0, ikSpell, true, 0, ikCaster, ikVictim);
|
||||
} else if (ikVictim == playerGuid) {
|
||||
// We were instantly killed — show a large incoming hit
|
||||
addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, false, 0, ikCaster, ikVictim);
|
||||
addCombatText(CombatTextEntry::INSTAKILL, 0, ikSpell, false, 0, ikCaster, ikVictim);
|
||||
addSystemChatMessage("You were killed by an instant-kill effect.");
|
||||
}
|
||||
LOG_DEBUG("SMSG_SPELLINSTAKILLLOG: caster=0x", std::hex, ikCaster,
|
||||
|
|
@ -6309,9 +6418,26 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
// Effect 49 = FEED_PET: uint32 itemEntry
|
||||
// Effect 114= CREATE_ITEM2: uint32 itemEntry (same layout as CREATE_ITEM)
|
||||
const bool exeTbcLike = isClassicLikeExpansion() || isActiveExpansion("tbc");
|
||||
const auto hasFullPackedGuid = [&packet]() -> bool {
|
||||
if (packet.getReadPos() >= packet.getSize()) {
|
||||
return false;
|
||||
}
|
||||
const auto& rawData = packet.getData();
|
||||
const uint8_t mask = rawData[packet.getReadPos()];
|
||||
size_t guidBytes = 1;
|
||||
for (int bit = 0; bit < 8; ++bit) {
|
||||
if ((mask & (1u << bit)) != 0) {
|
||||
++guidBytes;
|
||||
}
|
||||
}
|
||||
return packet.getSize() - packet.getReadPos() >= guidBytes;
|
||||
};
|
||||
if (packet.getSize() - packet.getReadPos() < (exeTbcLike ? 8u : 1u)) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
if (!exeTbcLike && !hasFullPackedGuid()) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
uint64_t exeCaster = exeTbcLike
|
||||
? packet.readUInt64() : UpdateObjectParser::readPackedGuid(packet);
|
||||
if (packet.getSize() - packet.getReadPos() < 8) {
|
||||
|
|
@ -6330,31 +6456,50 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
if (effectType == 10) {
|
||||
// SPELL_EFFECT_POWER_DRAIN: packed_guid target + uint32 amount + uint32 powerType + float multiplier
|
||||
for (uint32_t li = 0; li < effectLogCount; ++li) {
|
||||
if (packet.getSize() - packet.getReadPos() < 1) break;
|
||||
if (packet.getSize() - packet.getReadPos() < (exeTbcLike ? 8u : 1u)
|
||||
|| (!exeTbcLike && !hasFullPackedGuid())) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
uint64_t drainTarget = exeTbcLike
|
||||
? (packet.getSize() - packet.getReadPos() >= 8 ? packet.readUInt64() : 0)
|
||||
? packet.readUInt64()
|
||||
: UpdateObjectParser::readPackedGuid(packet);
|
||||
if (packet.getSize() - packet.getReadPos() < 12) { packet.setReadPos(packet.getSize()); break; }
|
||||
uint32_t drainAmount = packet.readUInt32();
|
||||
uint32_t drainPower = packet.readUInt32(); // 0=mana,1=rage,3=energy,6=runic
|
||||
/*float drainMult =*/ packet.readFloat();
|
||||
float drainMult = packet.readFloat();
|
||||
if (drainAmount > 0) {
|
||||
if (drainTarget == playerGuid)
|
||||
addCombatText(CombatTextEntry::PERIODIC_DAMAGE, static_cast<int32_t>(drainAmount), exeSpellId, false, 0,
|
||||
addCombatText(CombatTextEntry::POWER_DRAIN, static_cast<int32_t>(drainAmount), exeSpellId, false,
|
||||
static_cast<uint8_t>(drainPower),
|
||||
exeCaster, drainTarget);
|
||||
else if (isPlayerCaster)
|
||||
addCombatText(CombatTextEntry::ENERGIZE, static_cast<int32_t>(drainAmount), exeSpellId, true,
|
||||
static_cast<uint8_t>(drainPower), exeCaster, drainTarget);
|
||||
if (isPlayerCaster) {
|
||||
if (drainTarget != playerGuid) {
|
||||
