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feat(editor): quest editor with objectives, rewards, and quest chains
- New Quest mode (key 6) with full quest creation panel: - Title, description, required level - Quest giver / turn-in NPC ID linkage - Up to 4 objectives: Kill, Collect, Talk, Explore, Escort, Use Object - Rewards: XP and gold - Quest chain support via nextQuestId linking - Quest list showing all created quests with level and objective count - Save quests to JSON (included in Export Zone package) - Foundation for campaign system: create quest chains across NPCs, link objectives to placed creatures, build storylines
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7 changed files with 239 additions and 2 deletions
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@ -8,6 +8,7 @@
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#include "object_placer.hpp"
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#include "npc_spawner.hpp"
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#include "npc_presets.hpp"
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#include "quest_editor.hpp"
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#include "zone_manifest.hpp"
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#include "asset_browser.hpp"
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#include "core/window.hpp"
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@ -18,7 +19,7 @@
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namespace wowee {
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namespace editor {
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enum class EditorMode { Sculpt, Paint, PlaceObject, Water, NPC };
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enum class EditorMode { Sculpt, Paint, PlaceObject, Water, NPC, Quest };
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class EditorApp {
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public:
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@ -47,6 +48,7 @@ public:
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ObjectPlacer& getObjectPlacer() { return objectPlacer_; }
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NpcSpawner& getNpcSpawner() { return npcSpawner_; }
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NpcPresets& getNpcPresets() { return npcPresets_; }
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QuestEditor& getQuestEditor() { return questEditor_; }
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AssetBrowser& getAssetBrowser() { return assetBrowser_; }
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rendering::TerrainRenderer* getTerrainRenderer();
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rendering::M2Renderer* getM2Renderer() { return viewport_.getM2Renderer(); }
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@ -110,6 +112,7 @@ private:
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ObjectPlacer objectPlacer_;
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NpcSpawner npcSpawner_;
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NpcPresets npcPresets_;
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QuestEditor questEditor_;
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AssetBrowser assetBrowser_;
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pipeline::ADTTerrain terrain_;
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