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Fix macOS build process and make shell scripts cross-platform
- Add vulkan-loader, vulkan-headers, shaderc to macOS CI brew install - Add vulkan-loader and shaderc to macOS PKG_CONFIG_PATH - Replace Linux-only `nproc` with portable fallback in build.sh, rebuild.sh, extract_assets.sh, and tools/backup_assets.sh - Replace `ldconfig` StormLib check with portable detection (ldconfig, pkg-config, brew lib) in extract_assets.sh - Update BUILD_INSTRUCTIONS.md macOS section with vulkan/shaderc packages and MoltenVK explanation - Add macOS prerequisites to README.md
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7 changed files with 42 additions and 13 deletions
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@ -84,6 +84,12 @@ sudo pacman -S sdl2 glm openssl \
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ffmpeg zlib cmake base-devel libx11 \
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unicorn # optional: Warden module execution
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# StormLib: install from AUR for asset_extract tool
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# macOS (Homebrew)
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brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg \
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vulkan-loader vulkan-headers shaderc \
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unicorn \ # optional: Warden module execution
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stormlib # optional: asset_extract tool
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```
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### Container build
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