addCombatText(CombatTextEntry::POWER_DRAIN, static_cast<int32_t>(drainAmount), exeSpellId, true,
|
||||
static_cast<uint8_t>(drainPower), exeCaster, drainTarget);
|
||||
}
|
||||
if (drainMult > 0.0f && std::isfinite(drainMult)) {
|
||||
const uint32_t gainedAmount = static_cast<uint32_t>(
|
||||
std::lround(static_cast<double>(drainAmount) * static_cast<double>(drainMult)));
|
||||
if (gainedAmount > 0) {
|
||||
addCombatText(CombatTextEntry::ENERGIZE, static_cast<int32_t>(gainedAmount), exeSpellId, true,
|
||||
static_cast<uint8_t>(drainPower), exeCaster, exeCaster);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
LOG_DEBUG("SMSG_SPELLLOGEXECUTE POWER_DRAIN: spell=", exeSpellId,
|
||||
" power=", drainPower, " amount=", drainAmount);
|
||||
" power=", drainPower, " amount=", drainAmount,
|
||||
" multiplier=", drainMult);
|
||||
}
|
||||
} else if (effectType == 11) {
|
||||
// SPELL_EFFECT_HEALTH_LEECH: packed_guid target + uint32 amount + float multiplier
|
||||
for (uint32_t li = 0; li < effectLogCount; ++li) {
|
||||
if (packet.getSize() - packet.getReadPos() < 1) break;
|
||||
if (packet.getSize() - packet.getReadPos() < (exeTbcLike ? 8u : 1u)
|
||||
|| (!exeTbcLike && !hasFullPackedGuid())) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
uint64_t leechTarget = exeTbcLike
|
||||
? (packet.getSize() - packet.getReadPos() >= 8 ? packet.readUInt64() : 0)
|
||||
? packet.readUInt64()
|
||||
: UpdateObjectParser::readPackedGuid(packet);
|
||||
if (packet.getSize() - packet.getReadPos() < 8) { packet.setReadPos(packet.getSize()); break; }
|
||||
uint32_t leechAmount = packet.readUInt32();
|
||||
|
|
@ -6365,7 +6510,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
exeCaster, leechTarget);
|
||||
else if (isPlayerCaster)
|
||||
addCombatText(CombatTextEntry::HEAL, static_cast<int32_t>(leechAmount), exeSpellId, true, 0,
|
||||
exeCaster, leechTarget);
|
||||
exeCaster, exeCaster);
|
||||
}
|
||||
LOG_DEBUG("SMSG_SPELLLOGEXECUTE HEALTH_LEECH: spell=", exeSpellId, " amount=", leechAmount);
|
||||
}
|
||||
|
|
@ -6394,9 +6539,12 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
} else if (effectType == 26) {
|
||||
// SPELL_EFFECT_INTERRUPT_CAST: packed_guid target + uint32 interrupted_spell_id
|
||||
for (uint32_t li = 0; li < effectLogCount; ++li) {
|
||||
if (packet.getSize() - packet.getReadPos() < 1) break;
|
||||
if (packet.getSize() - packet.getReadPos() < (exeTbcLike ? 8u : 1u)
|
||||
|| (!exeTbcLike && !hasFullPackedGuid())) {
|
||||
packet.setReadPos(packet.getSize()); break;
|
||||
}
|
||||
uint64_t icTarget = exeTbcLike
|
||||
? (packet.getSize() - packet.getReadPos() >= 8 ? packet.readUInt64() : 0)
|
||||
? packet.readUInt64()
|
||||
: UpdateObjectParser::readPackedGuid(packet);
|
||||
if (packet.getSize() - packet.getReadPos() < 4) { packet.setReadPos(packet.getSize()); break; }
|
||||
uint32_t icSpellId = packet.readUInt32();
|
||||
|
|
@ -6860,11 +7008,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
? packet.readUInt64() : UpdateObjectParser::readPackedGuid(packet);
|
||||
if (rl_rem() < 4) { packet.setReadPos(packet.getSize()); break; }
|
||||
uint32_t spellId = packet.readUInt32();
|
||||
// Show RESIST when player is the victim; show as caster-side MISS when player is attacker
|
||||
// Show RESIST when the player is involved on either side.
