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feat(editor): terrain holes, recent textures, sculpt panel polish
- Punch Hole / Fill Hole buttons in Sculpt panel: creates terrain holes (4x4 bitmask) for cave entrances, mine shafts, etc. Uses brush radius to determine affected area. - Recent Textures: paint panel shows last 6 used textures as quick- select buttons (no need to re-search the full list) - Holes saved in ADT format (MCNK holes field) and respected by the mesh generator (triangles skipped at hole positions)
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@ -15,6 +15,7 @@ public:
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void setActiveTexture(const std::string& texturePath);
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const std::string& getActiveTexture() const { return activeTexture_; }
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const std::vector<std::string>& getRecentTextures() const { return recentTextures_; }
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// Paint the active texture at the given world position
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// Returns list of modified chunk indices
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@ -33,6 +34,7 @@ private:
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pipeline::ADTTerrain* terrain_ = nullptr;
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std::string activeTexture_;
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std::vector<std::string> recentTextures_;
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static constexpr float TILE_SIZE = 533.33333f;
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static constexpr float CHUNK_SIZE = TILE_SIZE / 16.0f;
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