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Further reduce tile streaming aggressiveness
- Load radius: 4→3 (normal), 6→5 (taxi) - Terrain chunks per step: 16→8 - M2 models per step: 6→2 (removed idle boost) - WMO models per step: 2→1 (removed idle boost) - WMO doodads per step: 4→2 - All budgets now constant (no idle-vs-busy branching)
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3 changed files with 7 additions and 7 deletions
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@ -344,7 +344,7 @@ private:
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// Streaming parameters
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bool streamingEnabled = true;
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int loadRadius = 4; // Load tiles within this radius (9x9 grid = 81 tiles)
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int loadRadius = 3; // Load tiles within this radius (7x7 circular ~29 tiles)
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int unloadRadius = 7; // Unload tiles beyond this radius
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float updateInterval = 0.033f; // Check streaming every 33ms (~30 fps)
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float timeSinceLastUpdate = 0.0f;
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