|
||||
if (victimGuid == playerGuid) {
|
||||
addCombatText(CombatTextEntry::MISS, 0, spellId, false, 0, attackerGuid, victimGuid);
|
||||
addCombatText(CombatTextEntry::RESIST, 0, spellId, false, 0, attackerGuid, victimGuid);
|
||||
} else if (attackerGuid == playerGuid) {
|
||||
addCombatText(CombatTextEntry::MISS, 0, spellId, true, 0, attackerGuid, victimGuid);
|
||||
addCombatText(CombatTextEntry::RESIST, 0, spellId, true, 0, attackerGuid, victimGuid);
|
||||
}
|
||||
packet.setReadPos(packet.getSize());
|
||||
break;
|
||||
|
|
@ -14061,6 +14209,31 @@ void GameHandler::addCombatText(CombatTextEntry::Type type, int32_t amount, uint
|
|||
combatLog_.push_back(std::move(log));
|
||||
}
|
||||
|
||||
bool GameHandler::shouldLogSpellstealAura(uint64_t casterGuid, uint64_t victimGuid, uint32_t spellId) {
|
||||
if (spellId == 0) return false;
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
constexpr auto kRecentWindow = std::chrono::seconds(1);
|
||||
while (!recentSpellstealLogs_.empty() &&
|
||||
now - recentSpellstealLogs_.front().timestamp > kRecentWindow) {
|
||||
recentSpellstealLogs_.pop_front();
|
||||
}
|
||||
|
||||
for (auto it = recentSpellstealLogs_.begin(); it != recentSpellstealLogs_.end(); ++it) {
|
||||
if (it->casterGuid == casterGuid &&
|
||||
it->victimGuid == victimGuid &&
|
||||
it->spellId == spellId) {
|
||||
recentSpellstealLogs_.erase(it);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (recentSpellstealLogs_.size() >= MAX_RECENT_SPELLSTEAL_LOGS)
|
||||
recentSpellstealLogs_.pop_front();
|
||||
recentSpellstealLogs_.push_back({casterGuid, victimGuid, spellId, now});
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameHandler::updateCombatText(float deltaTime) {
|
||||
for (auto& entry : combatText) {
|
||||
entry.age += deltaTime;
|
||||
|
|
@ -16253,14 +16426,14 @@ void GameHandler::handleAttackerStateUpdate(network::Packet& packet) {
|
|||
addCombatText(CombatTextEntry::MELEE_DAMAGE, data.totalDamage, 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
addCombatText(CombatTextEntry::BLOCK, static_cast<int32_t>(data.blocked), 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
} else if (data.victimState == 5) {
|
||||
// VICTIMSTATE_EVADE: NPC evaded (out of combat zone). Show as miss.
|
||||
addCombatText(CombatTextEntry::MISS, 0, 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
// VICTIMSTATE_EVADE: NPC evaded (out of combat zone).
|
||||
addCombatText(CombatTextEntry::EVADE, 0, 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
} else if (data.victimState == 6) {
|
||||
// VICTIMSTATE_IS_IMMUNE: Target is immune to this attack.
|
||||
addCombatText(CombatTextEntry::IMMUNE, 0, 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
} else if (data.victimState == 7) {
|
||||
// VICTIMSTATE_DEFLECT: Attack was deflected (e.g. shield slam reflect).
