From f6f072a957e9a8548d902ade829321f956b6bfef Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 11 Mar 2026 17:51:55 -0700 Subject: [PATCH] Increase lava/magma particle emission rate from 32 to 48 per second Addresses sparseness in lava/magma effects noted in status documentation. Higher emission rate (48 vs 32 per second) makes lava/slime areas visually denser and more immersive while staying within GPU budget constraints. --- src/rendering/m2_renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/m2_renderer.cpp b/src/rendering/m2_renderer.cpp index 5e0afa97..9ceedb62 100644 --- a/src/rendering/m2_renderer.cpp +++ b/src/rendering/m2_renderer.cpp @@ -1997,7 +1997,7 @@ void M2Renderer::update(float deltaTime, const glm::vec3& cameraPos, const glm:: std::uniform_real_distribution distDrift(-0.2f, 0.2f); smokeEmitAccum += deltaTime; - float emitInterval = 1.0f / 32.0f; // 32 particles per second per emitter (was 16; increased for denser lava/magma effects) + float emitInterval = 1.0f / 48.0f; // 48 particles per second per emitter (was 32; increased for denser lava/magma steam effects in sparse areas) if (smokeEmitAccum >= emitInterval && static_cast(smokeParticles.size()) < MAX_SMOKE_PARTICLES) {