refactor(game): extract EntityController from GameHandler (step 1.3)

Moves entity lifecycle, name/creature/game-object caches, transport GUID
tracking, and the entire update-object pipeline out of GameHandler into a
new EntityController class (friend-class pattern, same as CombatHandler
et al.).

What moved:
- applyUpdateObjectBlock() — 1,520-line core of all entity creation,
  field updates, and movement application
- processOutOfRangeObjects() / finalizeUpdateObjectBatch()
- handleUpdateObject() / handleCompressedUpdateObject() / handleDestroyObject()
- handleNameQueryResponse() / handleCreatureQueryResponse()
- handleGameObjectQueryResponse() / handleGameObjectPageText()
- handlePageTextQueryResponse()
- enqueueUpdateObjectWork() / processPendingUpdateObjectWork()
- playerNameCache, playerClassRaceCache_, pendingNameQueries
- creatureInfoCache, pendingCreatureQueries
- gameObjectInfoCache_, pendingGameObjectQueries_
- transportGuids_, serverUpdatedTransportGuids_
- EntityManager (accessed by other handlers via getEntityManager())

8 opcodes re-registered by EntityController::registerOpcodes():
  SMSG_UPDATE_OBJECT, SMSG_COMPRESSED_UPDATE_OBJECT, SMSG_DESTROY_OBJECT,
  SMSG_NAME_QUERY_RESPONSE, SMSG_CREATURE_QUERY_RESPONSE,
  SMSG_GAMEOBJECT_QUERY_RESPONSE, SMSG_GAMEOBJECT_PAGETEXT,
  SMSG_PAGE_TEXT_QUERY_RESPONSE

Other handler files (combat, movement, social, spell, inventory, quest,
chat) updated to access EntityManager via getEntityManager() and the
name cache via getPlayerNameCache() — no logic changes.

Also included:
- .clang-tidy: add modernize-use-nodiscard,
  modernize-use-designated-initializers; set -std=c++20 in ExtraArgs
- test.sh: prepend clang's own resource include dir before GCC's to
  silence xmmintrin.h / ia32intrin.h conflicts during clang-tidy runs

Line counts:
  entity_controller.hpp  147 lines  (new)
  entity_controller.cpp  2172 lines (new)
  game_handler.cpp       8095 lines (was 10143, −2048)

Build: 0 errors, 0 warnings.
This commit is contained in:
Paul 2026-03-29 08:21:27 +03:00
parent 4f2a4e5520
commit f5757aca83
15 changed files with 2497 additions and 2260 deletions