|
||||
addCombatText(CombatTextEntry::MISS, 0, 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
addCombatText(CombatTextEntry::DEFLECT, 0, 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
} else {
|
||||
auto type = data.isCrit() ? CombatTextEntry::CRIT_DAMAGE : CombatTextEntry::MELEE_DAMAGE;
|
||||
addCombatText(type, data.totalDamage, 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid);
|
||||
|
|
@ -16862,23 +17035,30 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
|
|||
// Clear unit cast bar when the spell lands (for any tracked unit)
|
||||
unitCastStates_.erase(data.casterUnit);
|
||||
|
||||
// Show miss/dodge/parry/etc combat text when player's spells miss targets
|
||||
if (data.casterUnit == playerGuid && !data.missTargets.empty()) {
|
||||
// Preserve spellId and actual participants for spell-go miss results.
|
||||
// This keeps the persistent combat log aligned with the later GUID fixes.
|
||||
if (!data.missTargets.empty()) {
|
||||
static const CombatTextEntry::Type missTypes[] = {
|
||||
CombatTextEntry::MISS, // 0=MISS
|
||||
CombatTextEntry::DODGE, // 1=DODGE
|
||||
CombatTextEntry::PARRY, // 2=PARRY
|
||||
CombatTextEntry::BLOCK, // 3=BLOCK
|
||||
CombatTextEntry::MISS, // 4=EVADE
|
||||
CombatTextEntry::EVADE, // 4=EVADE
|
||||
CombatTextEntry::IMMUNE, // 5=IMMUNE
|
||||
CombatTextEntry::MISS, // 6=DEFLECT
|
||||
CombatTextEntry::DEFLECT, // 6=DEFLECT
|
||||
CombatTextEntry::ABSORB, // 7=ABSORB
|
||||
CombatTextEntry::RESIST, // 8=RESIST
|
||||
};
|
||||
// Show text for each miss (usually just 1 target per spell go)
|
||||
const uint64_t spellCasterGuid = data.casterUnit != 0 ? data.casterUnit : data.casterGuid;
|
||||
const bool playerIsCaster = (spellCasterGuid == playerGuid);
|
||||
|
||||
for (const auto& m : data.missTargets) {
|
||||
CombatTextEntry::Type ct = (m.missType < 9) ? missTypes[m.missType] : CombatTextEntry::MISS;
|
||||
addCombatText(ct, 0, 0, true);
|
||||
if (!playerIsCaster && m.targetGuid != playerGuid) {
|
||||
continue;
|
||||
}
|
||||
CombatTextEntry::Type ct = (m.missType < 9) ? missTypes[m.missType]
|
||||
: (m.missType == 11 ? CombatTextEntry::REFLECT : CombatTextEntry::MISS);
|
||||
addCombatText(ct, 0, data.spellId, playerIsCaster, 0, spellCasterGuid, m.targetGuid);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -421,6 +421,11 @@ bool ClassicPacketParsers::parseSpellGo(network::Packet& packet, SpellGoData& da
|
|||
m.targetGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
if (rem() < 1) break;
|
||||
m.missType = packet.readUInt8();
|
||||
if (m.missType == 11) {
|
||||
if (rem() < 5) break;
|
||||
(void)packet.readUInt32();
|
||||
(void)packet.readUInt8();
|
||||
}
|
||||
data.missTargets.push_back(m);
|
||||
}
|
||||
// Check if we read all expected misses
|
||||
|
|
|
|||
|
|
@ -1261,7 +1261,9 @@ bool TbcPacketParsers::parseSpellStart(network::Packet& packet, SpellStartData&
|
|||
// WotLK uses packed GUIDs and adds a timestamp (u32) after castFlags.
