feat(editor): reset-to-flat button for terrain, consolidation

- "Reset to Flat" button in Noise Generator section: zeroes all heights
  across entire tile for starting over without creating a new terrain
- Useful workflow: reset → noise → smooth → scale → clamp → auto-paint
This commit is contained in:
Kelsi 2026-05-05 06:40:26 -07:00
parent 3ac40d27ad
commit f593606251
3 changed files with 20 additions and 1 deletions

View file

@ -60,6 +60,9 @@ public:
// Clamp all heights to a min/max range
void clampHeights(float minH, float maxH);
// Reset all heights to zero (flat terrain)
void resetToFlat();
// Scale all heights by a factor (useful for exaggerating or flattening)
void scaleHeights(float factor);