Further reduce tile streaming aggressiveness

- Load radius: 4→3 (normal), 6→5 (taxi)
- Terrain chunks per step: 16→8
- M2 models per step: 6→2 (removed idle boost)
- WMO models per step: 2→1 (removed idle boost)
- WMO doodads per step: 4→2
- All budgets now constant (no idle-vs-busy branching)
This commit is contained in:
Kelsi 2026-03-07 22:55:02 -08:00
parent 7f573fc06b
commit f681a8b361
3 changed files with 7 additions and 7 deletions

View file

@ -344,7 +344,7 @@ private:
// Streaming parameters
bool streamingEnabled = true;
int loadRadius = 4; // Load tiles within this radius (9x9 grid = 81 tiles)
int loadRadius = 3; // Load tiles within this radius (7x7 circular ~29 tiles)
int unloadRadius = 7; // Unload tiles beyond this radius
float updateInterval = 0.033f; // Check streaming every 33ms (~30 fps)
float timeSinceLastUpdate = 0.0f;