|
||||
// ============================================================================
|
||||
bool TbcPacketParsers::parseSpellGo(network::Packet& packet, SpellGoData& data) {
|
||||
if (packet.getSize() - packet.getReadPos() < 19) return false;
|
||||
// Fixed header before hit/miss lists:
|
||||
// casterGuid(u64) + casterUnit(u64) + castCount(u8) + spellId(u32) + castFlags(u32)
|
||||
if (packet.getSize() - packet.getReadPos() < 25) return false;
|
||||
|
||||
data.casterGuid = packet.readUInt64(); // full GUID in TBC
|
||||
data.casterUnit = packet.readUInt64(); // full GUID in TBC
|
||||
|
|
@ -1304,6 +1306,13 @@ bool TbcPacketParsers::parseSpellGo(network::Packet& packet, SpellGoData& data)
|
|||
SpellGoMissEntry m;
|
||||
m.targetGuid = packet.readUInt64(); // full GUID in TBC
|
||||
m.missType = packet.readUInt8();
|
||||
if (m.missType == 11) {
|
||||
if (packet.getReadPos() + 5 > packet.getSize()) {
|
||||
break;
|
||||
}
|
||||
(void)packet.readUInt32();
|
||||
(void)packet.readUInt8();
|
||||
}
|
||||
data.missTargets.push_back(m);
|
||||
}
|
||||
// Check if we read all expected misses
|
||||
|
|
|
|||
|
|
@ -3632,8 +3632,9 @@ bool SpellStartParser::parse(network::Packet& packet, SpellStartData& data) {
|
|||
}
|
||||
|
||||
bool SpellGoParser::parse(network::Packet& packet, SpellGoData& data) {
|
||||
// Upfront validation: packed GUID(1-8) + packed GUID(1-8) + castCount(1) + spellId(4) + castFlags(4) + timestamp(4) + hitCount(1) + missCount(1) = 24 bytes minimum
|
||||
if (packet.getSize() - packet.getReadPos() < 24) return false;
|
||||
// Packed GUIDs are variable-length, so only require the smallest possible
|
||||
// shape up front: 2 GUID masks + fixed fields through missCount.
|
||||
if (packet.getSize() - packet.getReadPos() < 17) return false;
|
||||
|
||||
size_t startPos = packet.getReadPos();
|
||||
data.casterGuid = UpdateObjectParser::readPackedGuid(packet);
|
||||
|
|
@ -3660,12 +3661,13 @@ bool SpellGoParser::parse(network::Packet& packet, SpellGoData& data) {
|
|||
|
||||
data.hitTargets.reserve(data.hitCount);
|
||||
for (uint8_t i = 0; i < data.hitCount; ++i) {
|
||||
if (packet.getSize() - packet.getReadPos() < 8) {
|
||||
// WotLK hit targets are packed GUIDs, like the caster and miss targets.
|
||||
if (packet.getSize() - packet.getReadPos() < 1) {
|
||||
LOG_WARNING("Spell go: truncated hit targets at index ", (int)i, "/", (int)data.hitCount);
|
||||
data.hitCount = i;
|
||||
break;
|
||||
}
|
||||
data.hitTargets.push_back(packet.readUInt64());
|
||||
data.hitTargets.push_back(UpdateObjectParser::readPackedGuid(packet));
|
||||
}
|
||||
|
||||
// Validate missCount field exists
|
||||
|
|
@ -3682,7 +3684,8 @@ bool SpellGoParser::parse(network::Packet& packet, SpellGoData& data) {
|
|||
|
||||
data.missTargets.reserve(data.missCount);
|
||||
for (uint8_t i = 0; i < data.missCount; ++i) {
|
||||
// Each miss entry: packed GUID(1-8 bytes) + missType(1 byte), validate before reading
|
||||
// Each miss entry: packed GUID(1-8 bytes) + missType(1 byte).
|
||||
// REFLECT additionally appends uint32 reflectSpellId + uint8 reflectResult.
