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feat(editor): reset-to-flat button for terrain, consolidation
- "Reset to Flat" button in Noise Generator section: zeroes all heights across entire tile for starting over without creating a new terrain - Useful workflow: reset → noise → smooth → scale → clamp → auto-paint
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3 changed files with 20 additions and 1 deletions
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@ -60,6 +60,9 @@ public:
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// Clamp all heights to a min/max range
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void clampHeights(float minH, float maxH);
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// Reset all heights to zero (flat terrain)
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void resetToFlat();
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// Scale all heights by a factor (useful for exaggerating or flattening)
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void scaleHeights(float factor);
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