View file

@ -154,7 +154,7 @@ void SocialHandler::registerOpcodes(DispatchTable& table) {
readyCheckResults_.clear();
if (packet.getSize() - packet.getReadPos() >= 8) {
uint64_t initiatorGuid = packet.readUInt64();
auto entity = owner_.entityManager.getEntity(initiatorGuid);
auto entity = owner_.getEntityManager().getEntity(initiatorGuid);
if (auto* unit = dynamic_cast<Unit*>(entity.get()))
readyCheckInitiator_ = unit->getName();
}
@ -174,11 +174,11 @@ void SocialHandler::registerOpcodes(DispatchTable& table) {
uint64_t respGuid = packet.readUInt64();
uint8_t isReady = packet.readUInt8();
if (isReady) ++readyCheckReadyCount_; else ++readyCheckNotReadyCount_;
auto nit = owner_.playerNameCache.find(respGuid);
auto nit = owner_.getPlayerNameCache().find(respGuid);
std::string rname;
if (nit != owner_.playerNameCache.end()) rname = nit->second;
if (nit != owner_.getPlayerNameCache().end()) rname = nit->second;
else {
auto ent = owner_.entityManager.getEntity(respGuid);
auto ent = owner_.getEntityManager().getEntity(respGuid);
if (ent) rname = std::static_pointer_cast<game::Unit>(ent)->getName();
}
if (!rname.empty()) {
@ -231,9 +231,9 @@ void SocialHandler::registerOpcodes(DispatchTable& table) {
uint64_t killerGuid = packet.readUInt64();
uint64_t victimGuid = packet.readUInt64();
auto nameFor = [this](uint64_t g) -> std::string {
auto nit = owner_.playerNameCache.find(g);
if (nit != owner_.playerNameCache.end()) return nit->second;
auto ent = owner_.entityManager.getEntity(g);
auto nit = owner_.getPlayerNameCache().find(g);
if (nit != owner_.getPlayerNameCache().end()) return nit->second;
auto ent = owner_.getEntityManager().getEntity(g);
if (ent && (ent->getType() == game::ObjectType::UNIT ||
ent->getType() == game::ObjectType::PLAYER))
return std::static_pointer_cast<game::Unit>(ent)->getName();
@ -303,16 +303,16 @@ void SocialHandler::registerOpcodes(DispatchTable& table) {
table[Opcode::SMSG_BATTLEGROUND_PLAYER_JOINED] = [this](network::Packet& packet) {
if (packet.getSize() - packet.getReadPos() >= 8) {
uint64_t guid = packet.readUInt64();
auto it = owner_.playerNameCache.find(guid);
if (it != owner_.playerNameCache.end() && !it->second.empty())
auto it = owner_.getPlayerNameCache().find(guid);
if (it != owner_.getPlayerNameCache().end() && !it->second.empty())
owner_.addSystemChatMessage(it->second + " has entered the battleground.");
}
};
table[Opcode::SMSG_BATTLEGROUND_PLAYER_LEFT] = [this](network::Packet& packet) {
if (packet.getSize() - packet.getReadPos() >= 8) {
uint64_t guid = packet.readUInt64();
auto it = owner_.playerNameCache.find(guid);
if (it != owner_.playerNameCache.end() && !it->second.empty())
auto it = owner_.getPlayerNameCache().find(guid);
if (it != owner_.getPlayerNameCache().end() && !it->second.empty())
owner_.addSystemChatMessage(it->second + " has left the battleground.");
}
};
@ -455,7 +455,7 @@ void SocialHandler::registerOpcodes(DispatchTable& table) {
if (roles & 0x08) roleName += "DPS ";
if (roleName.empty()) roleName = "None";
std::string pName = "A player";
if (auto e = owner_.entityManager.getEntity(roleGuid))
if (auto e = owner_.getEntityManager().getEntity(roleGuid))
if (auto u = std::dynamic_pointer_cast<Unit>(e))
pName = u->getName();
if (ready) owner_.addSystemChatMessage(pName + " has chosen: " + roleName);
@ -507,7 +507,7 @@ bool SocialHandler::isInGuild() const {
}
uint32_t SocialHandler::getEntityGuildId(uint64_t guid) const {
auto entity = owner_.entityManager.getEntity(guid);
auto entity = owner_.getEntityManager().getEntity(guid);
if (!entity || entity->getType() != ObjectType::PLAYER) return 0;
const uint16_t ufUnitEnd = fieldIndex(UF::UNIT_END);
if (ufUnitEnd == 0xFFFF) return 0;
@ -613,7 +613,7 @@ void SocialHandler::handleInspectResults(network::Packet& packet) {
size_t bytesLeft = packet.getSize() - packet.getReadPos();
if (bytesLeft < 6) {
LOG_WARNING("SMSG_TALENTS_INFO: too short after guid, ", bytesLeft, " bytes");
auto entity = owner_.entityManager.getEntity(guid);
auto entity = owner_.getEntityManager().getEntity(guid);
std::string name = "Target";
if (entity) {
auto player = std::dynamic_pointer_cast<Player>(entity);
@ -627,7 +627,7 @@ void SocialHandler::handleInspectResults(network::Packet& packet) {
uint8_t talentGroupCount = packet.readUInt8();
uint8_t activeTalentGroup = packet.readUInt8();
auto entity = owner_.entityManager.getEntity(guid);
auto entity = owner_.getEntityManager().getEntity(guid);
std::string playerName = "Target";
if (entity) {
auto player = std::dynamic_pointer_cast<Player>(entity);
@ -1028,12 +1028,12 @@ void SocialHandler::handleDuelRequested(network::Packet& packet) {
duelChallengerGuid_ = packet.readUInt64();
duelFlagGuid_ = packet.readUInt64();
duelChallengerName_.clear();
auto entity = owner_.entityManager.getEntity(duelChallengerGuid_);
auto entity = owner_.getEntityManager().getEntity(duelChallengerGuid_);
if (auto* unit = dynamic_cast<Unit*>(entity.get()))
duelChallengerName_ = unit->getName();
if (duelChallengerName_.empty()) {
auto nit = owner_.playerNameCache.find(duelChallengerGuid_);
if (nit != owner_.playerNameCache.end()) duelChallengerName_ = nit->second;
auto nit = owner_.getPlayerNameCache().find(duelChallengerGuid_);
if (nit != owner_.getPlayerNameCache().end()) duelChallengerName_ = nit->second;
}
if (duelChallengerName_.empty()) {
char tmp[32];
@ -1745,9 +1745,9 @@ void SocialHandler::handleFriendList(network::Packet& packet) {
classId = packet.readUInt32();
}
owner_.friendGuids_.insert(guid);
auto nit = owner_.playerNameCache.find(guid);
auto nit = owner_.getPlayerNameCache().find(guid);
std::string name;
if (nit != owner_.playerNameCache.end()) {
if (nit != owner_.getPlayerNameCache().end()) {
name = nit->second;
owner_.friendsCache[name] = guid;
} else {
@ -1780,15 +1780,15 @@ void SocialHandler::handleContactList(network::Packet& packet) {
areaId = packet.readUInt32(); level = packet.readUInt32(); classId = packet.readUInt32();
}
owner_.friendGuids_.insert(guid);
auto nit = owner_.playerNameCache.find(guid);
if (nit != owner_.playerNameCache.end()) owner_.friendsCache[nit->second] = guid;
auto nit = owner_.getPlayerNameCache().find(guid);
if (nit != owner_.getPlayerNameCache().end()) owner_.friendsCache[nit->second] = guid;
else owner_.queryPlayerName(guid);
}
ContactEntry entry;
entry.guid = guid; entry.flags = flags; entry.note = std::move(note);
entry.status = status; entry.areaId = areaId; entry.level = level; entry.classId = classId;
auto nit = owner_.playerNameCache.find(guid);
if (nit != owner_.playerNameCache.end()) entry.name = nit->second;
auto nit = owner_.getPlayerNameCache().find(guid);
if (nit != owner_.getPlayerNameCache().end()) entry.name = nit->second;
owner_.contacts_.push_back(std::move(entry));
}
if (owner_.addonEventCallback_) {
@ -1810,8 +1810,8 @@ void SocialHandler::handleFriendStatus(network::Packet& packet) {
if (cit != owner_.contacts_.end() && !cit->name.empty()) {
playerName = cit->name;
} else {
auto it = owner_.playerNameCache.find(data.guid);
if (it != owner_.playerNameCache.end()) playerName = it->second;
auto it = owner_.getPlayerNameCache().find(data.guid);
if (it != owner_.getPlayerNameCache().end()) playerName = it->second;
}
if (data.status == 1 || data.status == 2) owner_.friendsCache[playerName] = data.guid;
@ -1850,8 +1850,8 @@ void SocialHandler::handleRandomRoll(network::Packet& packet) {
if (!RandomRollParser::parse(packet, data)) return;
std::string rollerName = (data.rollerGuid == owner_.playerGuid) ? "You" : "Someone";
if (data.rollerGuid != owner_.playerGuid) {
auto it = owner_.playerNameCache.find(data.rollerGuid);
if (it != owner_.playerNameCache.end()) rollerName = it->second;
auto it = owner_.getPlayerNameCache().find(data.rollerGuid);
if (it != owner_.getPlayerNameCache().end()) rollerName = it->second;
}
std::string msg = rollerName + ((data.rollerGuid == owner_.playerGuid) ? " roll " : " rolls ");
msg += std::to_string(data.result) + " (" + std::to_string(data.minRoll) + "-" + std::to_string(data.maxRoll) + ")";
@ -2394,7 +2394,7 @@ void SocialHandler::handlePvpLogData(network::Packet& packet) {
ps.guid = packet.readUInt64(); ps.team = packet.readUInt8();
ps.killingBlows = packet.readUInt32(); ps.honorableKills = packet.readUInt32();
ps.deaths = packet.readUInt32(); ps.bonusHonor = packet.readUInt32();
{ auto ent = owner_.entityManager.getEntity(ps.guid);
{ auto ent = owner_.getEntityManager().getEntity(ps.guid);
if (ent && (ent->getType() == game::ObjectType::PLAYER || ent->getType() == game::ObjectType::UNIT))
{ auto u = std::static_pointer_cast<game::Unit>(ent); if (!u->getName().empty()) ps.name = u->getName(); } }
if (remaining() < 4) { bgScoreboard_.players.push_back(std::move(ps)); break; }