|
||||
if (packet.getSize() - packet.getReadPos() < 2) {
|
||||
LOG_WARNING("Spell go: truncated miss targets at index ", (int)i, "/", (int)data.missCount);
|
||||
data.missCount = i;
|
||||
|
|
@ -3691,6 +3694,15 @@ bool SpellGoParser::parse(network::Packet& packet, SpellGoData& data) {
|
|||
SpellGoMissEntry m;
|
||||
m.targetGuid = UpdateObjectParser::readPackedGuid(packet); // packed GUID in WotLK
|
||||
m.missType = (packet.getSize() - packet.getReadPos() >= 1) ? packet.readUInt8() : 0;
|
||||
if (m.missType == 11) {
|
||||
if (packet.getSize() - packet.getReadPos() < 5) {
|
||||
LOG_WARNING("Spell go: truncated reflect payload at miss index ", (int)i, "/", (int)data.missCount);
|
||||
data.missCount = i;
|
||||
break;
|
||||
}
|
||||
(void)packet.readUInt32();
|
||||
(void)packet.readUInt8();
|
||||
}
|
||||
data.missTargets.push_back(m);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8342,6 +8342,11 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
|
|||
color = outgoing ? ImVec4(0.6f, 0.6f, 0.6f, alpha)
|
||||
: ImVec4(0.4f, 0.9f, 1.0f, alpha);
|
||||
break;
|
||||
case game::CombatTextEntry::EVADE:
|
||||
snprintf(text, sizeof(text), outgoing ? "Evade" : "You Evade");
|
||||
color = outgoing ? ImVec4(0.6f, 0.6f, 0.6f, alpha)
|
||||
: ImVec4(0.4f, 0.9f, 1.0f, alpha);
|
||||
break;
|
||||
case game::CombatTextEntry::PERIODIC_DAMAGE:
|
||||
snprintf(text, sizeof(text), "-%d", entry.amount);
|
||||
color = outgoing ?
|
||||
|
|
@ -8366,6 +8371,16 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
|
|||
default: color = ImVec4(0.3f, 0.6f, 1.0f, alpha); break; // Mana (0): blue
|
||||
}
|
||||
break;
|
||||
case game::CombatTextEntry::POWER_DRAIN:
|
||||
snprintf(text, sizeof(text), "-%d", entry.amount);
|
||||
switch (entry.powerType) {
|
||||
case 1: color = ImVec4(1.0f, 0.35f, 0.35f, alpha); break;
|
||||
case 2: color = ImVec4(1.0f, 0.7f, 0.2f, alpha); break;
|
||||
case 3: color = ImVec4(1.0f, 0.95f, 0.35f, alpha); break;
|
||||
case 6: color = ImVec4(0.45f, 0.95f, 0.85f, alpha); break;
|
||||
default: color = ImVec4(0.45f, 0.75f, 1.0f, alpha); break;
|
||||
}
|
||||
break;
|
||||
case game::CombatTextEntry::XP_GAIN:
|
||||
snprintf(text, sizeof(text), "+%d XP", entry.amount);
|
||||
color = ImVec4(0.7f, 0.3f, 1.0f, alpha); // Purple for XP
|
||||
|
|
@ -8388,6 +8403,16 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
|
|||
snprintf(text, sizeof(text), "Resisted");
|
||||
color = ImVec4(0.7f, 0.7f, 0.7f, alpha); // Grey for resist
|
||||
break;
|
||||
case game::CombatTextEntry::DEFLECT:
|
||||
snprintf(text, sizeof(text), outgoing ? "Deflect" : "You Deflect");
|
||||
color = outgoing ? ImVec4(0.7f, 0.7f, 0.7f, alpha)
|
||||
: ImVec4(0.5f, 0.9f, 1.0f, alpha);
|
||||
break;
|
||||
case game::CombatTextEntry::REFLECT:
|
||||
snprintf(text, sizeof(text), outgoing ? "Reflected" : "You Reflect");
|
||||
color = outgoing ? ImVec4(0.85f, 0.75f, 1.0f, alpha)
|
||||
: ImVec4(0.75f, 0.85f, 1.0f, alpha);
