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feat: add UnitDetailedThreatSituation for detailed threat queries
Implement UnitDetailedThreatSituation(unit, mobUnit) returning: - isTanking (boolean) - status (0-3, same as UnitThreatSituation) - threatPct (100 if tanking, 0 otherwise) - rawThreatPct (same) - threatValue (0 — no server threat data available) Used by Omen and other threat meter addons that query detailed threat info per mob-target pair.
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1 changed files with 42 additions and 0 deletions
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@ -489,6 +489,47 @@ static int lua_UnitThreatSituation(lua_State* L) {
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return 1;
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}
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// UnitDetailedThreatSituation(unit, mobUnit) → isTanking, status, threatPct, rawThreatPct, threatValue
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static int lua_UnitDetailedThreatSituation(lua_State* L) {
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// Use UnitThreatSituation logic for the basics
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auto* gh = getGameHandler(L);
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if (!gh) {
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lua_pushboolean(L, 0); lua_pushnumber(L, 0); lua_pushnumber(L, 0); lua_pushnumber(L, 0); lua_pushnumber(L, 0);
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return 5;
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}
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const char* uid = luaL_optstring(L, 1, "player");
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const char* mobUid = luaL_optstring(L, 2, nullptr);
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std::string uidStr(uid);
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for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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uint64_t unitGuid = resolveUnitGuid(gh, uidStr);
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bool isTanking = false;
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int status = 0;
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if (unitGuid != 0 && mobUid && *mobUid) {
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std::string mStr(mobUid);
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for (char& c : mStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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uint64_t mobGuid = resolveUnitGuid(gh, mStr);
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if (mobGuid != 0) {
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auto mobEnt = gh->getEntityManager().getEntity(mobGuid);
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if (mobEnt) {
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const auto& f = mobEnt->getFields();
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auto lo = f.find(game::fieldIndex(game::UF::UNIT_FIELD_TARGET_LO));
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if (lo != f.end()) {
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uint64_t mt = lo->second;
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auto hi = f.find(game::fieldIndex(game::UF::UNIT_FIELD_TARGET_HI));
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if (hi != f.end()) mt |= (static_cast<uint64_t>(hi->second) << 32);
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if (mt == unitGuid) { isTanking = true; status = 3; }
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}
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}
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}
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}
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lua_pushboolean(L, isTanking);
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lua_pushnumber(L, status);
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lua_pushnumber(L, isTanking ? 100.0 : 0.0); // threatPct
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lua_pushnumber(L, isTanking ? 100.0 : 0.0); // rawThreatPct
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lua_pushnumber(L, 0); // threatValue (not available without server threat data)
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return 5;
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}
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// UnitSex(unit) → 1=unknown, 2=male, 3=female
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static int lua_UnitSex(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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@ -3157,6 +3198,7 @@ void LuaEngine::registerCoreAPI() {
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{"UnitIsTappedByPlayer", lua_UnitIsTappedByPlayer},
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{"UnitIsTappedByAllThreatList", lua_UnitIsTappedByAllThreatList},
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{"UnitThreatSituation", lua_UnitThreatSituation},
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{"UnitDetailedThreatSituation", lua_UnitDetailedThreatSituation},
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{"UnitSex", lua_UnitSex},
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{"UnitClass", lua_UnitClass},
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{"GetMoney", lua_GetMoney},
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