|
||||
break;
|
||||
case game::CombatTextEntry::PROC_TRIGGER: {
|
||||
const std::string& procName = entry.spellId ? gameHandler.getSpellName(entry.spellId) : "";
|
||||
if (!procName.empty())
|
||||
|
|
@ -8397,6 +8422,44 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
|
|||
color = ImVec4(1.0f, 0.85f, 0.0f, alpha); // Gold for proc
|
||||
break;
|
||||
}
|
||||
case game::CombatTextEntry::DISPEL:
|
||||
if (entry.spellId != 0) {
|
||||
const std::string& dispelledName = gameHandler.getSpellName(entry.spellId);
|
||||
if (!dispelledName.empty())
|
||||
snprintf(text, sizeof(text), "Dispel %s", dispelledName.c_str());
|
||||
else
|
||||
snprintf(text, sizeof(text), "Dispel");
|
||||
} else {
|
||||
snprintf(text, sizeof(text), "Dispel");
|
||||
}
|
||||
color = ImVec4(0.6f, 0.9f, 1.0f, alpha);
|
||||
break;
|
||||
case game::CombatTextEntry::STEAL:
|
||||
if (entry.spellId != 0) {
|
||||
const std::string& stolenName = gameHandler.getSpellName(entry.spellId);
|
||||
if (!stolenName.empty())
|
||||
snprintf(text, sizeof(text), "Spellsteal %s", stolenName.c_str());
|
||||
else
|
||||
snprintf(text, sizeof(text), "Spellsteal");
|
||||
} else {
|
||||
snprintf(text, sizeof(text), "Spellsteal");
|
||||
}
|
||||
color = ImVec4(0.8f, 0.7f, 1.0f, alpha);
|
||||
break;
|
||||
case game::CombatTextEntry::INTERRUPT: {
|
||||
const std::string& interruptedName = entry.spellId ? gameHandler.getSpellName(entry.spellId) : "";
|
||||
if (!interruptedName.empty())
|
||||
snprintf(text, sizeof(text), "Interrupt %s", interruptedName.c_str());
|
||||
else
|
||||
snprintf(text, sizeof(text), "Interrupt");
|
||||
color = ImVec4(1.0f, 0.6f, 0.9f, alpha);
|
||||
break;
|
||||
}
|
||||
case game::CombatTextEntry::INSTAKILL:
|
||||
snprintf(text, sizeof(text), outgoing ? "Kill!" : "Killed!");
|
||||
color = outgoing ? ImVec4(1.0f, 0.25f, 0.25f, alpha)
|
||||
: ImVec4(1.0f, 0.1f, 0.1f, alpha);
|
||||
break;
|
||||
default:
|
||||
snprintf(text, sizeof(text), "%d", entry.amount);
|
||||
color = ImVec4(1.0f, 1.0f, 1.0f, alpha);
|
||||
|
|
@ -20214,6 +20277,13 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
|
|||
snprintf(desc, sizeof(desc), "%s blocks %s's attack (%d blocked)", tgt, src, e.amount);
|
||||
color = ImVec4(0.65f, 0.75f, 0.65f, 1.0f);
|
||||
break;
|
||||
case T::EVADE:
|
||||
if (spell)
|
||||
snprintf(desc, sizeof(desc), "%s evades %s's %s", tgt, src, spell);
|
||||
else
|
||||
snprintf(desc, sizeof(desc), "%s evades %s's attack", tgt, src);
|
||||
color = ImVec4(0.65f, 0.65f, 0.65f, 1.0f);
|
||||
break;
|
||||
case T::IMMUNE:
|
||||
if (spell)
|
||||
snprintf(desc, sizeof(desc), "%s is immune to %s", tgt, spell);
|
||||
|
|
@ -20243,6 +20313,20 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
|
|||
snprintf(desc, sizeof(desc), "Resisted");
|
||||
color = ImVec4(0.6f, 0.6f, 0.9f, 1.0f);
|
||||
break;
|
||||
case T::DEFLECT:
|
||||
if (spell)
|
||||
snprintf(desc, sizeof(desc), "%s deflects %s's %s", tgt, src, spell);
|
||||
else
|
||||
snprintf(desc, sizeof(desc), "%s deflects %s's attack", tgt, src);
|
||||
color = ImVec4(0.65f, 0.8f, 0.95f, 1.0f);
|
||||
break;
|
||||
case T::REFLECT:
|
||||
if (spell)
|
||||
snprintf(desc, sizeof(desc), "%s reflects %s's %s", tgt, src, spell);
|
||||
else
|
||||
snprintf(desc, sizeof(desc), "%s reflects %s's attack", tgt, src);
|
||||
color = ImVec4(0.8f, 0.7f, 1.0f, 1.0f);
|
||||
break;
|
||||
case T::ENVIRONMENTAL:
|
||||
snprintf(desc, sizeof(desc), "Environmental damage: %d", e.amount);
|
||||
color = ImVec4(1.0f, 0.5f, 0.2f, 1.0f);
|
||||
|
|
@ -20254,6 +20338,13 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
|
|||
snprintf(desc, sizeof(desc), "%s gains %d power", tgt, e.amount);
|
||||
color = ImVec4(0.4f, 0.6f, 1.0f, 1.0f);
|
||||
break;
|
||||
case T::POWER_DRAIN:
|
||||
if (spell)
|
||||
snprintf(desc, sizeof(desc), "%s loses %d power to %s's %s", tgt, e.amount, src, spell);
|
||||
else
|
||||
snprintf(desc, sizeof(desc), "%s loses %d power", tgt, e.amount);
|
||||
color = ImVec4(0.45f, 0.75f, 1.0f, 1.0f);
|
||||
break;
|
||||
case T::XP_GAIN:
|
||||
snprintf(desc, sizeof(desc), "You gain %d experience", e.amount);
|
||||
color = ImVec4(0.8f, 0.6f, 1.0f, 1.0f);
|
||||
|
|
@ -20276,6 +20367,17 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
|
|||
snprintf(desc, sizeof(desc), "%s dispels from %s", src, tgt);
|
||||
color = ImVec4(0.6f, 0.9f, 1.0f, 1.0f);
|
||||
break;
|
||||
case T::STEAL:
|
||||
if (spell && e.isPlayerSource)
|
||||
snprintf(desc, sizeof(desc), "You steal %s from %s", spell, tgt);
|
||||
else if (spell)
|
||||
snprintf(desc, sizeof(desc), "%s steals %s from %s", src, spell, tgt);
|
||||
else if (e.isPlayerSource)
|
||||
snprintf(desc, sizeof(desc), "You steal from %s", tgt);
|
||||
else
|
||||
snprintf(desc, sizeof(desc), "%s steals from %s", src, tgt);
|
||||
color = ImVec4(0.8f, 0.7f, 1.0f, 1.0f);
|
||||
break;
|
||||
case T::INTERRUPT:
|
||||
if (spell && e.isPlayerSource)
|
||||
snprintf(desc, sizeof(desc), "You interrupt %s's %s", tgt, spell);
|
||||
|
|
@ -20287,6 +20389,17 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
|
|||
snprintf(desc, sizeof(desc), "%s interrupted", tgt);
|
||||
color = ImVec4(1.0f, 0.6f, 0.9f, 1.0f);
|
||||
break;
|
||||
case T::INSTAKILL:
|
||||
if (spell && e.isPlayerSource)
|
||||
snprintf(desc, sizeof(desc), "You instantly kill %s with %s", tgt, spell);
|
||||
else if (spell)
|
||||
snprintf(desc, sizeof(desc), "%s instantly kills %s with %s", src, tgt, spell);
|
||||
else if (e.isPlayerSource)
|
||||
snprintf(desc, sizeof(desc), "You instantly kill %s", tgt);
|
||||
else
|
||||
snprintf(desc, sizeof(desc), "%s instantly kills %s", src, tgt);
|
||||
color = ImVec4(1.0f, 0.2f, 0.2f, 1.0f);
|
||||
break;
|
||||
default:
|
||||
snprintf(desc, sizeof(desc), "Combat event (type %d, amount %d)", (int)e.type, e.amount);
|
||||
color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue